Grand_Marquis said:
"They've forgotten that games are actually about rule sets and not about badly copying the medium of film with a cut-and-paste approach to interface design."
Amen, brother.
That can be said about ALL of gaming not just quirky JP based titles...how many games scream for full button mapping because the controls are laid out with such a casual flare that zombies don't have to much trouble with playing a game but anyone with a brain would kill to move acouple buttons around for the sake of enjoyment of playing....
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Not that I am one who should be commenting on writing skill or style..or grammar...or....
!!!warning eyes my bleed!!!
http://zippydsmlee.wordpress.com/cotlop-zippybook/what-is-cotlop/
!!!warning eyes my bleed!!!
I can't help but think there's a page to tie all this together better that's missing other than a shout out to a friend whos kneading a project...
We move from Samurai history to "mech'isim" anime to a rant abotu mecha based games(bring back mechwarroir 2 style of games damnit!!) to a shout out to a friend....
WTF?
This sht is as disjointed/unfinished as my own work...well....least this was legible... =0-o=
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edit
I think JP games sometimes have a horrible control set that was just loosely slapped together by hardcore fans/designers with no forethought to individual enjoyment of control(MGS chunky controls,FF11 annoying controls,ect,ect) then again US devs mostly side by caution making cookie cutter layouts that are set in stone that only randomly fulfill the basic control needs for half of all gamers.... full button mapping and control over sound/music/voice volume is a must.... if just to to turn off the bad localized voice.....