"I think most gamers that completed Mirror's Edge enjoyed running and jumping and solving puzzles, but the story was just in the background leading the player forward. The game would still be enjoyable without a story," he continues.
Indeed, Mirror's Edge is a series of simulated physical experiences without arbitrary tool upgrades or stat boosts. It draws players through a constructed environment that gradually asks them to do more and more with the mechanics they've had from the beginning. Knowing that you'll end up on a skyscraper rooftop at the end of the game doesn't ruin any of that sensorial exhilaration.
Right there is where I stopped reading (see: ragequit).
I would not have been able to enjoy Mirror's Edge nearly half as much without story. Without motivation. When I play a game, no matter how linear, I get into character. If I have no character to get into, unless it's multiplayer, I don't enjoy the game or get immersed.
(EDIT: Unless it's a game like Serious Sam which is so filled with self parody and hilarious events that immersion isn't neccessary to have fun. See: older games. That rarely, if ever, works for newer games. Maybe Duke Nukem Forever...) If I know whats going to happen to the character, I feel like I've given the character some form of precognition, and although I can still enjoy the game (I've played through many games multiple times) I still don't enjoy it half as much as I would if I was surprised.
A good example is Alan Wake. I barely kept an eye on that game when it was in development. But around the time it was finally coming out, I was itching for a good, scary story. So I decided to gamble... I bought the game with such little knowledge about it that I barely understood the mechanics of the game. And you know what?
I fucking LOVED it. Entering his world with no preconcieved notions about how it would play out, mechanically or narratively, made me so immersed in the game that I could only play one episode a night and only after dark.
Now that I've beaten it, I can still enjoy it, but not nearly as much. And do I regret buying the game? Do I feel that the game wasn't really that good to beging with? Do I feel the experience is worth less?
Fuck no. That's like saying the impact of a movie like Star Wars isn't worth nearly as much because everyone knows that (SPOILER ALERT!) Darth Vader was Luke's daddy.
And as for him saying that video games weren't meant to tell a story? That they're meant for the player to tell their own story? In all honesty? Fuck that guy. Fuck him and everything he stands for. The amount of games that really allow a player to tell their own story are slim to none.
People tell me that Fallout 3 is a game like that. Wrong. Wrong, wrong, wrong, wrong, wrong. Bullshit, I say! Why? Because your character is given reason for leaving the vault. No matter what, no matter who you are, unless you completely detatch yourself from previous events, killing the opening of the game (or unless you mod it on PC, which makes it much more understandable) the character you create in Fallout 3 will forever be reminded of his missing father, whether it be by the concience of the player or the little quest marker in your whatever-that-armpad-computer-was-called (the name escapes me). That in and of itself makes every possible character that could come from that vault a
predetermined character. This doesn't make it any less the player's creation or anything, and I'm not saying the player won't be partially telling his own story of wasteland justice. It's just that games, no matter how free roaming they may seem, will ALWAYS have some linearity to it, whether it be backstory, a built in motive, or the outcome of an event.
And again, this doesn't make the experiences any less worth it. My favorite games are the most linear you can get, and I feel more immersed in them than I ever did with Fallout 3 or Oblivion or any game like it.
But, hey... maybe it's all in my head, and I'm just one insanely immersive gamer that thinks too much on these things. Who knows?
EDIT: I could only imagine the saying "it's not the destination that counts, it's the journey" came up at some point when this article was being written, whether it's in there or not (seriously, I stopped reading it).
For the record: I hate that stupid saying so... fucking... much... what's the point of an exciting journey if the destination isn't nearly as important as what you go through to get there? The resolution should be just a breathtaking as the climax in it's own way. Bah... I'll stop now.