2015 in Review: Another Top-Games Thread

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Shoggoth2588

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Now that we're finally in 2016, I feel like it's appropriate to talk about our favorite games from the previous year! Since a lot of people have already scratched that itch this past week, the week before, this past month...well, I'm still going to go ahead and throw in my 2 cents! These are the games I've played from 2015, in 2015 and the accolades I would bestow upon them using nothing more than my own personal bias! Feel free to do the same of course.

5: Dragon Ball Z: Extreme Butoden (19 hours, 33 minutes)
4: The Legend of Zelda: Majora's Mask 3DS (21 hours, 44 minutes)
3: Splatoon (29 hours, 48 minutes)
2: Yo-Kai Watch (83 hours, 50 minutes)
1: Super Mario Maker (104 hours, 8 minutes)​

Counting these five games alone, I've spent over 125 hours playing games on my 3DS which I'm sure was my most played console this year. At least it felt like it since the two Wii U games on my list push my total Wii U time above 133 hours! This year, like last year, was primarily a Nintendo year for me but this is mainly because I felt much more comfortable spending on Nintendo Software than shelling out for new Hardware. Not that I'm complaining since every game on my time list was a game I had fun playing.

The Game that I wish I had played more of this year
Gunman Clive 2
The Original Gunman Clive was an incredibly pleasant surprise. Not only was its low cost alone was enough to entice my but what I got for the price of admission was an incredibly charming side-scrolling shooter. The sequel, like the original, offers really tight side-scrolling shooting action with a great hand-drawn aesthetic and quirky character, level and enemy design. I played less than an hour of this game mainly because other games came and went either from this year or previous years that captured my attention and kept me away from this inexpensive, tight and, fun platformer.

My Favorite Gaming App
Nintendo Badge Arcade

The Nintendo Badge Arcade is a free to play app that only really offers me two things. It offers me little pieces of flair for my 3DS touch screen and it offers me a wish fulfillment fantasy when it comes to UFO catches and crane games. I haven't spent a single dollar on this app and yet I'm closing in on my 150th badge all from one to three free plays per day since I downloaded it. I've never been someone who has had a lot of success with actual crane games but the Badge Catching Arcade's physics are set up to where it's really easy to get at least one badge to tumble out and into your virtual pocket. I don't really spend money on themes and what Nintendo Badge Arcade provides for me is an inexpensive way to populate my 3DS with some characters who I really enjoy. The Badge Bunny is also an example of Nintendo creating an incredibly charming character for an incredibly small gaming experience.

My Most Pleasant Surprise
Splatoon

When it was announced during E3 of 2014, I thought Splatoon looked really interesting. I always thought that Splatoon would be a ton of fun if I could play it and when I got it the week it came out I got it with the understanding that this game would probably not work very well for me. Even when I lived in an area with a good internet provider I've always had trouble playing online games mainly due to lag and latency issues. What made me decide to go with Splatoon though was the positive online experiences I've had with Smash 4 and Mario Kart 8. When I got home with Splatoon I was pleasantly surprised that latency issues and lag were downright non-existent for the first week with minor issues cropping up as time went on but nowhere as bad as what I was expecting. What's more is that Splatoon itself is a really interesting take on online shooters that I have a lot of fun with when Windstream decides to let me use the Internet. Even if I'm stuck offline though, the single-player bosses are worth fighting and the amiibo bonus courses offered a nice challenge...though it would have been nice if the Squid amiibo was sold separately.

The 2015 game that I most enjoyed watching other people play
Five Nights at Freddy's 3 & 4

So, guess which trap I fell into this year? I waited with baited breath for each new theory on what the Hell is going on in the FNAF Universe and enjoyed those discussions and theories so much that I've watched and re-watched past videos time and again since they were published. I've played the original Five Nights and its first sequel but by playing those, all it really illustrated was that I had more fun with that game series when I was watching other people go through the trouble of playing. I was deeply engaged by the Five Nights At Freddy's series this year but mainly as a passing spectacle.

The game of 2015 that I'll likely be playing most while waiting for the first big game of 2016
Xenoblade Chronicles X

I only got Xenoblade Chronicles X on the 28th of December and the only reason it's not on my Top Five Most Played Games list above is because I spent exactly one minute more punching out Krillin as Browly. The thing is, I'm well and truly finished with DBZ: Extreme whereas with Xenoblade Chronicles X I'm still relatively early in the game and it has done such a better job of engrossing me than its predecessor that I'll be sticking to it either until I've completed the main narrative or until I've made it to the 80 or 90 percentage mark when it comes to overall completion. Xenoblade Chronicles X is a game that presents a diverse world that I'm having a lot of fun just running around and exploring since it seems like your player character is a descendant of the player character from Crackdown what with their ability to jump about 2-stories high and climb up 80-degree inclines via sprinting. I find the combat a lot more fun in XCX since guns seem more ubiquitous, I love the monster design and the planet Mira and I absolutely can't wait to get back into the game and discover more of that planet's secrets.

Undertale

I want to like Undertale. I want to go back into Undertale and finish the game off so that I can say I beat it. I really like the characters in Undertale. I absolutely love the dialog in Undertale. The soundtrack to Undertale is probably my soundtrack of the year. The art style of undertale is simple but it's still very effective. The puzzles that you need to solve in Undertale are pretty fun and some are downright funny. My problem with Undertale however is the combat system. I tried going for a pacifist run and that is still my intention when or if I go back. What the game has me do is really interesting conceptually but once I'm in the game I find the bullet-hell type of combat to be tedious if not frustrating. I dread random encounters, I dread boss fights and it got to the point where I just don't even want to bother going back into the game myself. I enjoyed Earthbound because it took what JRPGs were at the time and twisted them just enough to make itself special...something very enjoyable. With Undertale though all I get out of the combat system is frustration. Please understand that this is just a game that disappointed me and there were other games from 2015 that I outright disliked.

The Legend of Zelda: Majora's Mask 3D

This is the one game from this year that I downright disliked. Undertale disappointed me but I would much rather struggle through its combat system to get to those glorious character moments than try and solider through another minute of The Legend of Zelda: Majora's Mask 3D. Now I can already hear you saying, "But Shoggoth! If you hated this game so much than why did you play it for so long?" to which I would reply, "I refuse to be beaten!" When I started playing Majora's Mask I was taken in by the new graphics and the new camera control granted by the New 3DS XL's C-Nub. The first two dungeons were more or less how I remember them...at least until you get to the bosses who fail to convey damage in a significant way unless you hit their unnecessary new Gohma eyes. I never really liked this entry in the series to begin with but what kept me going normally was the promise of the Zora Mask which was fun to use on the Nintendo 64. Acquiring that mask in the 3D version however is a huge let-down when you realize that Link can no longer swim with any speed unless you use magic, thus killing one of the few truly fun aspects of the game. The farther I progressed in Majora's Mask, the more angry I got. The further I progressed in Majora's Mask, the more I encountered side quests and temples that I strongly disliked. When I finally made it to the end and realized that the final sub-dungeons that would unlock the Fierce Deity Mask were also changed so as to be more tedious I snapped on the inside and chose to fight Majora as a human boy. I didn't play through Majora's Mask to the end because I had fun with the game...I played through to the end out of white hot anger and spite. I should have got Monster Hunter 4. I should have got Codename S.T.E.A.M. I should have got Shante or, Steamworld Heist or, Fantasy Life or one of any number of games I've missed from previous years. Majora's Mask is not my least favorite game of 2015 because to me, the least favorite would be the bronze medalist...the number 10 in a top 10. Majora's Mask 3D is the game I hated in 2015.

Renowned Explorers: International Society

I loved FTL: Faster Than Light a couple of years ago when it was new and shiny. What I disliked about FTL was how it sometimes felt like when you start a game, you're essentially pulling the level of a slot machine and hoping you line up enough 7's to make it to an end-game victory. Despite putting a lot of hours into FTL, I've never won a single game. Not one, even on easy. Fast Forward to September when this game officially launched. RE:IS is a similar game to FTL in that you are set on the task of going from node-to-node and heading towards a predetermined endpoint. Each node can have an instance or no instance at all. When it comes to instances, your party can defeat foes by brute force, guile or, diplomacy: This is a game whereby you can defeat a Ghost Pirate by emotionally breaking him. The cast of characters is incredibly diverse, with each character having their own quirks, skills, personalities, etc. It makes the game seem more alive despite its cartoony aesthetic. The game can be beaten relatively quickly too, making it a fun pick-up-and-play sort of game and one which I had a lot of fun playing this year.

Xenoblade Chronicles X

Xenoblade Chronicles was a game that I played for about 30 or 40 hours back during the 2012/2013 Wii U games drought. It wasn't a game that really impressed me but it kept me playing with my Wii U between sporadic releases. Xenoblade Chronicles X, unlike the Wii original, grabbed me within the first hour and ever since I've been hooked. I don't feel I've spent enough time with the game yet but I also feel like I won't have spent enough time with the game in a few weeks from now when I'm closing in on a hundred hours game time. I find it difficult to put the game down when I get back into Mira but what's keeping me from naming this my game of the year is that I can already tell that there will be lulls in the action. Times when I'll have nothing better to do than grind since I've already hit a wall where my character's were either under-leveled or couldn't find the correct resources. I can't wait to get back to Mira and I'm sure this will be the game I play as I wait for the big releases of 2016.

Yo-Kai Watch

I've written a review about Yo-Kai Watch so I'll just leave it here;

http://www.escapistmagazine.com/forums/read/326.932108-A-Shoggy-Look-at-Yo-Kai-Watch

Yo-Kai Watch is a game I've been anticipating since it was announced back in 2011. Slow sales in the US have me a bit worried about its future as a franchise here on Western shores and those fears are compounded by the fact that Japan is incredibly far ahead when it comes to spin offs and sequels. That being said though, I'm glad we got this game at all. The small scale allows for a greater emphasis on characterization, the Yo-Kai themselves are nicely varied and charming and, there is a ton of content for a new IP on a handheld. Yo-Kai Watch is similar to Pokemon admittedly but the differences are enough to set it apart from its rival and really make it stand out. I really hope the US gets all of the other main Yo-kai Watch games but even if we don't, the first game was my favorite game this year.

Now I'm ready for 2016 and now I've blown my load. Feel free to use my template if you like or feel free to make up your own categories. If you want to go over your favorite games from 2015 again or for the first time now that we're in 2016, feel free to do it here. Just thought I'd also reiterate how this is a 100% subjective list based on how much fun these games were to me[sub][sub]...not that I'm some kind of A-List personality anyway...[/sub][/sub]
 

Hawki

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Couldn't you have just added to a pre-existing thread?

Well, whatever. I'm going to touch base on the games I played this year, regardless of release date:

1) The Legend of Zelda: Phantom Hourglass

The worst Zelda I've ever played...and that it's a damn enjoyable game that I thoroughly enjoyed is a testament to how great the Legend of Zelda series is. The touchscreen is a hinderance (but gets damn creative with dungeon design), Linebeck is cliche, but fun, Bellum is perhaps the weakest LoZ antagonist I've ever come across, Ciela is awesome and beats both Navi and Tatl (the Courage/Spirit/Power system is a blast), and I like the sailing sections. Overall, an enjoyable game that doesn't reach other installments of the series for me.

2) Metroid Prime: Hunters

Who said Other M was the worst Metroid game ever made? Fine. I haven't played Other M, but tell me, how was it worse than this? There are two types of bosses in the entire game that are recycled over and over. Bounty hunter fights become a chore when you go through them as you backtrack. The plot is practically non-existent - yes, there's worldbuilding, as you find it through scans, but that's more a backstory than the actual plot in the here and now. I know I'm a bit of an oddball with the Metroid series (Fusion is my favorite for instance, which many people point out is more linear and narrative focused than its predecessors), but even if I give plot and characterization a free pass, the control scheme and recycling of enemies just broke this game for me. Literally, I had to pause time after time to flex my hands.

If anything, Hunters makes me want to play Other M more, so I can see if Other M really is so bad that I could have a more rotten experience with this. I mean, god damn it Nintendo, I LIKE Metroid, or at least, the few that I've played (Zero Mission, Fusion, Hunters), and I like browsing Wikitroid, but this game...just...broke me.

3) Torchlight

I like Diablo III. I like it more than its predecessors. I like the gameplay, I like the story, I like everything about it. Yet before I'm torn apart for such an opinion, I have to say, that doesn't mean I can't enjoy other ARPGs. And Torchlight is one of them.

I'll get this out of the way first - the story is pathetic. It's basically D1's story, minus the worldbuilding, and minus the interesting characters (seriously, name me one NPC other than Syl who recieves anything approaching characterization). Having read and edited a lot of the development history of D1 and D2 (how Blizzard South basically handled story, and North handled gameplay, it REALLY shows what happens when the story half is lost (yes, I'm a terrible person, blah blah blah).

And yet...I love this game. Purely on a gameplay level. Stats, loot, gear, monsters, it's a case where the gameplay is so good I can enjoy myself despite the lack of story. I don't think I'll go back to it anytime soon (still haven't played Torchlight II), but...yeah. It's fun. So fun it's got the #7 spot on my personal top 10 RPGs (though I haven't played that many RPGs in my life, so that might not be saying much). But yeah. Great time playing it.

4) Strife

Strife is an odd one. I played through the Child of the Dawn campaign (it's lacklustre), and played a few games of Strife proper. And...sigh. I wanted to like Strife, but then Heroes of the Storm came around and gave me my new crack for the year. So taking Strife by itself, how does it hold up?

To be honest, I'm not sure. It's far more forgiving than DotA 1 (never played DotA 2...yeah, go figure), but far harsher than Heroes (more on that later). It's...um...fine, I guess. Its transaction model is very generous (all heroes are free, you pay for pets and cosmetics), and...well, here's the thing. Strife was supposedly going to be like Dawngate, to have an ever evolving story told through tie-in media. Yet that crumbled into dust, and since S2 sold it off, I don't think that will ever come to pass. At the end of the day, I think Strife will be forgotten, overshadowed by LoL and DotA, and even newcomers like Heroes and Smite. Which is a shame - I wanted to like this game. But then I played...

5) Heroes of the Storm

My new crack. Is it "casual?" Yeah, I guess. Is it silly? Hell us. Is it fun? Oh God yes!

...yeah, I love this game. "Dirty casual" and all that, but I'm sorry, it's the first MOBA I've ever really managed to get into, and I'm still playing it on and off now. And that's all that needs to be said.

6) Halo 5: Guardians

There's something I noticed about H5 and H4 - people tend to like H4's campaign, but hate its mulitplayer. Conversely, people seem to love H5's multiplayer, but loathe its singleplayer. Speaking personally, I loathe H4's singleplayer (never played its multiplayer), am apathic towards H5's multiplayer (not the smaller maps though), and I quite enjoyed its singleplayer. Huh. Go figure.

But yes, I did enjoy this game - it's got the #6 spot on my top 10 FPS list, and it would be reasonably high on my Halo list - probably fourth best, overall. And yet, a lot of this is from its singleplayer. Frankly, I thought it did a much better job than H4 - it was far more comprehensible (yes, I've read Halo EU stuff), far more thematically pertinent (long story), and had a much better adversary in the Warden Eternal, than the Ur-Didact (in that, y'know, he actually fights you). I haven't talked about Halo 5 that much compared to, say, Legacy of the Void (more on that later), which is interesting, because I know SC2 has got a lot of flak for its story, and so has Halo 5. After five years of singing SC2's praises, I don't have it in me to give H5 the same time of day.

But yes, I did enjoy this game. If anything, it's done what no other product under 343's run has - it's actually got me invested in the setting, and wanting to know where things will go next.

Oh, and Jubilant Witness is adorable. She's become my new favorite Monitor (sorry Sparky).

7) Xenoblade Chronicles

No, not Xenoblade Chronicles X, the original. And one I'm afraid I never finished. Come 2017, and as we look back on 2016, you may see this game listed again.

I'm afraid I stopped playing this after 50+ hours, having reached the machina village. Not through any fault of the game, but after playing it for so long, I wanted to try something different. This game is huge, okay? Like, really huge. The side-quests aside, the main storyline/quest-line is still huge. And that's not bad. I like the characters. I think the combat system is well designed. I love the sense of exploration. I think this is one of the most original settings I've seen in gaming (Bionis, Mechonis, the lack of Western fantasy tropes, etc.). Overall, this is a well constructed game.

And yet I needed a break. I reached the point where I said "nah, can't be arsed" to the side-quests, and I admittedly watched a compilation of cutscenes on YouTube after I lost some save data (game froze, lost 3 hours, yay). I hope to go back to this someday, but for now, I'm focusing on other things.

8) StarCraft II: Legacy of the Void

I'll admit it - part of the reason I dropped XC is that I wanted to dive headlong into this. StarCraft II: Legacy of the Void. I'll do us all a favour and NOT talk about the amount of vitriol elements of the StarCraft community have generated over the past 5 years - vitriol I wouldn't mind if not for so much of it being ad hominenm. Instead, I'm going to lay out some quick points of opinion:

-StarCraft II is, to me, the best RTS ever made. This is from someone who played and enjoyed SC1 back in the day, and has played a fair amount of RTS games.

-If we take the six main installments of StarCraft (six, in that I'm counting Precursor as being separate from SC1), then Legacy of the Void, on a story level, is second only to WoL.

-StarCraft II, as a whole, has managed to surpass Warcraft III as the best story Blizzard's ever told, and LotV is the one that pushes it over the line. Mainly on the thematic level, but also on the plot/characterization/worldbuilding level as well.

-LotV's gameplay is top notch. Multiplayer is faster and more enjoyable than ever. The campaign, mechanically, is excellent. Not that WoL or HotS were slouches in mechanics or army customization, but LotV takes the latter to a whole new level, and is easily on par in the former.

-LotV is, without doubt, my game of the year. That shouldn't be taken as authorative - I haven't played Witcher, or Undertale, or Fallout 4, or Bloodborne, and admittedly a lot of that has to do with Xenoblade burning me out on RPGs for now.

So yes, I know I'm going to get a lot of flak for this. Plenty of people dislike SC2 for one reason or another, and that's fine. It's not the first time I've had an unpopular viewpoint (see Diablo III, Terminator Genisys, etc.), and liking something doesn't make that thing immune from criticism. But, yes. Easily my game of the year, and a fitting conclusion to a saga that began in 1998.
 

laggyteabag

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I am going to lump category 1 and category 2 together, and say Fallout 4. I don't understand why Bethesda is so popular as a developer. Their games are huge, and that should be commended, but that is often the only real redeeming quality of their games. Fallout 4, much like Skyrim, was the size of an ocean, but had the depth of a puddle. The combat was generic and assy, the story was downright predictable, and the majority of the quests were just so samey and they had no memorable qualities. Fallout 4 will just be another canvas for the modding community to make into something enjoyable, otherwise, waste of my time and money.

My three standout games of 2015, though, were Halo 5 Guardians, for changing the core gameplay mechanics in a way that I both enjoyed and understood, as well as it being one of the, like, 3 games on the Xbox One worth having, Tales from the Borderlands for being absolutely hilarious, and just being a great time, and uh, well, I guess there isn't a third game to put on my list.
 

Dizchu

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My game of the year is Undertale. Best thing I've played since the 90s. Apart from that, nothing really interested me. I won't be playing Fallout 4 until the modding community has reached maturity, I don't own any consoles and open-world RPGs aren't really my jam.
 

Hairless Mammoth

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Now that I think about it, I haven't really played many games that came out this year (short on cash and generally disinterested in what the entire industry came up with for this year). Yoshi's Woolly World is an ok distraction. Haven't got to Super Mario Maker yet (and would rather play something called "Super Metroid Maker" or "Super Zelda Maker"). Maybe Trine 3 or Ori and the Blind Forrest will be my GOTY. I just found both massively discounted on Steam.

The only really noteworthy one was Majora's Mask 3D, and while I love MM I agree with every complaint in the OP. (What the hell is Nintendo's obsession with giant unnecessary eyes in the Zelda universe? And why did they screw over the best swimming controls to ever exist?) The good changes (aside from the graphical update) is the obtuse saving system is gone, the time skipping to quickly get to certain appointments offers hourly increments, the owl statutes no longer need a sword (so the sidequest that removes your sword doesn't have a chance of screwing you out of opening new warp points for hours), and some other little changes. If it wasn't for the boss changes (and the damn moon dungeons), I'd give up playing the original altogether.
Hawki said:
Couldn't you have just added to a pre-existing thread?

Well, whatever. I'm going to touch base on the games I played this year, regardless of release date:

1) The Legend of Zelda: Phantom Hourglass
I gave up both Zeldas for DS, because of the touchscreen only controls. That's coming from a fan that would play the sidescrolling NES sequel again.
2) Metroid Prime: Hunters
I didn't play Hunters until right when Ninty cut off the multiplayer servers, so I can't say if the praise it gets for being a good DS multiplayer title is well deserved. Though as I got about halfway through the campaign, I realized it is bland. Like you said, the boss battles are the same two boring matches over again. The worldbuilding is there, but it doesn't add much to what you are actually exploring, unlike the other Primes where much of that info is relevant to the plot. I also noticed that the only upgrades you ever find are new beam weapons. New weapons are cool, but only giving the players new weapons meant the Metroid-style progression is limited in this game to opening new doors. No new gadgets that blast apart suspicious walls or allow Samus a way around obstacles, just the Metroid Prime equivalent of key cards. Also, the hand cramps alone make me wish it had Prime 1 and 2's Gamecube lock on control scheme.

But Hunters was just bland, flavorless. Other M for most fans is bad. (I hate for both being a too-linear, sub-par action game, and for what it did to the franchise.) It's worth checking out, if only because the ideas for a good game were buried under the final product. It's basically both a prequel to and remake of Fusion, but in clunky 3D (it doesn't use the nun-chuck, only the wiimote held sideways[footnote]And aiming missiles requires fidgeting with the wiimote to aim the end at the sensor bar, lock on, and fire a missile before an enemy wallops Samus, since she is immobile during that deal.[/footnote]), with more dialog and extraneous characters, and less variety to the biosphere environments. Also while Fusion was linear but let you explore the sector to the fullest your current abilities would allow, Other M's narrative made progression a room-by-room affair, with doors often locking behind you for most of the game. If it was at least a fun action game with a crap story, I'd have more respect for it. Sadly, that is not the case. But feel free to try it (and let us know how you feel about it later). Copies are very cheep online. I'd actually love to hear more opinions on it. (A select few on Miiverse seem to think it's just like Super Metroid (one of the most non-linear storyless games in the franchise. Good for them... I guess.)

Really, I'd recommend the other Prime games, if you haven't tried them already. They are what Hunters could have been if some thought was put into the story and upgrades. They even have a hint system (which can be disabled) for anyone who doesn't like being lost for very long. Prime 3 also is very newcomer friendly, with a lot more character interaction and guidance than any other (non-Other M) game in the franchise. I also like to hear newcomer's thoughts on the Primes as well.
One more thing: Would you recommend I play Halo 4 to get ready for 5? I used to be big on the lore (read the first three novels, played the campaigns and multiplayer a lot) but mostly gave up on the franchise before Reach came out. I don't have a Xbox Uno so 4 is my only 343 choice for now.
 

Hawki

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Hairless Mammoth said:
One more thing: Would you recommend I play Halo 4 to get ready for 5? I used to be big on the lore (read the first three novels, played the campaigns and multiplayer a lot) but mostly gave up on the franchise before Reach came out. I don't have a Xbox Uno so 4 is my only 343 choice for now.
I'll address the other points above, only quoting this to save space/time. So on that note:

-Yes, in terms of story, play Halo 4 before 5. 5's story is very reliant on events within H4. That said, there's a lot of EU stuff in-between the two, but if you play both H4 and the Spartan Ops campaign (didn't play the latter myself, just watched a playthrough), you should be able to get the general gist of what's been happening outside the games.

-Because I feel like chucking it in there, I like Majora's Mask, but it still comes as #4 on my LoZ list, and is my least favorite 3D one (haven't played Skyward Sword).

-Other M is funny. I've actually watched a playthrough of Other M and Super Metroid, and at some point I want to actually play both, since they're practically universally reviled and lauded respectively. I actually had a fairly positive reaction to the playthrough, but as time has gone by, I won't deny that upon reflection some things feel...off, in regards to Samus. I'll strongly defend the idea of a Samus with dialogue - she monologued in Super Metroid, engaged in dialogue in Fusion, and speaks fine in comics and manga, but characterization...yeah. Other M is a lot to me like Final Fantasy XIII is - a game I want to play to say that I've done so, but am wary because of the negative reception both get.

-I've played some of Metroid Prime, but gave up on it as I got lost. That said, I do want to go back to the game one day and give it a fair run. Like Other M, I don't want to wax lyrical on it too much by virtue of, y'know, not having actually played it (whereas having completed Hunters I think I'm in the all clear to speak about it).
 

Evonisia

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While Call of Duty: Black Ops III is the 2015 release I played the most last year (I'm currently sitting at about 6 or 7 days played time on it), my game of the year 'award' goes to Bloodborne. Thoroughly engrossing, beautiful atmosphere and I'm highly appreciative of the more frenetic yet vulnerable nature of the character as opposed to the Souls games. I love it and it has become one of my favourite games.

Honourable mentions to:
Black Ops III which had fantastic multiplayer and brilliant Zombies, and would have been my game of the year had the campaign not been absolutely atrocious and I'm pretty sure it took a few years off my life by how much it infuriated me.
Five Nights at Freddy's 3 actually really engaged me. It was a tense experience and I dig it. Springtrap, without even moving, manages to be a hateable antagonist and he's so damn effective.
Wolfenstein: The Old Blood was a very solid expansion to The New Order, even if it lacked the engaging characters.

Some 2015 games I'm interested in playing, but didn't manage to before the year ended.

Until Dawn really has my interest. As somebody who doesn't loathe Quantic Dream's weird ass gameplay style, I think the concept is fascinating and I will love to play it.

The Witcher 3 is a game I've started playing, but I'm no where near far enough in to make any kind of fair view on it. I'm enjoying it so far.

Halo 5, if only to see if 343 Industries has learned how to make a technically competent game. And it can't be worse than Halo 4, so maybe it will be a nice pile of mediocrity like Reach was.
 

Crazy Zaul

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Best Games:

The Phantom Pain
Rise of the Tomb Raider
Apparently that's it, everything else I played was from 2013-14.

Things to play in 2016:

Witcher 3
Fallout 4
Life is Strange
Undertale
The Beginners Guide


Games to humorously remind people that they for some reason came out this year:

Indigo Prophecy Remastered.
 

Shoggoth2588

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Hairless Mammoth said:
Now that I think about it, I haven't really played many games that came out this year (short on cash and generally disinterested in what the entire industry came up with for this year) -snip-
This is why nothing in my list is on the PS4, Xbone or, is a PC game that doesn't looks like it would have run on a PS2. Also, I agree with you about MM 3D, which did vastly improve a broken save system and a dumb time system...and that the reworked Moon Dungeons were dumb...Also; how many times did you get the camera into a position that showed off broken textures outside of swimming sequences? I could do that pretty frequently in Clock Town!

Laggyteabag said:
I am going to lump category 1 and category 2 together, and say Fallout 4. I don't understand why Bethesda is so popular as a developer. Their games are huge, and that should be commended, but that is often the only real redeeming quality of their games. Fallout 4, much like Skyrim, was the size of an ocean, but had the depth of a puddle. The combat was generic and assy, the story was downright predictable, and the majority of the quests were just so samey and they had no memorable qualities. Fallout 4 will just be another canvas for the modding community to make into something enjoyable, otherwise, waste of my time and money.
Question: A problem I had with Skyrim was how dungeons had locked back doors. What I mean is; in Oblivion, it's possible to find the back doors of several dungeons while traveling around on the main over world. My favorite being the door into the Dark Brotherhood base which is concealed in a tree stump. While you can find these doors in Skyrim, entering the dungeons usually results in you finding a door that "cannot be opened from this side". Does Fallout 4 continue with that annoying feature or can I essentially get to the end of a dungeon simply by finding the back door?
 

Hairless Mammoth

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Hawki said:
-Yes, in terms of story, play Halo 4 before 5. 5's story is very reliant on events within H4. That said, there's a lot of EU stuff in-between the two, but if you play both H4 and the Spartan Ops campaign (didn't play the latter myself, just watched a playthrough), you should be able to get the general gist of what's been happening outside the games.
Thanks. I'll check out H4 and Spartan Ops when I get a chance to.
Shoggoth2588 said:
Also; how many times did you get the camera into a position that showed off broken textures outside of swimming sequences? I could do that pretty frequently in Clock Town!
The only graphical glitch I can remember seeing in Majora 3D was the camera going through the wooden poles around Clock Town. The camera even seems to try avoiding a pole if you run around it. Otherwise, I can't say I've really tried to do anything on purpose with the graphics in the 3DS Zelda remakes.
 

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2015 for me was a year of playing almost no current release titles. My awards for games I played in 2015 regardless of release year would be....

Most Played Game of the Year: MARVEL PUZZLE QUEST
A simple free to play match 3-game with all the horrible pay to win practices you never wanted. Despite this I got hooked on the game nearly two years ago and am deeply entrenched in it's community and high end pvp play now. I love the game and yet I've never recommended it to anyone out of principal.

Most Improved Game of the Year: MAGIC DUELS
This free to play game was frankly bad when it launched. I stuck with it out of my love for Magic cards and now it's genuinely a great game. Small fixes like letting you use 100% custom decks in daily quests and allowing you to quest in vs or against the computer has made this a GREAT game. I'd go as far as saying it might be better than Hearthstone in it's current form.

Most Pleasant Gaming Surprise of the Year: ROGUE LEGACY
I wasn't hyped about this game going into it's release and never planned to buy it. I picked it on a humblebundle sale and for about a week I was completely hooked. I still look back at the game fondly but it's not something I plan to play again.

Overall Game of the Year: DISHONORED
Finally got around to playing this gem on my steam backlog and it was a wonderful experience. This game was good enough to have me go back and replay the campaign immediately after finishing it the first time. Great game that has me hyped for the sequel.

List of games I played in 2015 that are worthy of recommendation
- Trials Fusion
- StarCraft 2 Legacy of the Void
- The Banner Saga
- Resident Evil 4 HD
- Hearthstone
- Defender's Quest: Valley of the Forgotten
- Last Dream
- Spec Ops: The Line

List of games that failed to live up to the hype/expectations but are not actually bad
- Shovel Knight
- Defense Grid 2
- Far Cry 3
- Batman Arkham Origins


List of games I that were playable but NOT worth my hard earned money
- Dragon Age Inquisition
- Grey Goo
- Darkest Dungeon (I REALLY want to love this game but it's just too shallow in execution)
 

Hawki

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babinro said:
List of games I that were playable but NOT worth my hard earned money
- Dragon Age Inquisition
- Grey Goo
- Darkest Dungeon (I REALLY want to love this game but it's just too shallow in execution)
If you have the time, could you talk a bit about Grey Goo? With SC2 complete, I'm considering getting into another RTS game/series. Deserts of Kharak has caught my attention, but Grey Goo's been in my mind for awhile. Figured I should like Grey Goo since I also enjoy the CnC series, but happy to hear feedback.
 

babinro

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Hawki said:
babinro said:
List of games I that were playable but NOT worth my hard earned money
- Dragon Age Inquisition
- Grey Goo
- Darkest Dungeon (I REALLY want to love this game but it's just too shallow in execution)
If you have the time, could you talk a bit about Grey Goo? With SC2 complete, I'm considering getting into another RTS game/series. Deserts of Kharak has caught my attention, but Grey Goo's been in my mind for awhile. Figured I should like Grey Goo since I also enjoy the CnC series, but happy to hear feedback.
Sure thing. Grey Goo was very well received and hyped on The Escapist which is what led me to buying the game. I went in with some pretty high expectations as someone who mainly plays RTS titles for their campaigns on only dabbles in skirmishes/online play as an aside.

Grey Goo's campaign was VERY poorly structured when compared to the brilliant level design of StarCraft 2's campaign. Each of the three class campaigns felt like copy/pasted levels just with a different 'reason' to motivate you. While this is true for all RTS games as there are only so many possible mission types it came off as blatantly obvious in Grey goo.

It doesn't help that the most boring class to play is also your first campaign. It's a DULL class that didn't feel satisfying to use. I honestly felt the desire to stop playing Grey Good before their campaign ended but stuck with it for the story.

The second race you run in the campaign is only slightly better due to it's unique base building concepts and amazingly satisfying hero unit (the Alpha if I remember the name?). The poor level design comes to the surface and the forgettable story really hurts the momentum of this race. (If it's not already obvious I can't remember the names of the races which shows how little an impact this game had on me).

The titular Goo on the other hand was refreshing to play and elevated the game beyond bad. It brought something unique to the game and felt like it mixed up my playstyle as a result. Unfortunately their campaign is the same thing you've done twice now and is formulaic and insufferable at this point.

The gameplay is solid and feels like the ORIGINAL Command and Conquer. Meaning it's a slower paced more methodical game. I'm partial to the moderate pace of Starcraft/Warcraft or the fast pace of Red Alert personally. Slower paced games are no doubt better for delivering a better micro experience in multiplayer but in the campaign it stretches out mission lengths considerably.

This just wasn't worth the $20.00 I spent. At $5.00 it might be worth checking out mainly for the Goo race but it's still not a great game. I'd strongly recommend Warcraft 3, Starcraft 2, C&C Generals, or Warhammer 40k: Dawn of War ahead of this title.
 

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FPLOON said:
Best Bought Collector's Edition of 2015:Tales of Zestiria
http://www.koi-nya.net/img/subidos_posts/2015/04/Tales-of-Zestiria-llegar%C3%A1-este-oto%C3%B1o-en-castellano-a-Europa-730x436.jpg
Granted, it's the only Collector's Edition that I bought this year on top of the fact that I lack a PS4 to play the game in the first place, but this came with an OVA on Blu-Ray that I can play on my PS3... So, HA!
Best Unexpected Purchase of 2015:Highschool Romance
http://operationrainfall.com/wp-content/uploads/2015/11/Highschool-Romance-CG-2-e1447114086866.jpg
This game was impulse-bought for three distinct reasons:It was on sale...It had crossdressing...The art was done by the dude who did the art for Skullgirls...It didn't take long for me to find enjoyment for this Visual Novel of a game...
Best Gift Given To Me On My 2015 Birthday:Undertale
http://www.ninja-blues.com/wp-content/uploads/2015/10/Undertale-Title.png
Given to me by my best friend, he advise me to not play it with a controller... and then I started playing the game with the controller... Granted, in all fairness, this was only the second gift I got from a Steam friend in general, but as of 2015, it's the best because it was a birthday gift overall...
Best Unexpected Freemium Addiction:Pokemon Rumble World
http://www.stratege.ru/forums/files/gallery/2/3c6/d2f/59519f5bebe830815a6475aa470ec965.jpg
Honestly, I went into this game not even realizing that it was a freemium game where you can buy Poke Dimonds and shit on top of having to wait X amount of time before using certain hot air balloons... and even when I did, it wasn't the most annoying thing that I could [truly] nitpick about in this particular game...
Best DLC Roster:Super Sm4sh Bros.
http://rematch.gg/upload/team/img-not-found.png
Filled with a roller-coaster ride of character options on top of basically two payment options depending on your system of preference (even if one option seems to be the more valuable option from my perspective right now), this DLC roster ends up being the most diverse roster in terms of their IP placement in gaming lore... I think...
Thanks, FPLOON! Back to you on this particular thread, FPLOON!

Thanks, FPLOON! In other news, I've sunk in more time that I thought into both Rollers of the Realm and Race The Sun, so I would add those games to my 2015 year-end roundup of games I've played in 2015... Huh... I just realized that both of those games start with the letter "R"... :p
 

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babinro said:
This just wasn't worth the $20.00 I spent. At $5.00 it might be worth checking out mainly for the Goo race but it's still not a great game. I'd strongly recommend Warcraft 3, Starcraft 2, C&C Generals, or Warhammer 40k: Dawn of War ahead of this title.
Thanks for the feedback. Unfortunately I've played all the games you've listed below. That said, I've subjected myself to StarCraft II: Subjecton (a mod, and "ugh,"), so I've decided to go back to Xenoblade Chronicles. God damn it I'm going to finish this game if it kills me.