Matthew Gault said:
The Devil and the Game Designer
Many videogames use images and themes from the Christian mythology of heaven and hell. Matthew Gault goes to the source to find out exactly why game designers gravitate towards angels and demons.
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I oppose to the "EXACTLY" very strongly!
In this article are some pretty retarted views.
A sense of right and wrong does NOT inherentlty need a religious bases.
e.g. Halo (as mentioned in teh article):
Cortana is not an angel is a AI Utility. And a pretty dumb one by the way.
The Covenant and not demons, they are the opposing force having ´accidentally´
or by choice an opposite vision of the unviverse than you.
There is essentially nothing demonic in it. In fact for the Covenant the HUMANS are the demons.
It just leads to a heavy conflict in the train of the story.
But if it was otherwise the game would be pretty boring.
And this concept spans across a wide range of games where 2 or more parties struggle against each other.
The ONLY reason there are explicitly EVIL opponents in a game is to make killing them A LOT more easier for you.
In games Like Deus Ex or even Fallout the concepts of bad or even evil opponents is pretty blurred.
In Deus Ex you realize with every Soldier you kill that he is just a victim of the organisation he incidentally works for.
Or in Fallout everybody is just fighting for survival, some in more harsh ways than others.
Killing them is not a good thing, it´s just a means to survive.
It´s called Darwinism.