I'm an art major, a media arts student to be exact, and I have to disagree, but with concessions. Games are a valid medium of expression, but you have a point that there is a threshold between a game and a movie. Both operate in a visual-motion medium, the only real difference being human influence on the outcome of events.addictedkoala said:IMO, games these days focus way to much on the story, emotionally investing or not. Games are not art, and should not be regarded as such.
I have to say this: CHOICE IS OVERRATED.
A game completely driven by our own actions and choices would be boring and uneventful because there would be no NEED to really do anything. The game would essentially be Garry's mod; the only things that happen are whatever you cause yourself. The story is the effects of NPCs and other characters/elements at work, and a game like HL2 requires that there be some sequence to these actions for the sake of clarity, pacing, and rhythm. It would have seemed very awkward if you went and screwed around for the entirety of bioshock and then were told that you did all that you did because you were told to, not because you wanted to, because that wouldn't be true. You went and goofed around, you didn't even fulfill major plot points or encounter proper characters. The end result is a game that feels like there is ANOTHER character running around in your guise that is doing the same stuff you're supposed to be doing and being the hero.
Games Do give you choice, but only in the places where either way would be fine. Do you use the shotgun or the pistol to kill an advancing headcrab zombie? Do you do a quest the good way or the evil way? THAT is the extent of nonlinearity in games. You will end up at point Z, but at least you get there how you want to.