I think the concept is interesting and potentially entertaining at the same time. Similar things have been done numerous times. MANY games now often have some sort of message they want to get across. Look at Assassin's Creed. You kill a guy and they have a long discussion with you. The Suffering's enemies are all representations of the evil in the world. Silent Hill does similar tactics to represent a person's own demons. Metal Gear Solid seemed more like a lecture than a game sometimes (not saying I didn't like it!). Even games without an overt message is often insinuating one (Wolfenstein 3d told me Nazis were bad ) Every single one seems to have a message.
What religious people seem to do is either hate games, or try to totally subvert them to their goals. Apparently, in order for a game to teach a good religious moral, it has to be boring, overly rigid, or random popup quizzes or something. It'd be cool if they could maybe relax and try making something fun for a change... one of those games that says something without shoving it down your throat.
What religious people seem to do is either hate games, or try to totally subvert them to their goals. Apparently, in order for a game to teach a good religious moral, it has to be boring, overly rigid, or random popup quizzes or something. It'd be cool if they could maybe relax and try making something fun for a change... one of those games that says something without shoving it down your throat.