Heavy Rain Is Not a Game

GonzoGamer

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harhol said:
Games desperately need a fancy name to describe the pretentious stuff.

Books become literature. Movies become cinema. Games become...?
Inema - for Interactive Cinema. It also has the added bonus of sounding like enema which is probably more entertaining.

Last time I though QTEs were acceptable was when Dragons Lair came out.
 

Noone From Nowhere

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Feb 20, 2009
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If it isn't a game, then can it be played with a blu-ray player remote?
I don't see why Dragon's Lair type games couldn't be played on one, anyway.
Still, it might not be the proper terminology for the work, after all.
'Comic book' is inappropriate for anything but the comedy themed sequential art that bore the name initially so maybe this is the same case?
 

TsunamiWombat

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I was cautiously optomistic about this game until now. Not because I think the man is pretensious, not because I think it's a bad idea but simply this: Every time someone describes their work as medium changing, it isn't. Real world changing art arrives quietly, like a stealth missle up your backside. The creator is just persuing the logical extension of the mastery of their craft. Anyone who sets out to ONLY change the world is doomed to fail.
 

Jumplion

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Mar 10, 2008
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"Pretentious" or not, isn't that what a game developer is supposed to do for his game/interactive art/inema/whateverthehellhecallsit?

I, personally, am extremely excited for Heavy Rain and hope it delivers on everything Quantic Dream is pushing for and more. The way I see it, Heavy Rain is a step towards making better stories and better interactivity within those stories, so much so that it could be a "gateway drug", so-to-speak, for future games that want to try and push storytelling and interactivity even further.

Could you label this game as a long quick time event? Sure, I guess, if you're "pretentious" enough. But I don't see any other damn game working so hard just to give the player actual choice instead of "Execute the hostages........OR DON'T!" or just trying to move away from the absolute shit stories that most games have nowadays (just watch some of this stuff. [http://www.escapistmagazine.com/videos/view/unskippable] Watching many of those has made me realize how absolutely generic most games can be).
 

The Benj

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Mar 5, 2009
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The game was full of cutscenes. Cutscenes where you had to play a rhythym game or they ended prematurely.
 

JusticarPhaeton

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Why all this hate? All I am reading here is a game developer saying that he wants this game to be a revolutionary step forward in game design. Isn't that what every single game dev says prior to its release? "We want to create a genre-defining experience, blah blah blah." The fact that Heavy Rain is centred upon an actual avante-garde game design actually lends it some credibility. And if it fails, you can't very well say they didn't try.
Jumplion said:
"Pretentious" or not, isn't that what a game developer is supposed to do for his game/interactive art/inema/whateverthehellhecallsit?

I, personally, am extremely excited for Heavy Rain and hope it delivers on everything Quantic Dream is pushing for and more. The way I see it, Heavy Rain is a step towards making better stories and better interactivity within those stories, so much so that it could be a "gateway drug", so-to-speak, for future games that want to try and push storytelling and interactivity even further.

Could you label this game as a long quick time event? Sure, I guess, if you're "pretentious" enough. But I don't see any other damn game working so hard just to give the player actual choice instead of "Execute the hostages........OR DON'T!" or just trying to move away from the absolute shit stories that most games have nowadays (just watch some of this stuff. [http://www.escapistmagazine.com/videos/view/unskippable] Watching many of those has made me realize how absolutely generic most games can be).
Exactly this. We've come leaps and bounds from Pong and Pac-man, and games will never stop evolving, in terms of mechanics as well as its goals in creating a certain player experience. If you are really this resistant to change, then I hope you are still held over by Halo 12 and Call of Duty 37 when they roll around...
 

Gladion

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Georgeman said:
As for whether it will do well, I doubt it. Fahrenheit sold pathetically and was available for Xbox, PS2 and the PC. Heavy Rain will be exclusive for the PS3. Yeah, it will hardly light the world on fire.
Harmonix' Amplitude sold about 5 copies worldwide. Then they made Guitar Hero, which is basically the same game with a differently shaped controller.

I don't even need to continue talking, you know what I'm saying already.
 

Playbahnosh

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Dec 12, 2007
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I'm buying the SHIT our of Heavy Rain! WANT! I played Fahrenheit a million times, and it never gets old. Heavy Rain is more of the same, I hope. At least from what I've seen from the trailers, it will be awesome.

Now, I just have to steal get a PS3, and I'm all set. Or beg for a PC version, that would be EPIC!
 

Georgeman

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Gladion said:
Georgeman said:
As for whether it will do well, I doubt it. Fahrenheit sold pathetically and was available for Xbox, PS2 and the PC. Heavy Rain will be exclusive for the PS3. Yeah, it will hardly light the world on fire.
Harmonix' Amplitude sold about 5 copies worldwide. Then they made Guitar Hero, which is basically the same game with a differently shaped controller.

I don't even need to continue talking, you know what I'm saying already.
And yet, Heavy Rain's mass appeal is inexistent, as was Amplitude's. And Heavy Rain seems to be a similar game to Fahrenheit. Amplitude to Guitar Hero? Apart from the mechanics, not really. I think that you can see why I, personally, doubt the game's ability to sell.
 

Dectilon

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NickCaligo42 said:
Frankly, I don't agree. I find the way Cage looks down his nose at gamers very alienating. Pride is one thing, but he's flat-out condescending of a medium that he honestly understands just as poorly as he claims gamers understand art, culture, and literature.
I can't actually recall the content of any interviews done with the man, but if he said the average gamer has little knowledge of the "finer arts" then I'd say he's pretty much correct. Then again, that applies to the average non-gamer too. Regardless, whatever you may think about the guy doesn't mean whatever he's making won't be awesome. Could be crap too of course (Like the last third of Fahrenheit), but I try not to let stupid remarks by developers stop me from trying out their otherwise interesting-looking games.

Whether or not you find Heavy Rain intriguing is a whole other issue.
 

Wakefield

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Aug 3, 2009
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Say what you want, this is a game that actually makes me want a ps3...Then a realize I'm broke.
 

Vierran

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Oct 11, 2009
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I really want this this to be good but i will go into playing it with expectations low because i am unsure if they will pull it off or not, either way i do look forward to this piece of media whatever it gets labeled as.
 

Andronicus

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Mar 25, 2009
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I'll keep an eye on Heavy Rain in cautious optimism. Not that this interview has changed anything for me; I'll base my decision to buy it on actual review descriptions (not scores, descriptions, as in the less biased ones from people who aren't making the game). I like a good story in a game, and if this represents an intriguing and innovative method of telling said story, then I will definately sit up and take notice.

For those people screaming out against QTE, has anyone considered the possibility that Heavy Rain could represent the answer to Yahtzee's quest to find the fabled "Quick Time Events Done Properly"?
 

Pielikey

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Jul 31, 2009
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Amnestic said:
Nice to see we've come a long way in 26 years [http://en.wikipedia.org/wiki/Dragon%27s_lair]
I was thinking more like this [http://en.wikipedia.org/wiki/The_Oregon_Trail_(video_game)].
 

muffincakes

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Nov 20, 2008
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It's funny how many times the word 'pretentious' has been used in these posts. As I'm reading, I feel like you all just got it as a spelling word for your grade school finals and are trying to learn it through repetitive use. Please get a thesaurus, that is all I ask.

OT, if I had a PS3, I'd get it. Personally, I enjoy games with actual stories much better, as a good story can pull you in and make you a part of it. If the game is done well enough for me to connect with my character, then it will be a huge success with me. So...anyone who wants to share their PS3 for a while, let me know...