Analyst: Used Game Boom Correlates With New Sales Decline

Tom Goldman

Crying on the inside.
Aug 17, 2009
14,499
0
0
Analyst: Used Game Boom Correlates With New Sales Decline



An analyst report specifically blames the used videogame market for a decline in new videogame sales, using some facts to back it up.

Analyst group Cowen and Company have put together a report that links the increase in used game sales to a decrease in overall new software sales. Comparing the current state of the industry today to a similar point in the lifespans of the PlayStation 2 and the Xbox, the difference is quite evident if the facts hold true.

Cowen notes that around 30 million people owned the PS2 and Xbox back in 2003, and around the same amount of people owned the PS3 and Xbox 360 in 2009. The difference between 2003 and 2009 is that 106.9 million new games were sold in 2003, while 85.5 million were sold in 2009. That's approximately a 20% decline.

Meanwhile, over the same time period used game sales at retailers like GameStop have increased substantially. GameStop itself sold $403 million of used games in 2003, and $2.39 billion in 2009. That's roughly a 600% increase and GameStop is said to account for about 85% of the used games market. Further, Cowen analysts present that average second month sales of new games have fallen by 62% since 2001, sometimes reaching a 90% drop-off even for popular titles.

This is far from definitive proof but the report does name second-hand sales as a key reason for the decline in software sales. Other factors include "stubbornly high hardware price points," which probably refers to the PlayStation 3 launch price of $599 for the 60GB model. Cowen names initiatives such as Project Ten Dollar [http://www.escapistmagazine.com/news/view/100582-EA-Sports-Unveils-Launch-Day-DLC-Program-Online-Pass] as a way to negate the decline in new sales due to used sales, and says that eventually consumers will accept these types of programs as the norm.

Source: Games Industry [http://www.gamesindustry.biz/articles/report-blames-used-games-for-core-sales-decline]

Permalink
 

Pinstar

New member
Jul 22, 2009
642
0
0
It is a sign of the times. My local gamestop only stocks copies of new releases for the people who pre-order it, yet they're full to bursting with used games. The stores carry what is profitable.

Scratched disks aside, there is no difference between being the first person to play a game and the 4th.
 

oranger

New member
May 27, 2008
704
0
0
LOL, or maybe "modern" games have regressed/stagnated in their gameplay mechanics, and are primitive in comparison to somewhat older, last-gen titles. In other words, the new games may look nice, but they play like crap for the most part (exaggeration, sure, but there's truth to it). maybe, MAYBE that has something to do with people not wanting to shell out the cash for a new game?
 

Serioli

New member
Mar 26, 2010
491
0
0
I've said it before on similar threads:

'Good Lord! It's almost as if there is some kind of recession on and people are trying to save money'
 

Georgie_Leech

New member
Nov 10, 2009
796
0
0
Wait, we really needed an analyst to tell us that because games are so expensive, people are turning to the cheaper alternative of used games?
 

Quesa

New member
Jul 8, 2009
329
0
0
Pinstar said:
Scratched disks aside, there is no difference between being the first person to play a game and the 4th.
Just like the only difference between driving a first generation Hummer and a battery powered vehicle is the price.
 

BlueHighwind

New member
Jan 24, 2010
363
0
0
I've always been buying used games, this isn't anything new for me. Why the heck should I pay more just for some annoying plastic wrap that you need a knife to get through? I also wait several months before I buy a new game. Do I look like I have 50 bucks for "Super Mario Galaxy 2"? The game will be just as good at Christmas as it is now.
 

Pinstar

New member
Jul 22, 2009
642
0
0
Quesa said:
Pinstar said:
Scratched disks aside, there is no difference between being the first person to play a game and the 4th.
Just like the only difference between driving a first generation Hummer and a battery powered vehicle is the price.
I'm not sure I get your analogy.
 

FloodOne

New member
Apr 29, 2009
455
0
0
I buy new, it supports the devs that I like.

I'm also not afraid to start saving up months in advance for a new title. It took me three months to pinch the pennies to get RDR, but I walked out with a fresh new copy just two weeks after it came out. I've almost got all the money together for the new Madden and Kingdom Hearts titles, and once those are purchased I'll start saving for New Vegas and FF versus XIII.

Once Twisted Metal has a concrete release date, I'll be saving for that one as well.
 

MurderousToaster

New member
Aug 9, 2008
3,074
0
0
That is so painfully, ridiculously obvious that it makes me wonder why these guys are getting paid to be analysts.

It's a bit like saying "Unemployment correlates with recession" - all you're doing is stating something that everyone on earth knows.
 

fix-the-spade

New member
Feb 25, 2008
8,639
0
0
Fine, but did he take into account first hand prices of games going from $30-40 to $50-60+ in that same period of time?

I bet that's fueled the second hand boom more than any other factor.
 

Brotherofwill

New member
Jan 25, 2009
2,566
0
0
The original Xbox had 30mil users in 2003 when the PS2 had 30mil users?

That's very, very surprising to me.
 

Sixties Spidey

Elite Member
Jan 24, 2008
3,299
0
41
50-60 dollars is still quite a lot to pay for a new game. It makes perfect sense that people would want to buy a used copy for cheap. Especially in a generation where plenty of games are rehashes of the same gameplay with prettier graphics and one tacked on gimmick.
 

Stormz

New member
Jul 4, 2009
1,450
0
0
Maybe if games weren't so god damn expensive it wouldn't be an issue, but of course you need all that money to make up for the super amazing awesome graphics that you spent all your time on instead of making your game good.
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
2,654
0
0
You always find the best stuff to write about Goldman.

OT: Maybe if new games didn't cost $60+ I would buy them. I'm not in a hurry to buy new games. I don't play online, I only play when I have time, and I don't always need to be the first one to try something that just came out, so I'm fine waiting a console generation to purchase my games.

I own an XBOX 360 but have only bought the Orange Box, precisely because it was only $20.
I can't justify spending $60 on one 360 game when I can get 3 PS2 or GC games for the same price. Last week I got Timesplitters 2 and God of War for $30 total. I've gotten a ton of play out of them too. I understand dev's have to make money, but I would rather support my local gaming store than go to EB games or Future Shop. I would use Steam more if I didn't run a mac, but devs need to cut out the middleman. The economy sucks and I can save almost 40% on games when I don't buy them new.

Even having only bought one 360 game, I have bought over a dozen on XBL because they were a great deal. I think in such a crappy economy people want more bang for their buck, and when one can get 3 games for the price of 1 why wouldn't they do just that?
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
Well actually there are a lot of factors. Despite claims that the recession is done, I really don't think that we've fully recovered from it. People are not exactly overflowing with disposable income.

Consider the price hike, when the actual usage you get out of a game (the amount of playtime) has decreased, and developers are actually sort of admitting they can't do half the stuff with this generation of tech that they could with previous ones (Squeenix claiming they couldn't make Final Fantasy VII... ). I mean honestly I haven't seen as many "wow, that's really awesome and revolutionary" titles like I did during the previous generation of consoles. I mean I can look at games and go "Oh it's a JRPG/WRPG/Sandbox/3PS/1PS/etc...". I mean I haven't seen anything as impressive as say when "Grand Theft Auto III" first appeared and you could go on criminal rampages in fully animated 3D in real time.... oh sure it's dated now, but we have not seen an evolution like that. It's pretty much more money for the same stuff, just a little prettier... A lot of people still spend it, but to most people 12 hours of third person shooter action, is 12 hours of first person shooter action.

On top of this, I think they might not be considering the fact that consumers don't want to embrace things like "Project $10" and similar things. It's not a matter of "coming around to the value" as much as maybe people aren't quite as dumb as the industry thinks, and it's beginning to sink in beyond the video-game fanatic crowd that call sites like this.

See, project $10 doesn't mean your getting $10 worth of free content you wouldn't be getting otherwise if you bought used. In a practical sense it means that once you redeem the code once, the game will thereafter be missing an integral piece. That means you can't lend it, and of course you can't get much value out of trading it in (which is the idea). So basically if some dude buys a game for $60 to kill a weekend (blowing through the 12 hours of content) he can't expect to get much value off of the trade in towards a game for the next weekend.

While I am not among them, a lot of guys I've known in college and stuff don't want to keep a lot of property like games and stuff around to be stolen. A game deck can be relatively difficult to steal, and is one thing to lock up in a closet or whatever, games on the other hand are something else entirely. Through trade ins, some guys can get whatever the new game for the weekend is for like $30 (half price) just by trading in constantly. It's been a while, but you put an end to things like that and I don't think these guys are going to keep game libraries all of a sudden and pay effectively twice as much every single weekend they want to game... their just going to stop buying the product.

That, and other reasons (most of which have been mentioned) probably contribute to the loss of sales, assuming of course you even believe that it's true. I mean the people compiling those statistics were probably hired to do so by those with a vested interest in seeing things turn out that way.
 

ProfessorLayton

Elite Member
Nov 6, 2008
7,452
0
41
Quesa said:
Just like the only difference between driving a first generation Hummer and a battery powered vehicle is the price.
... what? It's the same exact game. I buy all of my games used if I can and when I have a problem I take it back and they replace it. It's not like I'm buying a worse version of the game.