Well, it's not so much that the books are chock full of game mechanics as it is what the mechanics themselves focus on.neispace said:Problem was that most tabletops weren't roleplaying games at all, but more focused around mechanics. If you open a pen and paper rpg manual, most of it will be things like encounter tables, experience tables, charts of armor, weapons, creature data, etc.
Just making game-mechanical stuff the centerpiece of play doesn't make a game suck. It just makes it strongly structured -- which isn't necessarily a bad thing in an RPG, as long as the structure the game mechanics create is worthwhile, e.g. when it provides momentum for the fiction or pushes interesting choices. The real problem is that many people write games with game mechanics that don't do that at all.
-- Alex