Deathlyphil said:
1. L4D came from people playing Counter Strike with lots of bots set to 1 health and knives only. That's in their commentaries on the roof in the first level.
2. Valve never knew Portal was going to be so popular. The Orange Box was designed to sell all the Half-Life 2 games with this little puzzly-game and this updated version of Team Fortress thrown in for good measure.
3. Valve is one of the few companies that fully support their fan base, with SDKs, mods, free updates, and so on. They have a record stretching back to Half-Life (1997 I think) for doing this.
4. Don't get Valve and Steam confused. Steam is almost a completely separate entity in it's own right.
Are you saying that if you change the game at any point during the development process then you are compromising it's integrity? Game development is not a static thing, it's organic. New ideas appear almost everyday, some good, some bad. The best of the best go in to the game, and if that means it changes direction, is that necessarily a bad thing? Or is that a compromise?
I'm saying that all that support for their fan base, with SDKs, mods, free updates and so on is part of their marketing, even if it is also part of their commitment to creating artful, immersive games.
I'm saying that marketing a game properly is not equal to selling out to the man.
And as for the Orange Box, That's absolutely true, and it's my point. They put Portal on the box because they didn't think it would sell on its own. They couldn't trust the game to perform only on its own merits, so they compromised.
Let me also be clear and say that I don't like how "compromise" has taken on this connotation that it's like "compromised structural integrity." Things change during development of everything, and when you have conflict, the result is either compromise, or it is the destruction of one of the sides of the conflict. Compromise is positive, and it becomes some of the most interesting stuff in games. If not the games themselves, then the hilarious stories about, say, how this or that voice actor was fired for being a diva. (<--not compromise)
You're right that games are not static things, and that, in addition to all the other stuff, is what makes them so unique and so special. Every other medium of entertainment is static. Movies are released and they are never going to be different movies. CDs are released, and that CD will always be that CD. But games can become a medium for artistic expression even after the artist has expressed within it.
I believe I've gotten off topic.
I admire Valve for marketing themselves so well that they feel like an ally to every gamer.
I admired the remarkable value of the Orange Box, even though I couldn't make heads or tails of anything but portal (not really an FPS guy)
I just don't like it when people equate selling with capitalism and capitalism with consumerism and consumerism with the inevitable decline of our whole civilization. If there's a point in any of this, it's that.