Review: Dead Space: Extraction
Is it a rail shooter or a "guided experience"? Who cares - it's fun.
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Is it a rail shooter or a "guided experience"? Who cares - it's fun.
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Why? Because it's fun. I don't know much about game design, but I'm pretty familiar with the concept of "feedback," which is acknowledging/rewarding player actions. With the glow worm, the speaker in your Wii remote makes these noises that sound kind of like a can of spray paint when you shake it. It's kind of silly, yes, but it worked for me every time.Eric the Orange said:bah, seems like more of the same Wii gimmicks to me. For example, that shake the controller thing. Why? that could easily been done with a button. Some may say it's more immersing but in the Wii games I've played that do similar things, it actually takes me more out of the game than into it.
OK I admit this is all personal opinion and I haven't played this game. But it reminds of the main spin attack in Super Mario Galaxy. I got bored of doing that real quick. And after awhile it started to make my wrist ache. Perhaps it's different in this game but I've always held the belief that if something can be done with a button just as well as a Wii mote shake the at least the option should be made available. Now on the other hand, the "mouse aiming" like point and click shooting is great, one of the best uses for the Wii mote other than full body 1-to-1 controls.Jordan Deam said:Why? Because it's fun. I don't know much about game design, but I'm pretty familiar with the concept of "feedback," which is acknowledging/rewarding player actions. With the glow worm, the speaker in your Wii remote makes these noises that sound kind of like a can of spray paint when you shake it. It's kind of silly, yes, but it worked for me every time.Eric the Orange said:bah, seems like more of the same Wii gimmicks to me. For example, that shake the controller thing. Why? that could easily been done with a button. Some may say it's more immersing but in the Wii games I've played that do similar things, it actually takes me more out of the game than into it.
Then again, maybe I just like shaking stuff.
Ever use a glowstick? You break it, then shake it to activate the glow. The glowworm is very reminiscent of that. Granted, you don't get to break it, but it still feels legit, and not like a gimmick. (At least, that was my experience.)Eric the Orange said:bah, seems like more of the same Wii gimmicks to me. For example, that shake the controller thing. Why? that could easily been done with a button. Some may say it's more immersing but in the Wii games I've played that do similar things, it actually takes me more out of the game than into it.
Funnily enough, there's this thing called taste. I'm not getting into that argument again though.Byers said:The original Dead Space was horrible. Why reviewers like yourself are lauding it as some kind of great accomplishment is beyond me. You really can't have very high expectations from the games you play.
Generic monsters, shallow story and characters, recycled plot, horrible camera angles, and one ugly ass space suit.
Can't say I see it getting any better by adding the barely functional control scheme of the Wii into the mix.
Not sure if not trolling. If not, THEN OH GOD, HOW DO WE FILTHY PEASANTS EVEN DARE TO HAVE OUR OWN PREFERENCES.Byers said:The original Dead Space was horrible. Why reviewers like yourself are lauding it as some kind of great accomplishment is beyond me. You really can't have very high expectations from the games you play.
"Yeah, well, you know, that's just, like, your opinion, man." - Cookie for anyone who watched that moveByers said:Generic monsters, shallow story and characters, recycled plot, horrible camera angles, and one ugly ass space suit.
Can't say I see it getting any better by adding the barely functional control scheme of the Wii into the mix.
People have different taste, this is true. However, when I was 13 years old and first listened to Journey, I thought "my god, this really is as good as rock'n roll can get", and I would have argued this view endlessly to anyone willing to listen. It goes without saying that it didn't take that long until I realized my heinous mistake.Sparrow said:Funnily enough, there's this thing called taste. I'm not getting into that argument again though.Byers said:The original Dead Space was horrible. Why reviewers like yourself are lauding it as some kind of great accomplishment is beyond me. You really can't have very high expectations from the games you play.
Generic monsters, shallow story and characters, recycled plot, horrible camera angles, and one ugly ass space suit.
Can't say I see it getting any better by adding the barely functional control scheme of the Wii into the mix.
As a fan of Dead Space, I will be dusting off my Wii and giving this game a rather bitchin' playthrough.