$1 Xbox Live Indie RPG Successfully Sells 30K

Tom Goldman

Crying on the inside.
Aug 17, 2009
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$1 Xbox Live Indie RPG Successfully Sells 30K



Moving 30,000 units isn't much for the big guys, but it's a lot when you're selling an indie RPG on Xbox Live.

Breath of Death VII: The Beginning [http://zeboyd.com/] has sold more than 30,000 units to date in less than 6 months. The game has proved that smart pricing, proper development scope, and free marketing through the media can make even a simple game from a previously unknown studio a success.

In a post-mortem, Robert Boyd - half of Zeboyd's team of just two - looks back on what went right with Breath of Death VII (which is really the only game in the series, by the way). When the game was released in April 2010 [http://www.escapistmagazine.com/news/view/100228-Rise-From-Your-Grave-With-1-Xbox-Live-Indie-RPG], sales were generated primarily by the media instead of advertising. Zeboyd looked to forums, websites such as YouTube, and to email blasts aimed at reporters and reviewers to create buzz rather than advertising spend.

Zeyboyd's development scope was another factor that led to success at 30,000 units sold. The team kept everything simple from graphics to combat to the total length of the game. Focusing on a 4-6 hour game that provided retro visuals and fast-paced combat allowed Breath of Death to be created in less than 3 months.

A shoestring budget and Breath of Death's $1 price were also key. Boyd says: "Even including the $100/year [Xbox Live Indie Games] membership cost, we probably spent under $200 total." With a budget like that, and a 3 month development time, you get to see how 30,000 sales is a success for a studio's first game. However, the small budget wasn't the only reason Breath of Death was priced low.

Boyd says Zeboyd risked that "a low price would help us to build up a fan base and garner us free publicity which would help with marketing our future games," and thankfully it paid off. He estimates that competing Xbox Live Indie RPG Aphelion [http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855059d] has sold 2,000-4,000 at its $3 price, and attributes Breath of Death's much higher sales to its cost of $1.

So if you want to make your own games, Zeboyd has proved that with some skill, and some luck, Xbox Live Indie Games is definitely a valid platform to explore. Zeboyd is already hard at work on finishing up another RPG in the same vein called Cthulhu Saves the World that will improve on Breath of Death in every way, though it'll rightfully cost $3 this time. It's projected for release in October, with Zeboyd hoping to bring a possible double-pack of both titles to the PC later, but no official release date has been announced yet.

Source: Zeboyd Games [http://zeboyd.com/2010/09/24/breath-of-death-vii-the-beginning-post-mortem/]

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Jared

The British Paladin
Jul 14, 2009
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Not bad at all! Goes to prove even if its a small project, and you make something can still turn into something fantastic!
 

dragonslayer32

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Jan 11, 2010
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I'm happy for them, it seems they deserve it. It doesn't look half bad actually, I may need to invest...
 

coldfrog

Can you feel around inside?
Dec 22, 2008
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Ever since I played and loved Breath of Death, I've been following Cthulhu Saves the World, I simply can not wait for this. He's got good knowledge of the genre and what makes it interesting and what makes it work, and I can't wait to see how he handles a higher budget game. I also highly recommend, if you ever liked any of those top-down RPG type games, check out this game. Plenty of in-jokes and cleverness!


This success has also convinced me to look into getting that $100 license. I just need to find some time for programming games. Damn you regular programming job!
 

dragonslayer32

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Jan 11, 2010
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cursedseishi said:
dragonslayer32 said:
I'm happy for them, it seems they deserve it. It doesn't look half bad actually, I may need to invest...
Why not? Its 80 points, and the game is fun. Doesn't try to make itself needlessly complicated, and it takes shots at stereotypes of the RPG genre, especially the idea of the "silent protagonist".
I think I may actually, it sounds good. Thanks for the advice :)
 

RvLeshrac

This is a Forum Title.
Oct 2, 2008
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Aphelion hasn't sold as well as BoD because Aphelion *looks* like a cheap indie RPG, while BoD is a solid 2D RPG.

Aphelion would, perhaps, have sold better had the developers not used mediocre 3D, and instead focused that effort on better 2D sprites.
 

2fish

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Sep 10, 2008
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I love that game, good for them. I have yet to finish it, but life keeps pulling me away. First School now Civ V.... Don't worry I am coming for you Breath of Death VII!
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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bladester1 said:
Wait what? There is a membership cost for xbla? That seems stupid to me...
The membership is for developers, not gamers.
If you want to release a game on XBLA, you need to have a membership.
If you want to buy a game on XBLA, you don't pay anything extra.
 

Buizel91

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Aug 25, 2008
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Maybe bigger companies can learn from this? that bringing down the price a little helps alot!

Meh i can dream.

Anyways well done guys =D
 

bladester1

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Feb 5, 2008
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Baby Tea said:
bladester1 said:
Wait what? There is a membership cost for xbla? That seems stupid to me...
The membership is for developers, not gamers.
If you want to release a game on XBLA, you need to have a membership.
If you want to buy a game on XBLA, you don't pay anything extra.
I know, probably should have stated that. I meant it's stupid that the developers have to pay to put their games on XBLA.
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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bladester1 said:
I meant it's stupid that the developers have to pay to put their games on XBLA.
Really?
Not only does this stop XBLA from being flooded with a pile of crappy, 'made in an afternoon'-style games that we users would have to sift through, but it also helps Microsoft to host these games on LIVE.
I don't see how anyone could think that the membership fee is a bad idea.
Big-boy developers have to pay way more, Indies can pay a small fee.
 

duchaked

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Dec 25, 2008
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with that level of success, the sequel could be a full XBLA game!
that's how it should work, make it in the small indie market, then it should have passed the 'auditions' heh
 

bladester1

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Feb 5, 2008
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Baby Tea said:
bladester1 said:
I meant it's stupid that the developers have to pay to put their games on XBLA.
Really?
Not only does this stop XBLA from being flooded with a pile of crappy, 'made in an afternoon'-style games that we users would have to sift through, but it also helps Microsoft to host these games on LIVE.
I don't see how anyone could think that the membership fee is a bad idea.
Big-boy developers have to pay way more, Indies can pay a small fee.
Hrm...Didn't really think about it like that...
 

Wandrecanada

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Oct 3, 2008
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Next stop; Proving that making more sales through a cheaper price point will pay off on future title releases. Take that Activision.
 

sneakypenguin

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Jul 31, 2008
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Sadly 30k in the 6 months or so is barely enough to scrape by for those 2 ppl. Definitely not gonna get rich at the dollar pricepoint .
 

Snotnarok

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Nov 17, 2008
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Derp this is why I've been saying Steam is a genius, they put out game sales all the time and free to play weekends. If you price your game right instead of just 60 dollars no matter what, you might just SELL MORE because MORE people will buy it.

This is a great idea, annd they're probably selling more of this now that they got more news right here. Hell I didn't hear about them
 

jericu

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Oct 22, 2008
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I actually bought this after reading this, since I had an extra 240 MS lying around. Well worth it, I might add.