Maybe it's just me, when I read a post like this I essentially hear "difficult/complex=good game. Easy to understand=bad". Is this more or less on the money?Royas said:Frankly, I never actually wanted my hobby to be accepted by the general public, except in that I wanted them to leave me alone and let me do my thing. I love the fact that designers and publishers are making better money now, what with the larger audience, but I don't love what's happening to the games to make it so. The developers are, naturally, going to cater to the lowest common denominator. I can't dispute that this makes good business sense, but it does lead to mediocre games, games that take no chances and break no new ground. Easy games with minimal challenge, short lengths and lots of pretty sparkly effects to hide the low quality, that's what I'm seeing of late. Mind, there are still occasional bold games being designed, but it's a lot like Hollywood. Most of the product is like eating baby food, bland soft and flavorless, with a rare steak dinner sneaking in now and again. This is not what I wanted for my hobby.
If this is so then I can't say that "hardcore" gamers such as the above have a good grasp of game design. True, complexity and difficulty can make a game more entertaining, but they can just as easily ruin the experience. Dwarf Fortress, for example, has a wonderful amount of depth and re-playability, but it's marred by one of the worst UIs I've ever seen in a game. "Simple" doesn't have to mean "shallow" either: though the game play of the Sims isn't much more than basic micromanagement, the game itself is an excellent vessel for emergent narratives. In the end, "Hardcore" games aren't the shining pinnacles of gaming bliss that some players think they are, and shutting yourself off to a whole legion of games just because they are "too easy" isn't the kind of thing I'd expect from a true fan of video games.