because I find playing on PC to be claustrophobic and overly complicated. I've never managed to persuade my fingers to master mouse/keyboard controls,
First John and now you Susan, is there something about the Escapist team that has never pulled the guts out of a machine just because?
It just puzzles me as from my first outing on the ZX81 - way before we had fancy things like colours, graphics and sound - I was hacking at the system, trying to make it do what I wanted it to do.
Consoles, to me at least, seem so sterile that I really can't get used to them. If I've not got Firefox getting me Escapist updates, Thunderbird/Skype and Steam bringing me messages, Yedit/Ywrite poking me to write something there instead of the forums and Winamp tootling away while I play - it just doesn't seem like it's working.
And talk about confusing...two joysticks, 7 buttons, two shoulders and a tilt monitor? I used to get confused with
Defender or
Asteroids; what's so hard about mouselook with cursors and twin-fire?
Maybe that's the sticking point between PC and Console? PC's like to have lots of things going - but concentrating on one thing at a time, while consoles throw the entire spree into the controls?
And redefinable controls. C'mon consoles, we had that down before you lot were even in the SNES stage.
But I'm wandering, as usual, it's the PC in me.
The thing that nailed consoles to the floor, for me, was
Red Alert. My PC was still working on coal fires when the PS1 version came out, and out of curiosity I took a look.
I've never laughed so much at a game before. It simply couldn't compete. Fair enough, for platform games and fighting games, consoles still rule and yes, Goldeneye still kicks in 99% of PC FPSs; BUT...I can emulate all of them.
My little rig here, which I can play anything up to Crysis on, cost me £400. (about $650)
The only thing I can't do at the moment - which I want to - is play LBP, and even the moist tones of Stephen Fry can't persuade me that far.