Controversy Marketing

mythgraven

No One Is Special
Mar 9, 2010
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Excellent post.

Although, honestly... Big Name Company edits results and Makes Things Up to sell Product?

Say it aint so.

Whiskey Echo!!
mythgraven
 

EvilYoshi

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Aug 9, 2010
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JP Sherman said:
As creators and consumers of videogames, we need to ask ourselves if these tactics, even when successful, are merely illusory short term gains. They reinforce the negative gamer stereotypes to those outside our world and they make the industry look juvenile.
It's the age old conundrum of capitalism. Would you tear down a forest to make a hell of a lot of money tomorrow, or would you use that forest to sustain generations?

Yeah, this guy, Sherman definitely knows what he's talking about. I got literary whip-lash as I read his closing comments abridged above.

The article largely delivers a 'how-to' on fabricating controversy, applicable to video games and everything else. Giving us the dirty on the manipulative world of marketing, he then gets all Ned Flanders on us with the last paragraph, the entirety of which seems to evoke the phrase 'Oh won't you please think of the children!'

He addressed the hell out of the opposing viewpoint; making up for the brevity with so much cheese.

Yeah, he's definitely in marketing.
 

Soylent Dave

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Aug 31, 2010
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Electrogecko said:
I would never ever in a million years let controversy over a game influence my decision to buy it or not, and shame on the people that do.
You can't say that. None of us can say that - marketing is all-pervasive, and controversy-based marketing is particularly nefarious.

You might think "I won't let the controversy influence my opinion on this game, I'll judge it on its own merits" - but even by acknowledging the controversy, you're allowing it to influence your opinion (no man is an island etc.).

Hell, a good part of the time, we aren't really aware of certain games until something controversial 'breaks' about them - which means that being aware of the game at all is reacting to the controversy...


Electrogecko said:
There are plenty of fantastic games that didn't see a lick of marketting
There are no publically released games available today which have not been marketed in some way. Marketing is the world's largest industry, and it's utterly invisible.

Can you tell me what Coke tastes like?
Answer : It tastes like marketing.
(and apparently, I quite like the taste of marketing...)

It's the same with games - some games, everything about them is marketing. With others, it might stop with the promotional materials (box art, posters, adverts... the logo). But pretending it isn't present at all is fooling yourself (not that it isn't easy, or even desirable, to do so - one point of marketing is that you don't realise it's there, after all).
 

JuryNelson

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Mar 3, 2010
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Deathlyphil said:
1. L4D came from people playing Counter Strike with lots of bots set to 1 health and knives only. That's in their commentaries on the roof in the first level.

2. Valve never knew Portal was going to be so popular. The Orange Box was designed to sell all the Half-Life 2 games with this little puzzly-game and this updated version of Team Fortress thrown in for good measure.

3. Valve is one of the few companies that fully support their fan base, with SDKs, mods, free updates, and so on. They have a record stretching back to Half-Life (1997 I think) for doing this.

4. Don't get Valve and Steam confused. Steam is almost a completely separate entity in it's own right.

Are you saying that if you change the game at any point during the development process then you are compromising it's integrity? Game development is not a static thing, it's organic. New ideas appear almost everyday, some good, some bad. The best of the best go in to the game, and if that means it changes direction, is that necessarily a bad thing? Or is that a compromise?

I'm saying that all that support for their fan base, with SDKs, mods, free updates and so on is part of their marketing, even if it is also part of their commitment to creating artful, immersive games.
I'm saying that marketing a game properly is not equal to selling out to the man.

And as for the Orange Box, That's absolutely true, and it's my point. They put Portal on the box because they didn't think it would sell on its own. They couldn't trust the game to perform only on its own merits, so they compromised.

Let me also be clear and say that I don't like how "compromise" has taken on this connotation that it's like "compromised structural integrity." Things change during development of everything, and when you have conflict, the result is either compromise, or it is the destruction of one of the sides of the conflict. Compromise is positive, and it becomes some of the most interesting stuff in games. If not the games themselves, then the hilarious stories about, say, how this or that voice actor was fired for being a diva. (<--not compromise)

You're right that games are not static things, and that, in addition to all the other stuff, is what makes them so unique and so special. Every other medium of entertainment is static. Movies are released and they are never going to be different movies. CDs are released, and that CD will always be that CD. But games can become a medium for artistic expression even after the artist has expressed within it.

I believe I've gotten off topic.
I admire Valve for marketing themselves so well that they feel like an ally to every gamer.
I admired the remarkable value of the Orange Box, even though I couldn't make heads or tails of anything but portal (not really an FPS guy)

I just don't like it when people equate selling with capitalism and capitalism with consumerism and consumerism with the inevitable decline of our whole civilization. If there's a point in any of this, it's that.
 

silvain

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Mar 9, 2010
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Loonerinoes said:
As creators and consumers of videogames, we need to ask ourselves if these tactics, even when successful, are merely illusory short term gains. They reinforce the negative gamer stereotypes to those outside our world and they make the industry look juvenile. These controversies are being used by those who'd want to limit our freedom of speech and expression by providing our opponents with no shortage of scandalous media to attack us with. The issue is not whether or not to make a profit, but whether these manufactured scandals create a scenario where profits are short-lived, unsustainable and have a negative long term effect on the industry and the people who make and play games. It's the age old conundrum of capitalism. Would you tear down a forest to make a hell of a lot of money tomorrow, or would you use that forest to sustain generations?
Thank you so SO much for this closing statement. Seriously...this is precisely the issue I see with controvesies. Not that they don't provide short-term benefits and profits, because they obviously do and if people feel like playing along, there is no reason why it should stop. But they can hurt the long-term effects of the studio, company or the entire industry when it comes both to money as well as to other more nebulous, but vitally important, things like a sense of belonging of the consumer.

I sometimes wish more business executives would realize this point. I may not be a believer in capitalism as being something that will be endlessly sustainable really...but even so, it wouldn't hurt to have more business types that can think in this sort of long-term fashion - to me that would be more than enough really.

Keep these articles up. They're truly invaluable! Often enough you read articles from pretty smart people, who make pretty solid deductions. But none of that can match someone that writes about something intelligently along with a hefty amount of experience behind him. :)
There's a great saying that basically spawns from having companies that are no longer easily accountable to the people they were once designed to serve. "(By the time the consequences come around) You'll be gone; I'll be gone." The long term consequences don't matter when bonuses are on the line. Just look at Wall St.
 

zqadams

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Sep 28, 2010
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I can honestly say that only once have I ever been swayed to buy a game because of "controversy" that I wouldn't have otherwise. In my defense, I was twelve and the game was the NES version of MANIAC MANSION--meaning that my impulsive, hamstercidal instinct proved better than much sounder reasoning like "I played the hell out of Ultimate Alliance, surely the sequel will be worth a preorder!"
 

Staskala

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Sep 28, 2010
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Loonerinoes said:
Thank you so SO much for this closing statement. Seriously...this is precisely the issue I see with controvesies. Not that they don't provide short-term benefits and profits, because they obviously do and if people feel like playing along, there is no reason why it should stop. But they can hurt the long-term effects of the studio, company or the entire industry when it comes both to money as well as to other more nebulous, but vitally important, things like a sense of belonging of the consumer.

I sometimes wish more business executives would realize this point. I may not be a believer in capitalism as being something that will be endlessly sustainable really...but even so, it wouldn't hurt to have more business types that can think in this sort of long-term fashion - to me that would be more than enough really.
Neglecting long-term efficiency for short-term profits is only human nature. If you ever venture into game theory you'll quickly realize that not only the evil business executives do it but pretty much everyone.
Not to say it's a good thing, but humans don't change that easily and especially not when millions of dollars are involved.
I'm not only talking about sustainability in general, the economy, consumers and all corporations would profit alike, if absolutely everyone would only act on long-term goals.

But that's just utopic. Sadly.
 

RUINER ACTUAL

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Oct 29, 2009
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JP Sherman said:
First-Person Marketer: Controversy Marketing

Controversies are a great way to gain attention.

Read Full Article
Great article as always. I think I learn more about marketing in this article each week then I do in my college marketing class (my teacher reads ppts word for word).
 

BaronFelX

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Mar 18, 2010
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I always forget that some people haven't spent extensive time analyzing these tactics on their own. These articles feel a little "duh" to me some times, but it's good to see it broken down for people who just don't think about marketing.
 

PlasticTree

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May 17, 2009
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Your articles make me want to have a job in marketing. Keep it up.

These articles don't get as much replies as some of the other series on this website (and probably the same goes for views), but it definitely is one of the most original and interesting reads you can find out here. A great example of something that makes people come to the Escapist, because you can't find it anywhere else.

I hope Russ & co realise this as well.
 

VondeVon

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Dec 30, 2009
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This article worries me.

I like the new DMC trailer - changing things up sounds like potentially fun times to me. Now I'm worried that the whole thing is nothing more than a publicity/controversy stunt, and we'll wind up with another samey 'safe' DMC game instead of a reboot.

Ah well, fingers crossed.

I cant think of any game I've bought that was due to controversy. Some games I found out later had some controversy about them, but for the most part controversy makes me suspicious. Like, what, the game isn't good enough to sell on its own? Maybe I'm just a suspicious person.
 

gamer_parent

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Jul 7, 2010
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As always, Sherman delivers a good view of the actual function of marketing beyond just the stereotypes.

Seriously, I'm not sure when we started all getting so jaded about marketing, but like it or not, I don't think I can find a single product I own where my decision to purcahse was not influenced by marketing.

heck, even the act of just publishing hardware specs for a system can be considered marketing.
 

rddj623

"Breathe Deep, Seek Peace"
Sep 28, 2009
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A very interesting article. I think the third and best option is "making a hell of a lot of money while using the forest to sustain generations." The trouble there is people are very instant gratification oriented. They want their bucks quick. The funny thing for me is that, my desire for a game, has never been influenced by controversy marketing. I wanted to get COD:MW2 before there was ever a controversy about some of it's content. In the same vein I never really had a desire to play Dante's Inferno regardless of the controversial marketing there. Guess I don't respond well to that type of manipulation.

I do respond well to lower price point manipulation ;)