274: Spoiled Rotten

Cuppa Tetleys

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Mar 22, 2010
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Maybe not so much applying to games, but any sort of fictional narrative should definitely not be spoiled by anyone by revealing surprises or plot points out of context of the narrative itself. Some of the best gaming experiences I've had (BIOSHOCK!) would have been diluted severely had I been privy the various surprises and plot twists prior to experiencing them myself. One of the best parts about being absorbed into fiction, is the freedom for the audience to guess completely for themselves where the plot will progress to; they will think about it after they've stopped reading/playing/whatever and they may even think about it randomly out of excitement. The moment when either your speculations have been confirmed or denied; the moment when you recollect all relevant clues and piece them together in your head (sometimes you guess the second before you're told) is one of the most satisfying experiences a narrative can provide. This sense of satisfaction is dulled if the individual subjected to the story has their own liberty to interpret the narrative as they wish; if someone says to you "at the end of the book, someone dies, but I won't spoil it for you by saying who", that puts your mind on a fixed track. Where before you may have considered many possibilities and verified them with your own opinions, now you don't need to experiment and explore; YOU KNOW WHAT'S GOING TO HAPPEN. Even if the plot twist is obvious - there is always an ambiguity in where the story will take you next, that we relish, and plot twists are even more satisfying if you're sure you know what's going to happen and you're completely wrong!!
My point is, you cannot argue that spoilers do not tarnish gaming or any other experiences because there is no-one who would rather hear it from someone else than experience it for themselves.
 

DangNabbit

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May 23, 2010
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The reason I don't look up these plot details is to allow the dramatic structure to do what it was meant to do and surprise me how it was meant to surprise me.
 
Sep 30, 2010
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Spoilers don't destroy a game for me, but they do detract from the experience. Especially in RPGs.

I had KOTOR's twist totally spoiled. My brother was playing it first since the console was in his room, and when he reached that point he decided the most logical choice of action was to go haul me out of bed at 3am to excitedly tell me what happened. Yeah, it was cool, but I then played through the game picking up on every hint and the actual reveal was pretty "Eh" since I was expecting it. Had I not known, I would have reacted to the twist with a lot more emotion and it would have been a hell of a lot more immersive to suddenly have to reevaluate my character's past completely.

On the other hand, there are some games where I really don't care about spoilers. Both of the AC ending-twisty-things were "spoiled" for me, but it didn't change how I played the game or my reaction at all. Not that I ever want to risk it; if someone's talking about a game I want to play but haven't played yet, I usually have a hands-over-the-ears-lalalala reaction, which seems to avoid most spoilers.
 

josemlopes

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Dorkmaster Flek said:
I agree with you 100% on Bioshock. I just recently got around to playing it myself and I knew what was coming, but I appreciated it even more because I got to look at everything in that light. I took note every time Atlas asked me to "kindly" go to the next section, etc.

While I'm on the subject, did anyone else think that the execution of Ryan's death ran completely and utterly contrary to the point they were trying to make about the nature of the player's role in the game experience? I loved the point they were trying to make and how much they set it up, but I hated hated hated the execution of it.
If the game told you right in the beginning that Atlas controlled you with "kindly" do you think that it would be as meaningfull as it was? The suprise made the game awesome, it would be cooler for you if you played the game without knowing what was coming, then getting mind-blowned with the twist. Your reaction would be "OMG, WHAT THE HELL!? AH, AWESOME!!!"
, and now its just "Ah, cool...".

It does make a difference, also, you can only experience the first option ONCE, dont let an idiot take it away. You can experience the other option as long as you want
 

ImprovizoR

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Dec 6, 2009
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I hate spoilers, in every medium. You know it isn't the same to play Mafia and not know the ending and play it and know exactly what to expect. There is no emotional impact. Mafia ending was so shocking to me and I know I wouldn't have liked to know the ending before I experience it for myself because that's exactly what happened with Red Dead Redemption. Some asshole on another forum posted the ending without spoilers. Because of that asshole I didn't care about the ending when I got there. I hope something bad happens to that guy.

Someone spoiled LOST Season 5 finale for a friend of mine. He kicked the shit out of the guy. And I understand why. If someone did that to me I wouldn't be responsible for my actions. That was probably the biggest mind fuck in the entire show.
 

Icehearted

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Jul 14, 2009
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...I knew Aerith was doomed.
Any big detail, and twist of plot, anything of that sort, you'd have to be a complete imbecile to not see how telling someone how things will end up would detract from an experience they've payed to have. An even bigger imbecile would probably just be completely dismissive of having done so.
 

Phokal

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Oct 12, 2009
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The basic argument is: "If you know what is coming, then you can study it as it approaches and appreciate it more."

1) You can also play a game twice. Or three times, as some of my Bioshock obsessed friends have. I enjoyed the shock, as I'm sure I would enjoy studying the build up a second time through the events, immediately after hitting the credits or maybe a couple years latter.

2) The creative writers, artists, designers, and programmers, level designers, and testers have all tried to create this specific experience, designed to be enjoyed with fresh eyes first and then replayed by a smaller subset of the hardcore fans. Why work contrary to the artists vision? Yes, you can appreciate art by reading about it, studying it, and absorbing a massive amount of knowledge from scholars, and finally go see it in person. You can also just walk up and look at it, getting your own opinion first, and then going back to the research material.

Director's Commentary is a great, new addition in games, but I certainly don't want to turn it on right away.

Basically, I agree that something can be appreciated if you understand what is happening going into it. But by having something spoiled, it only removes the option of surprise; it does not remove the ability to go back and have the new experience.

In Bioshock, I appreciated the twist, and realized how it had been built up over time as it was revealed. It just became clear, made sense, and gave me a motivation to finish the quest (game). I felt a connection to the character, and a new motivation for my actions and rebelled against the soulless gameplay mechanic of a guiding arrow and minimap. I imagine this emotional draw rather than gameplay mechanic was working exactly as designed, and would not have occurred if I knew what was coming.
 

pretentiousname01

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Sep 30, 2009
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This has got to be one of the dumbest "featured content" posts I've seen.

Yes spoilers change how I view the content. I no longer view it in the way it was intended. It also ruins replay value.

I despite never owning a ps3 or the game, know the killer in heavy rain. What as a potentially interesting experience. Is dead to me. The magic or mystery of it is gone.

~~~~~
edit:
I will admit that I didn't read your article. Mostly because the idea is preposterous. However now as reading posts, then checking your article. You blatantly do it. Knowing people would get upset? Low class.
 

S_K

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Nov 16, 2007
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Didn't even need to read the article to know it was wrong, the pheonix wright series alone would like to have a word with you =P so many moments in that game were ruined for me because of fanboys who wouldn't stfu not to mention the worst kept secret on the internet aeris dies.

It's the same as spoiling a film and makes me want to punch the douche who ruined it just as much.
 

Thurmer

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Jul 15, 2009
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Yea well knowing the twist kinda ruins/spoils the experience in a game. I mean if its like 'Hey dude, it was bowser who kidnapped the princess and then mario saves her' yea its not going to do anything but when its an integral part of the story ie. "Yo uno vader? hes lukes dad" it kinda ruins it...
 

Frenger

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May 31, 2009
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Disagree completely.

Dragon Age and Massa Effect are great examples. Both were spoiled early on and, atleast to me, were less fun the first day I played them. Bioware are notorius when it comes to spoilers.

Don't know about you, but I think a medium that tries to be more than just a videogame really should take storytelling more seriously than it does now.


My point.

Spoilers suck ass. Stfu.
 

TraderJimmy

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Apr 17, 2010
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Did anyone else notice that this article was simply "Quote from someone who actually has an original/interesting/well-formulated opinion"/Non-committal waffle about tangentially related game?

Like, that's all that happened, throughout the entire thing. I learned nothing from this article that I couldn't have learned from the sources, it read like a BA essay from a student who just stopped caring months ago. A list of links would've been more useful to me. Eh. The conclusion at least was...a little controversial. Not very convincingly argued, though.

I have a suspicion that we'll get a lot of games following Valve's model, easily moddable games with a relatively linear 'main' game. That way, it's best of both worlds - excellent traditional storyline, with predictable learning curve in terms of mechanics, for people who enjoy a professionally crafted narrative, and a near-limitless sandbox/set of story-telling tools for amateurs who think they can do better. Eh? What bias?

Truth is, "telling your own story" is what I do in every day life. It's the filter through which I already see the world. Putting that in a game? It can only detract from the experience. Dwarf Fortress isn't as much fun for me as Dungeon Keeper, even though it's more flexible, because the story develops from your own goals. When my personal life story is already developing from me fulfilling my goals, I don't need to go to a game for the same sense of freedom - it seems like an ersatz sensation.

However, there's a market for the sandbox games, so yeah. I don't object to their presence, as long as people don't start spraying me with spittle in their zeal to convert me to them.
 

elricik

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Nov 1, 2008
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Plinglebob said:
Azuaron said:
I completely disagree with your premise. You say that you gain hours of enriched experience by being spoiled by sacrificing the split second of surprise, but your experience wasn't so much "enriched" as "different." Knowing Vader is Luke's/Leia's father brings a whole new light into all of their interactions, yes. Watching Star Wars again after that discovery is practically a whole new experience. But NOT knowing isn't just about the surprise, it's about the subtle details leading up to the surprise. It's about the limited 3rd-person perspective given to the viewer so they can experience the journey with the protagonists.

I remember reading Into Thin Air (a good book) and being incredibly frustrated when it started with the equivalent of, "But most of us would die before we got off the mountain." Without giving me that information, it would have been a great book. I would have been able to share in the trials getting up Everest, the triumph at finally reaching the summit, and, finally, the despair, horror, and confusion as people died coming down. Instead, the trials seemed irrelevant; reaching the top only meant people would start dying soon; and the despair, horror, and confusion was nonexistent, I'd prepared myself over the past 200 pages. The spoiler had inoculated me against feeling any strong emotion while reading the book.

Further, spoilers ruin Fridge Brilliance [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeBrilliance]. Knowing Luke and Leia are siblings will cause a squick when you watch Empire Strikes Back. NOT knowing will cause a squick after watching Return of the Jedi when you remember that they kissed earlier. Which is the better experience? I prefer Fridge Brilliance.

Finally, as theexhippy said, you can only experience the game/book/movie in one way: knowing the end. By not being spoiled you can have it all: the experience of not knowing, and the suspense/surprise associated with it AND the experience of knowing when you play through again to see all the subtleties that led up to the twist.

Back when Roger Ebert said games weren't art, there was a lot of argument about what, exactly, constituted art, with a strong faction saying art evoked emotion. In my mind, spoilers ruin the emotional experience. In my mind, spoilers are the equivalent of painting a mustache on the actual Mona Lisa, taking a sledgehammer to the Taj Mahal, or burning 80 frames, at random, out of the last copy of A New Hope. In my mind, spoilers destroy art.
Its really useful when someone not only gives my argument for me, but does it far better then I could as well.
This is my argument as well, couldn't have written it better myself.
 

epeefencer

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Sep 14, 2010
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When authors write a story, they purposefully put in twists to surprise their readers. When developers build a game, they do the same to surprise the player. That surprise is part of the experience, and as others have said, playing without that surprise robs you of half what the developers had in store for you.

I'm looking at it from the developer's viewpoint. If I made a game and placed some elements to surprise the gamer, I would want him to be flabbergasted. If he simply goes : "I already knew. Next!", I will be disappointed. It's the same when you give a gift to someone, wanting to surprise him and await the moment when he opens it in eager anticipation to see his eyes sparkle and his smile stretch to his ears. If he already knows what's under the wrap, you are disappointed. Being a developer, I would want people coming back to me saying : "That plot twist was sick! I never expected it!"

I believe that spoilers not only hinder your experience with the game/movie/book, but also cripple the way it was meant to be experienced.
 

omegawyrm

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Nov 23, 2009
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Hmmm, I disagree pretty strongly with most of you guys posting. Interesting...

I think I'm going to start spoiling things for my friends and then watch how they react to them.
 

ProjectTrinity

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Apr 29, 2010
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Every year, I keep seeing articles like these that tell me it'll be EASY to become a paid journalist myself. Unless of course I am not allowed to bring flawless arguments to the table or I have to spit in the faces of gamers with spoilers for the sake of proving a point. I think anyone who is a jerkalurk and annoys others with spoilers (trolling~) are...well...
omegawyrm said:
Hmmm, I disagree pretty strongly with most of you guys posting. Interesting...

I think I'm going to start spoiling things for my friends and then watch how they react to them.
You're not a good person. lol