I hold this game to lower esteem than most. The voice acting is great. The visuals and atmosphere are lavishly produced. But beyond that, I never found the gameplay or narrative satisfying.
The story is straightforward with a predictable third act for anyone familiar with Rockstar's plots. I can't empathize with the character of John Marston. He redeems himself by killing scores of people, and unlike Niko Bellic from GTA IV, Marston rarely if ever his actions or feels compunction. Marston is not that much different in character than the military buzzcut gun-toting protagonist we've seen in hundreds of games. The morality system operates on a binary, making it effectively pointless.
The gameplay is really predictable. You go to town, watch a cutscene, ride to a canyon, kill 10 people, ride back and get another cutscene. You do this 100 times and that's the meat of the adventure. RPG's at least give you rewards/skills/loot for completing tasks but RDR gives you little for it. As Errant Signal says, it's a content-muncher game in which the story is something that is fed as a reward to the player for completing gameplay chunks rather than the gameplay and story being interwoven together.
One could consider a game like Half-Life 2 a content-muncher too, but with games like HL2, each level is tailor fitted for the player to experience it in a unique way. RDR is just a series of repetitive uniform tasks.
The story is straightforward with a predictable third act for anyone familiar with Rockstar's plots. I can't empathize with the character of John Marston. He redeems himself by killing scores of people, and unlike Niko Bellic from GTA IV, Marston rarely if ever his actions or feels compunction. Marston is not that much different in character than the military buzzcut gun-toting protagonist we've seen in hundreds of games. The morality system operates on a binary, making it effectively pointless.
The gameplay is really predictable. You go to town, watch a cutscene, ride to a canyon, kill 10 people, ride back and get another cutscene. You do this 100 times and that's the meat of the adventure. RPG's at least give you rewards/skills/loot for completing tasks but RDR gives you little for it. As Errant Signal says, it's a content-muncher game in which the story is something that is fed as a reward to the player for completing gameplay chunks rather than the gameplay and story being interwoven together.
One could consider a game like Half-Life 2 a content-muncher too, but with games like HL2, each level is tailor fitted for the player to experience it in a unique way. RDR is just a series of repetitive uniform tasks.