1st vs. 3rd Person: Let's Brainstorm!

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Treblaine

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Jul 25, 2008
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migo said:
Depends on the shooter. If it's a third person shooter that makes use of autolock like Tomb Raider or Crackdown, it's better on a console. If it requires you to actually aim, yeah mouse is better. Keyboard also helps if it gives you the option to strafe and turn, which you can't do with an analog stick.
Yeah, but some shooters on console may use lock-on-aim but I still think they'd be better with completely free mouse aim. Take a look at all the best speedruns of the likes of GTA4, most are on PC for just how brutal you can be with mouse aim, so quickly moving from target to target, headshots everywhere.

Even where lock-on is practically a necessity due to game design (Tomb Raider) I still find mouse-aim preferable simply because it is a quicker and more naturalistic way to look around. It's the smooth controlled movement and also snapping around that I - in my personal opinion - find is a much better analogue of human vision, thumbstick I always found more fitting for controlling a tank or some robotic perspective.
 

migo

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Jun 27, 2010
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In Tomb Raider you're not using the mouse to look around for her, you're using it to move the camera, so it's not the same thing. If you're doing a game where you're always behind the character, I think mouse does work better, but if you can circle 360 degrees around the character, I don't think it ends up helping if you have mouse aim.
 

mrwoo6

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Feb 24, 2009
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I always thought for a 3rd person based cover system a good idea would be that when your took cover it should show a still-shot of the last thing you saw. You could still blind fire, but it would be just that, you'd be guessing were to shoot instead of insta headshotting despite not being able to see around the Conner.

It doesn't have to be a still shot, it could be a blurry screen, a foggy screen, a broken camera look, wire-frame.

hell anything but crystal clear images of behind the wall your ducking behind.