Well said- worthy developers have a vision for their game and try to fulfill that vision without sacrifice or compromise.Kollega said:It's too bad that good craftmanship on games can be substituted with good craftmanship on publicity stunts. It's even worse that those attemtpts succeed more often than they deserve to. I can live with moustache-twirling being all the rage in oil industry or banking, but when it enters some artistic sphere and makes creativity take a backseat, then i start to get aggravated. Well, that's the inevitable consequence of going big-budget, i guess.
I agree, personally I like they way a centrist Californian politician used the noise about freedom of speech generated by attacking video games to sure up his position amongst values voters. A pure master stroke, or do you thing that other side cant play the same game too?Spinwhiz said:Great article JP. You have shown multiple positions of marketing from a PR standpoint of "what do we do now to turn this to our benefit" to "lets do something we KNOW will piss people off". I do love a good campaign that gets people all crazy for a little bit.
However, in some cases it shows just how smart a person is and how "Duh" a group of people are. Loved it, keep it up.
Thank you so SO much for this closing statement. Seriously...this is precisely the issue I see with controvesies. Not that they don't provide short-term benefits and profits, because they obviously do and if people feel like playing along, there is no reason why it should stop. But they can hurt the long-term effects of the studio, company or the entire industry when it comes both to money as well as to other more nebulous, but vitally important, things like a sense of belonging of the consumer.As creators and consumers of videogames, we need to ask ourselves if these tactics, even when successful, are merely illusory short term gains. They reinforce the negative gamer stereotypes to those outside our world and they make the industry look juvenile. These controversies are being used by those who'd want to limit our freedom of speech and expression by providing our opponents with no shortage of scandalous media to attack us with. The issue is not whether or not to make a profit, but whether these manufactured scandals create a scenario where profits are short-lived, unsustainable and have a negative long term effect on the industry and the people who make and play games. It's the age old conundrum of capitalism. Would you tear down a forest to make a hell of a lot of money tomorrow, or would you use that forest to sustain generations?
There are quite a few things that can manage success (and sometimes even quality) on the very basis of eliciting controversy. South Park, The Simpsons (to a lesser extent), Anne Coulter, Rush Limbaugh, and Stephen Colbert are some examples. If you have such popular people/ franchises operating for so long, that seems to suggest that it is a sustainable phenomenon.As creators and consumers of videogames, we need to ask ourselves if these tactics, even when successful, are merely illusory short term gains. They reinforce the negative gamer stereotypes to those outside our world and they make the industry look juvenile. These controversies are being used by those who'd want to limit our freedom of speech and expression by providing our opponents with no shortage of scandalous media to attack us with. The issue is not whether or not to make a profit, but whether these manufactured scandals create a scenario where profits are short-lived, unsustainable and have a negative long term effect on the industry and the people who make and play games. It's the age old conundrum of capitalism. Would you tear down a forest to make a hell of a lot of money tomorrow, or would you use that forest to sustain generations?
Name one.Electrogecko said:Well said- worthy developers have a vision for their game and try to fulfill that vision without sacrifice or compromise.
Marketing is getting a product you want to sell into the hands of people who want to own it.Rawle Lucas said:This entire schtick rides of the notion that "there's no such thing as bad publicity" -- that is, one must attract attention to their game even if that attention is negative, since more people will learn about the game.
It makes sense from a marketing standpoint -- you have to spread the word about your game somehow. However, faking controversy is a very stupid idea, since it makes people feel manipulated and jerked around instead of convinced.
That's all marketing is: convincing large numbers of people to agree with you.
There are plenty of fantastic games that didn't see a lick of marketting, and I'd say most games aren't changed during their fundamental stage in order to gather more attention from the press and community- especially not in ways that are controversial. You have a very pessimistic view of game developers no? Most of them try to make games that appeal to large amounts of people, but that doesn't mean that they're making any sacrifices to their original concept or the game's quality, and it certainly doesn't compare to hiring fake protestors and aiming at sour topics intentionally during the conceptual stages of development. And if I had to name developers who I consider sincere in their art, the first to come to mind would be Valve, Nintendo, and Warren Spector.JuryNelson said:Name one.Electrogecko said:Well said- worthy developers have a vision for their game and try to fulfill that vision without sacrifice or compromise.
You have a pessimistic view of marketers, no?Electrogecko said:There are plenty of fantastic games that didn't see a lick of marketting, and I'd say most games aren't changed during their fundamental stage in order to gather more attention from the press and community- especially not in ways that are controversial. You have a very pessimistic view of game developers no? Most of them try to make games that appeal to large amounts of people, but that doesn't mean that they're making any sacrifices to their original concept or the game's quality, and it certainly doesn't compare to hiring fake protestors and aiming at sour topics intentionally during the conceptual stages of development. And if I had to name developers who I consider sincere in their art, the first to come to mind would be Valve, Nintendo, and Warren Spector.JuryNelson said:Name one.Electrogecko said:Well said- worthy developers have a vision for their game and try to fulfill that vision without sacrifice or compromise.
1. L4D came from people playing Counter Strike with lots of bots set to 1 health and knives only. That's in their commentaries on the roof in the first level.JuryNelson said:You have a pessimistic view of marketers, no?Electrogecko said:SnipJuryNelson said:SnipElectrogecko said:Snip
Valve compromises the shit out of their visions. They have ideas going in that don't work at all, and they throw them away. They are very, very open about this. Left 4 Dead began life as a game about fairies. COMPROMISED.
Behind Microsoft, Nintendo is probably the most audience-focused company in the world. It's not about giving the people something great, or delivering on a vision, it's about staying true to what people expect from them.
Full disclosure, I have never played a game that Warren Spector had anything to do with.
I hope that what this column can continue to do for people is to get them to stop confusing "marketing" with "bad marketing."
When marketing works, you don't even think it's marketing. You think it's news. But when it fails, it looks like a cooked up controversy or a compromised artistic vision.
I guess I should have amended my challenge to be "Name one [developer that didn't compromise their original vision AND didn't "bow to the pressures of marketing" AND succeeded anyway.]" And don't say Valve. Because The Orange Box was nothing if not a vote of no confidence for Portal.