Heavy Rain Is Not a Game

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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Heavy Rain Is Not a Game



The designer of Heavy Rain resists the term "interactive movie" but that's kind of what it is.

David Cage of Quantic Dream doesn't think the word "game" is an accurate description of Heavy Rain, a PS3 title due out on January 28th in North America. The "game" has been under development since 2006, when it was shown at E3. Heavy Rain is a dark mystery story with mature themes that delivers handsome visuals, if the screenshots are any judge.

"Heavy Rain is about playing with a story almost in a physical sense, changing it, twisting it, discovering it, making it unique, making it yours," Cage explained. "Using the term 'interactive movie' to describe Heavy Rain has been a tricky question from the beginning. It is in many ways what Heavy Rain is - a visually told story that the player can affect by his actions."

Nobody likes interactive movies, mostly because the games that were called that in the 90s barely had any game elements at all and were really just loosely connected cut-scenes. Cage is aware of this, and is trying to distance Heavy Rain from it.

"In Heavy Rain, the player is in control second to second," he said, "He tells the story through his actions. All this is done in a very fluid, seamless way, with no cut scenes, no big flashing sign to make decisions, and this is what makes the game really unique."

What that means is it may not even be a "game" at all but something wholly other and transcendent.

"Heavy Rain is not a videogame anymore in my mind," he said, "because it breaks with most of the traditional paradigms, but it's fully interactive."

That's certainly an ambitious goal. If it works, it will be an achievement and we may even see a slurry of games trying to imitate the format. If it doesn't break through the stereotype built against interactive movies though, you can chalk up another failure of a game trying to emulate film.

Maybe games are games for a reason.

Source: Destructoid [http://www.destructoid.com/cage-heavy-rain-not-a-videogame-anymore-in-my-mind--158115.phtml]


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Amnestic

High Priest of Haruhi
Aug 22, 2008
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Nice to see we've come a long way in 26 years [http://en.wikipedia.org/wiki/Dragon%27s_lair]
 

SharPhoe

The Nice-talgia Kerrick
Feb 28, 2009
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Amnestic said:
Nice to see we've come a long way in 26 years [http://en.wikipedia.org/wiki/Dragon%27s_lair]
I think that just made my day. We should totally get a current-gen remaking of Dragon's Lair, just because.

That said, I'm actually still very interested in this game's release.
 

Donrad

New member
Aug 21, 2008
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all in all it looks like a very fascinating.. whatever it is.
I am looking forward to it in the fuuuture
 

secretshadow90

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Feb 10, 2009
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SharPhoe said:
Amnestic said:
Nice to see we've come a long way in 26 years [http://en.wikipedia.org/wiki/Dragon%27s_lair]
I think that just made my day. We should totally get a current-gen remaking of Dragon's Lair, just because.

That said, I'm actually still very interested in this game's release.
They re-released it on the iPhone and made it easier so people could get to level two (I got all this from today's Real Life).
 

Mr.Pandah

Pandah Extremist
Jul 20, 2008
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This game intrigues me. I can't wait to see the final product. Not much more for me to say about it though.
 

The DSM

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Apr 18, 2009
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Its sounds really pretentious calling it an interactive movies to me, it sounds like an excuse for poor gameplay mechanics, but we will see.

Does that mean its going to have a higher Cutscene:Gameplay ratio than MGS4?

I didnt know that was possible....
 

Callate

New member
Dec 5, 2008
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Um, I'm sorry, Cage, but if it has what could reasonably be called "win states" and "loss states", it's still a game.

I liked Indigo Prophecy (released elsewhere as Farenheit), but I don't necessarily think the layers of pretension are helpful. It suggests you're more likely to be trying to overcome the wrong set of medium problems and restrictions.
 

Pingieking

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Sep 19, 2009
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Being a person who finds interactive novels to be a lot more fun than the majority of games, I'm very excited for this "game".
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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The DSM said:
Its sounds really pretentious calling it an interactive movies to me...
To me as well, but every time I see gameplay videos, I get what they mean. I think it's more of a struggle with terminology, rather then some pretentious label. I don't think you can call it a 'video game' in the traditional sense, but using 'interactive movie' makes me want to goto Starbucks and punch a mac user.

All in all, the game really does look intriguing. I was extremely skeptical at first, but this would probably be the biggest reason for me to grab a PS3.
 

Ben66

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Mar 6, 2009
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The DSM said:
Its sounds really pretentious calling it an interactive movies to me, it sounds like an excuse for poor gameplay mechanics, but we will see.

Does that mean its going to have a higher Cutscene:Gameplay ratio than MGS4?

I didnt know that was possible....
For christ's sake, the guy said you'd be in control for every second of the thing and that there wouldn't be any cutscenes. At least give it a little faith.
 

Truly-A-Lie

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Nov 14, 2009
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Uncharted 2 is very different to Ecco the Dolphin, but they're both games. Surely Heavy Rain being different to other games wouldn't stop it from still being called one? Anyway, whatever they call it, I think it looks awesome and I can't wait.
 

JediMB

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Oct 25, 2008
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Interactive Movie 2.0?

...Or maybe just a game with a different kind of control scheme.