Confession of an Online Griefer:
Why'd I do it? I could rationalize it so many different ways: I had a bad day at work, I needed to blow off steam, I had it happen to me, I wanted to see what would happen, on-and-on-and-on.
But, hey, let's be honest: I was bored and griefing you was more fun than actually playing the game. I wanted a toy to play with and you were there.
Yes, I'm a jerk. Yes, I'm a bully. Yes, I'm an online bastard that just needs to get a life. I've come to terms with all of those things, I've come to an acceptance that my inner child is an evil, wing ripping, hair pulling, mud-with-rocks throwing, stealing, lying brat.
I am unrepentant. I don't seek absolution through this. If anything, I'm griefing you now by explaining that no matter what you do (did), no matter how many times you curse(d) my name or wish(ed) I would die in a fire, I'm still here and the only reason I grief is because sometimes I get bored with playing with the game and need a new toy to entertain me before I log off. I just wanted to watch you dance for me and be my personal monkey.
It's really that simple for me. Some times I'm playing a game and I just get bored. Not bored enough to log off because if I do that well then there's nothing to do but work, clean, watch television, or sleep. And let's be fair, screwing around with another living human being is infinitely more entertaining than any of the other alternatives.
And there's nothing that game developers can do to stop me. Any game wherein you allow people to compete will inevitably allow griefers to spawn. What you can do is attempt to minimize their impact. The thing that a griefer steals, the grief they cause, is that the player(s) being griefed lose time. The more time the griefed player loses and the harsher that player is punished, then the more fun it is for the griefer.
Take UO or EQ, for example. Here are games where griefing someone the right way means that they could lose nearly *everything* they had worked for. EvE Online is similar. Griefing someone in a game with a harsh punishment mechanic is the very definition of fun because by training you, trapping you, or killing you I may have erased hours, days, or even months worth of work. Imagine killing someone in EQ to the extent that they could never get their corpse back - it's almost delightful in a twisted, torturing-a-fly way. Or standing just outside of town in UO, constantly blowing lower levels away for no other reason than you can. And in EvE, it's immensely fun to blow up someone's hard worked for ship in a suicide run then destroy the wreck so that nothing can be salvaged. Months of gametime vanished in the blink of an eye. (To those that would argue that you cannot grief in EvE then I humbly suggest that Empire is intended to be "safe"; the developers are just afraid that doing so de juris would destroy their economic model further)
On the other hand, you have games like WoW or Warhammer Online where death is such a minor inconvenience that it can almost be ignored. Griefing someone in these games is, dare I say, immensely unsatisfying unless they are silly enough to continue to put themselves in a position to be griefed. The low level newbie you've slaughtered over and over again can always (or at least inevitably) escape your attempts to grief him and find somewhere else to go. Plus he's lost maybe minutes of work unless he's sufficiently daft to come back to the same place over and over again.
Even further, in FPS's griefing is ephemeral. Sure you can go on a team killing spree, but the meaning of it - the loss - is absolutely nil. The players just drop out and join a different server. Or, they vote to evict you as most modern games have implemented a democratic solution to dealing with teamkilling. The only power over you that a griefer has in an FPS is if you continue to come back round after round without ever considering that the fight on this server is the exact same as the fight on that other server.
So, really, if a "solution" to griefers is to be found, there is some guidance from the other side of the fence. Hope it helps and see you online.