This was another nicely written article Mr Zacny cheers. I especially enjoy it when you slide in bits and bobs such as getting achievements because they "are there" like the proverbial mountains.
Anyway, onto the topic at hand... Achievements: I like em! In some ways anyway.
I really think they do add an element of differentiation to the gameplay and goals without destroying the experience for everyone. I am a decent enough player at most games as many Escapist readers are but god I hate it when I buy a game with huge anticipation and at considerable expense and find it to be just plain brutal to play. Probably the first example of a game like that for me was Contra on the NES. I played it for hours with my mate and I think we only ever got past the first 3 or 4 levels on a few occasions. We certainly didnt get near the finish line! Other examples could include Ecco The Dolphin or (and I must admit I do actually like the following game) Shadow of the Colossus. HARD.
I said that we played Contra over and over but the reason was really that we didnt have all that many other titles to play. If I bought that game tomorrow I would probably be pissed off with it within a couple of days and sell it or let it rot for being the bastard tough waste of time it was. There are soooo many great titles available these days and I dont have the time to waste on being killed by the same ridiculously hard end of level boss 99 brazillion times anymore.
So coming to some kind of point, achievement systems (IF implemented well and thats a big IF I know) are really useful for allowing everyone to get into a game, yet add that element of real challenge thats often missing these days. That way if I really like a game then I can still have a proper bit of gaming to do, but people who are more casual or maybe not as into a particular genre are not risking throwing away $$$ all the time because the developer decided it was more important to give the fanboys a tricky challenge.
PS On the subject of tricky games, I still remember the warm glow of completing UFO: Enemy Unknown for the first time. I even named myself after the X-com orginisatio in honour of the game and my own glorious achievement! They dont make em like that anymore! Perhaps sometimes a game should just be hard to actually finish I suppose....
Anyway, onto the topic at hand... Achievements: I like em! In some ways anyway.
I really think they do add an element of differentiation to the gameplay and goals without destroying the experience for everyone. I am a decent enough player at most games as many Escapist readers are but god I hate it when I buy a game with huge anticipation and at considerable expense and find it to be just plain brutal to play. Probably the first example of a game like that for me was Contra on the NES. I played it for hours with my mate and I think we only ever got past the first 3 or 4 levels on a few occasions. We certainly didnt get near the finish line! Other examples could include Ecco The Dolphin or (and I must admit I do actually like the following game) Shadow of the Colossus. HARD.
I said that we played Contra over and over but the reason was really that we didnt have all that many other titles to play. If I bought that game tomorrow I would probably be pissed off with it within a couple of days and sell it or let it rot for being the bastard tough waste of time it was. There are soooo many great titles available these days and I dont have the time to waste on being killed by the same ridiculously hard end of level boss 99 brazillion times anymore.
So coming to some kind of point, achievement systems (IF implemented well and thats a big IF I know) are really useful for allowing everyone to get into a game, yet add that element of real challenge thats often missing these days. That way if I really like a game then I can still have a proper bit of gaming to do, but people who are more casual or maybe not as into a particular genre are not risking throwing away $$$ all the time because the developer decided it was more important to give the fanboys a tricky challenge.
PS On the subject of tricky games, I still remember the warm glow of completing UFO: Enemy Unknown for the first time. I even named myself after the X-com orginisatio in honour of the game and my own glorious achievement! They dont make em like that anymore! Perhaps sometimes a game should just be hard to actually finish I suppose....