Zynga Angers Gamers With Flubbed Street Racer Shutdown - UPDATED

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
45,698
1
0
Zynga Angers Gamers With Flubbed Street Racer Shutdown - UPDATED


Zynga's decision to pull the plug on its Street Racing [http://www.facebook.com/StreetRacing] social game has blown up in its face, as the company has managed to simultaneously anger, insult and rip off its fan base in one fell swoop.

The social gaming behemoth Zynga is best known for games like Mafia Wars [http://www.farmville.com/], but it actually has dozens of titles to its credit, including the aforementioned Street Racing. Street Racing's days are numbered, however, as the game is set to come down for good on August 2. But Zynga's unbelievably clumsy handling of the shutdown has fans up in arms.

For one thing, nobody has any idea why the game is being killed. News of the closure came in a brief message [http://forums.zynga.com/showthread.php?t=658864] posted on the Street Racing forum that said only, "Hey Street Racers - On August 2nd, 2010 Street Racing will be shutting its garage doors and will no longer be open for business. But if you liked Street Racing, try out FrontierVille by Zynga! Get out to the homestead for some fresh air and fun! See ya there partner!"

Which of course leads to the second complaint: The stunningly condescending attitude that gamers who played Street Racer will naturally transition to FrontierVille just because Zynga tells them to. Social basis notwithstanding, could any two games have less to do with each other than Street Racing and FrontierVille?

The final piece of the "screw you trifecta" comes from the fact that, just as in other Zynga games, a lot of Street Racer players sunk a lot of real money into the game to customize and upgrade their online wheels. That money will simply disappear once the game closes; Zynga's invitation to FrontierVille didn't include any offer to bring existing credits along for the ride.

One possible reason for the Street Racing shutdown is its relatively 22 million [http://www.appdata.com/apps/facebook/32375531555] MAU. Nonetheless, Zynga's approach to the closure was "fantastically stupid" and "asking for trouble," according to social gaming analyst Nicholas Lovell.

"Telling people to try FrontierVille from Street Racing is telling people to play a game that is completely different in terms of concept and design. A hugely apologetic email would have made more sense," he said.

"The second thing they could have done is offer people credits, where every [dollar] you spend in Street Racing will be used in other games," he added. "But I imagine they didn't want to set that precedent".

UPDATE: Apparently Zynga is okay with setting that precedent after all. The company has released a statement that, while not exactly an apology, at least tosses a bone to unhappy Street Racing fans.

"As of Aug. 2, 2010 Zynga Street Racing will no longer be available. We had previously shared this news in forums, on the Street Racing home page, and also offered our recent paying players a credit for their purchases," the company said. "As an acknowledgment of the inconvenience these changes may have caused, we have offered credits to all players who have made a purchase in the last 90 days. Those players will receive a credit for the exact amount of their purchases, plus an additional 100 units of premium currency, in any of Zynga's nine most popular games. We thank the Street Racing community for their support and hope they enjoy a new Zynga game of their choosing."

It's not clear whether this was the policy right from the start and just hadn't been clearly communicated (there's no indication on the Street Racing Facebook page that credit transfers are available) or if it's a reaction to the wave of negative feedback from gamers, but either way it sounds like a fair deal. It's just a pity it took so much screwing around and animosity to get here.

Source: Develop [http://www.develop-online.net/news/35484/Ownership-row-as-Zynga-abolishes-game]


Permalink
 

Jared

The British Paladin
Jul 14, 2009
5,630
0
0
And thats why Zynga sucks...it dosnt care about its customer base. Only money, more and more money
 

Loonerinoes

New member
Apr 9, 2009
889
0
0
Wow. And this at the end of the week when Escapist takes a look at Social gaming in-depth - quite serendipitous I suppose.

And as I posted in one thread about that before - I like the people and the concept of casual games just fine! But I hate the business model built around it, that encourages this sort of behaviour towards its customers.

But ah well...let the buyer beware is all I'll say I s'pose. Annnd cue the anti-Zynga rage in 3...2...1... :)
 

Gildan Bladeborn

New member
Aug 11, 2009
3,044
0
0
Who in their right mind would have ever signed off on that message as the means of informing your player-base that you are shutting down the game they play? That's just... wow. Frontierville. Really. If you loved street racing, you're sure to like a simplified social version of Oregon Trail, yes sirree!

This is one of the stupidest things I've read in ages.
 

Proteus214

Game Developer
Jul 31, 2009
2,270
0
0
Marmooset said:
"We're closing down the escapist. But if you liked that, try 4chan!"
I lol'd.

Yeah, this is quite possibly one of the worst gaming-related PR blunders I've ever seen.
 
May 28, 2009
3,698
0
0
Nice to see them looking bad. Will it change the opinions of their customers? Likely not, since they don't give a shit about who made what game, so long as the game exists.
 

Kragg

New member
Mar 30, 2010
730
0
0
rembrandtqeinstein said:
"social gaming analyst Nicholas Lovell"

How exactly does one qualify to be a social gaming analyst?
being on facebook in your sleep
 

DJPirtu

New member
Nov 24, 2008
55
0
0
While I sort of understand their anger, the fact is, this was inevitable. Nothing lasts forever. There will be day when even FarmVille will be shut down. And when that day comes, the exact same dilemma about digital 'property' will arise.

So, the question is, if this is the wrong way to shut down such a game, what's the right way?
 

geek.flip

New member
Jan 6, 2010
21
0
0
Jaredin said:
And thats why Zynga sucks...it dosnt care about its customer base. Only money, more and more money
I'm not entirely sure Zynga views their players as customers, just commodities. I'd love to see a breakdown of where Zynga gets their money. I know there are people who sink money into their games, but I'd imagine they're a minority? Anyone have any numbers one way or the other?
 

Omnific One

New member
Apr 3, 2010
935
0
0
Stupid Zynga. You need a comma before the word "partner."

Anyway, they are just being the same old, money-focused company that they've always been. This is what you get if you put money into Zynga's games, I suppose.

Question: why would you shut down a fully developed game that can't cost much in the way of bandwidth and is merely another source of income?
 

Credge

New member
Apr 12, 2008
1,042
0
0
So people are upset because a game they payed money for no longer works?

Kay. This happens all the time. I'm not sure I see the problem here.
 

fletch_talon

New member
Nov 6, 2008
1,461
0
0
rembrandtqeinstein said:
"social gaming analyst Nicholas Lovell"

How exactly does one qualify to be a social gaming analyst?
I was thinking that myself.
Though I was even more curious as to whether that was supposed to be a job title, and if so, how someone makes a living off of studying what seems like a narrow subject.

Unless of course social gaming refers to all games with social aspects, as opposed to just those on social networking sites.
 

Fasckira

Dice Tart
Oct 22, 2009
1,678
0
0
Credge said:
So people are upset because a game they payed money for no longer works?

Kay. This happens all the time. I'm not sure I see the problem here.
That argument worked in the 90s. These days with the advent of micro-transaction gaming and so on, theres a certain level of commitment expected from the company's end.

Ultimately though, Zynga can get away with this quite easily. They're not making enough profit for their tastes from the Stree Racing players so even if none of the players switch to their other games it makes no difference to them. Obviously they lose the existing revenue but compared to their other titles thats like a drop of water in the ocean.