Malygris said:
But it seems to me that if we've reached the point at which sequels are being made for no better reason than because it's easier than trying to convince people to throw their money at a new and unknown IP, then we have a rather serious creativity crisis on our hands.
True, but the blame doesn't lie wholy with the publishers who prefer sequels and only new IPs if a trilogy is preplanned; the fact is customers have been shown to be somewhat hard to motivate to buy new IPs; we all know the story of Pyschonauts, after all. Partly, its a cost issue on the developers half, and partly is an issue of fear/suspecion/bloody mindedness on the customers half. Hence, yeah, sequels are easier (i.e. cheaper) and as such they are less risky to publishers. As such, publishers are more likely to go for developers who go for sequels.
Fortunately, things do seem to be slowly turning around. Brutal Legend, and Dragon Age are the latest new IPs to come about, and hopefully they'll be as successful as they look like they are going to be.
Hmmm...
I've just had a thought; With movies, good actors often mean a movie can pull a large crowd because if nothing else, that actor should be good. With games, 'actors' only do the voices, and as such there is little in the way to visually link the same actor between 2 IPs; hence sequels mean an actor can be reused to the best effect. I only really noticed this when I thought about Jack Black who, right or wrong, is a well know celebrately when it comes to movies about music, and had that band for awhile. And when we look at Brutal Legend, we see the main character is practically Jack Black in a game.