Capcom Claims DLC More Effective Than TV
The success of the Dead Rising 2 DLC shows that it's a more effective marketing tool than TV, says Capcom.
Half a million gamers bought the downloadable DR2 [http://www.amazon.com/Dead-Rising-2-Xbox-360/dp/B002EE5ROO/ref=sr_1_1?s=gateway&ie=UTF8&qid=1285334473&sr=8-1 ] prequel, Case Zero in just two weeks, which, according to Capcom's UK product manager Karl Reader, is about the same about of exposure as you'd get from a TV campaign costing millions.
Reader called DLC the "most dynamic sales weapon" Capcom had ever had. He thought that by offering a complete experience for a low price, Capcom had found a marketing solution where everybody won. He said that gamers got to enjoy the game, retailers got a surge of pre-orders they might not otherwise have gotten, and Capcom was able to more accurately gauge demand for the game and adjust its plans accordingly.
Reader believes that Capcom will set a precedent that other publishers will be quick to follow, resulting in a tide of episodic gaming with Capcom at the helm. He said that with development costs and risk rising, it was only a matter of time before premium DLC like Case Zero was common. Capcom isn't the first company to take a stab at episodic gaming - Valve and Telltale are just two developers that beat Capcom to it - but Case Zero might help the idea pick up momentum.
It's not really surprising that Case Zero was so effective; Xbox Live is essentially a direct channel to Capcom's target audience, whereas with TV advertising you can never be sure exactly who's watching. Dead Rising 2 is available today in Europe and will be released on September 28th in North America.
Source: MCV [http://www.mcvuk.com/news/41013/Dead-Rising-DLC-more-effective-than-TV-ads]
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The success of the Dead Rising 2 DLC shows that it's a more effective marketing tool than TV, says Capcom.
Half a million gamers bought the downloadable DR2 [http://www.amazon.com/Dead-Rising-2-Xbox-360/dp/B002EE5ROO/ref=sr_1_1?s=gateway&ie=UTF8&qid=1285334473&sr=8-1 ] prequel, Case Zero in just two weeks, which, according to Capcom's UK product manager Karl Reader, is about the same about of exposure as you'd get from a TV campaign costing millions.
Reader called DLC the "most dynamic sales weapon" Capcom had ever had. He thought that by offering a complete experience for a low price, Capcom had found a marketing solution where everybody won. He said that gamers got to enjoy the game, retailers got a surge of pre-orders they might not otherwise have gotten, and Capcom was able to more accurately gauge demand for the game and adjust its plans accordingly.
Reader believes that Capcom will set a precedent that other publishers will be quick to follow, resulting in a tide of episodic gaming with Capcom at the helm. He said that with development costs and risk rising, it was only a matter of time before premium DLC like Case Zero was common. Capcom isn't the first company to take a stab at episodic gaming - Valve and Telltale are just two developers that beat Capcom to it - but Case Zero might help the idea pick up momentum.
It's not really surprising that Case Zero was so effective; Xbox Live is essentially a direct channel to Capcom's target audience, whereas with TV advertising you can never be sure exactly who's watching. Dead Rising 2 is available today in Europe and will be released on September 28th in North America.
Source: MCV [http://www.mcvuk.com/news/41013/Dead-Rising-DLC-more-effective-than-TV-ads]
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