7 years later. Despite this game outselling Resident Evil 4, it doesn't leave behind nearly as much of a legacy. RE4 was widely praised because the series re-invented itself in a mix of half-survival horror and half-action/shooter. It was a great balance that brought in new audiences while still staying within the core of the franchise. RE5 was about 90% action and 10% horror. While RE4 balanced open and linear, RE5 is plagued by level checkpoints.
As a corollary, most of RE5's sales must have been from general gamers looking for a shooter rather than horror fans. The most damning thing about this game was not the concept, but rather how it was executed. They had a good idea from the start. Horror can happen in daylight. The first few chapters were really scary, in a much different way than the previous Resident Evil games were. But a few chapters in, they decide to focus more on having bigger set pieces and more enemies. Capcom forgot about framing environments and making those handful of small enemies (placed in the right situation) feel really creep.
One thing the game did get right is live weapon-switching system to add more tension. It also brough co-op into the series, at expense to lone players dealing with crap AI. They could have done a lot with the game. Africa is a great setting. It's a vast diverse continent with beautiful and evocative sights in spades. Instead they decided to design half of the levels in factories and indoor environments.
As a corollary, most of RE5's sales must have been from general gamers looking for a shooter rather than horror fans. The most damning thing about this game was not the concept, but rather how it was executed. They had a good idea from the start. Horror can happen in daylight. The first few chapters were really scary, in a much different way than the previous Resident Evil games were. But a few chapters in, they decide to focus more on having bigger set pieces and more enemies. Capcom forgot about framing environments and making those handful of small enemies (placed in the right situation) feel really creep.
One thing the game did get right is live weapon-switching system to add more tension. It also brough co-op into the series, at expense to lone players dealing with crap AI. They could have done a lot with the game. Africa is a great setting. It's a vast diverse continent with beautiful and evocative sights in spades. Instead they decided to design half of the levels in factories and indoor environments.