Dragon Quest Creator: Western Reviewers Dislike Turn-Based Games

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Dragon Quest Creator: Western Reviewers Dislike Turn-Based Games



Dragon Quest series creator Yuji Horii thinks that reviewers in the West don't always give turn-based games a fair shake.

In case you hadn't heard, Dragon Quest IX: Sentinels of the Starry Skies is out here in the West, the latest title in the long and storied JRPG franchise. Like all of its predecessors (and many other JRPGs in general), DQIX is turn-based - which series creator Yuji Horii thinks may be working against it in the Western media.

"I wonder sometimes why the US reviewers are more negative towards turn-based battle systems," Horii mused in an interview with IGN [http://uk.ds.ign.com/articles/110/1105212p1.html], arguing that a slower pace of play had its benefits. "Real-time play has fun aspects too, but for this type of game there is more strategy that comes with a turn-based system. Also, you can play with other people in [the game's multiplayer] and decide what actions to take together."

Honestly, I can't help but both agree and disagree with Horii's statement here. He's absolutely right in that a turn-based system is simply a development choice and doesn't inherently make a game any worse - chess is turn-based, isn't it?

But I'm not sure I agree with him that there is a noticeable anti-turn-based bias in the Western media, perfectly respectfully [http://www.escapistmagazine.com/videos/view/zero-punctuation] in Western review circles.

Most of the bias I see against JRPGs has to do with their trappings and narrative elements as well as their linearity - not the turn-based system. But then again, I do love me some Pokemon, so it's possible that I'm biased against the bias of the rest of the media, perhaps.

Of course, that's not to say that Horii is against real-time combat in games, either - when asked what modern RPGs he liked and had influenced him, he gave a decidedly Western answer. "The Elder Scrolls IV: Oblivion. I like that a lot."

(IGN [http://uk.ds.ign.com/articles/110/1105212p1.html])

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Jul 22, 2009
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I personally still love turn based... I realise it's not realistic... but I'm playing a game with dragons and spells in it so realism isn't high on my priority list.

Also I like taking my time with battles and slowly choosing what I want to do or multitasking and mainly playing for the cinematic experience.

But it seems like turn based is dying out somewhat... oh well I'll always have Final Fantasy 10.
 

SalamanderJoe

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Jun 28, 2010
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We'll miss turn based JRPGs once they've gone and all the RPGs we play are Fallout 3 and Oblivion clones.
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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Basically what the Funkinator said:
I agree that turn-based games aren't inherently worse, but I disagree that there is a bias.
I just watched the Game-trailers review for Dragon Quest on the DS, and they gave it a glowing review.
I'm pretty sure others have been as well.

Didn't the Escapist just give a great review to Risk: Factions (Which I also love)?
Turn-based!

Yeah, El-Funk-o speaketh the truth.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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What reviews is he reading? Most of the ones I've read/seen have said good things about it. Granted almost none of those good things have been about the combat and almost all have been about the game design.

Similarly... Mr. Hori, I'm sorry but the turn based multiplayer... kinda sucks because now you only get to choose ONE action instead of four, hooray?
 

Therumancer

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Nov 28, 2007
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He's right I think, I myself have gotten the same impression from reviewers other than Yahtzee.

I've always felt that this comes down to reviewers largely being tools of game producers and developers who find that turning out a twitchy, real-time, action game or pseudo-action game is easier to develop than a turn based one, especially a really long RPG. It comes down to needing to take the time to create the statistical engine and test all the numbers and such and make sure it functions properly. I believe the term "deceptively simple" come to mind when it comes to most turn based RPGs and such. In comparison while there might be more graphics work, if your doing a real time/twitch based game, you can pretty much work around the idea of hit boxes without having to worry too much about accuracy vs. defense stats and differant classes of damage and whatever. You can simply use skills from "RPG elements" to scale damage that way with more skill amounting to more damage or whatever.

I got this impression years ago when I was reading stuff about the decline of RPGs in general and how while there is a substantial niche market for them, and a lot of money can be made that way, the potential investment returns from an action or real time game are substantially larger due to what amounts to less development time and costs. Not to mention all the time spent making and testing an RPG means that if it fails your going to lose more money than with say a shooter or action RPG. Making it easier to cut losses.

In this case I don't know how true it is, but it matches trends that existed then, and I see now. When it comes to reviewer bias we of course have the whole Gerstmann thing and other "similar' examples to look at as well.
 

Krakyn

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Mar 3, 2009
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Who cares what reviewers think? I love turn based games, and I'll be extremely upset if they go the way of the Dodo.
 

Jared

The British Paladin
Jul 14, 2009
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I think it all depends on who you talk to and who looks at it...some like it, some dont.

Its kinda like marmite like that...
 

Unrulyhandbag

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Oct 21, 2009
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I don't think there's a reviewer bias but there is an industry one.
what was the last big budget turn-based game in the West?

When fallout 3 was an FPS people told the F2 fans to stop whining "they couldn't have made a turn based game, no-one would have played it." And yet many JRPG's sell well so why not. The view seems to be western turn based games won't sell well because they don't sell at the moment. and the reason for that is NO-ONES MAKING THEM.

Come on industry I'm sick of still playing enemy unknown and terror from the deep if final fantasy tactics advance and it's ilk sell well why can't cant you make something better.

edit:
Pugiron said:
American gamers ... think that anything turn based is for "babies"
Really? the only real time game that could hold a candle to the hardcore strategy and unit management of turn based games was Sid Meier's Gettysburg in '97 and that was made specifically to show real-time could be as complex as turn based. Turn based war gamers complained about how dumbed down it was back then.
 

Dexiro

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Dec 23, 2009
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Turn Based is good, it just gets old when you have too much of it. It shouldn't ever go completely, it's just nice when developers try to mix it up occasionally.
 

VanityGirl

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Apr 29, 2009
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Maye he's upset because his game stinks?

I mean really, many turned based games have been given very good reviews and scores.
 

Towowo2

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Feb 6, 2009
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VanityGirl said:
Maye he's upset because his game stinks?

I mean really, many turned based games have been given very good reviews and scores.
Don't know what reviews you've been reading but all the ones I've seen gave DQIX great scores.
 

Tiamat666

Level 80 Legendary Postlord
Dec 4, 2007
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Dragon Age is turned based, in combat. Dragon Age got good reviews.
The mommy of all strategy games, Civilization, is turn based. Civ always gets good reviews.

I think the bias against JRPGs has nothing todo with being turn based or real time. It probably has something to do with comical graphics style, huge eyes and cookie-cutter characters.

I don't like JRPGs and it's mainly due to the manga graphics.
 

More Fun To Compute

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Nov 18, 2008
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When was the last time you heard an English speaking game journalist or industry figure trashing a game for having real time gameplay or for making a game more action based and removing strategy? You have to go to very specialist sites to get that sort of opinion. The criticism of turn based gaming might not be overwhelming but it's persistent and all going one way.
 

Omnific One

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Apr 3, 2010
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I despise turn-based, but there isn't a real bias (besides a few people such as Yahtzee).

Tiamat666 said:
I think the bias against JRPGs has nothing todo with being turn based or real time. It probably has something to do with comical graphics style, huge eyes and cookie-cutter characters.

I don't like JRPGs and it's mainly due to the manga graphics.
Precisely. The Western world just doesn't (understandably) adore the malformed manga styling as much. It's really a personal thing, but reviewers are going to be subjective; considering that most Western reviewers like realism more than the strange art style of Japanese games, there is an obvious bit of "subjectiveness" going on there.
 

Erick.S

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Jun 4, 2010
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Why does he blame it on the mechanic, rather than the content and execution?
For example, I loved FF2 and 3 (AKA IV and VI, respectively), when I was younger, but over the years the game became more and more tedious for my tastes (I don't want to watch that LOOONG summoning animation every combat round, during a million rounds of a trillion repetitive matches against the same enemy model. Skip please).
Plus, it caters too much to anime lovers, which I'm not. I bet westerners who go ape over every spiky-haired angst ridden crybaby with a giant sword they see would like these games too... and then write fan fiction (oh, the horror).

I play a myriad of other games who are turn based, and have no quarrel with them, so, to summarize, it's not about the particular mechanic - it's about the whole package.
 

weker

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May 27, 2009
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what absolute rubbish the genre has been stale and dying for too long not enough turn based games are trying anything and its been even longer since the last game actually changed the genre

other genres have things like mass effect and dawn of war 2 which breath new life last thing i know was jrpg and good was that gun one