Ugh, really? This is exactly why I never got into MTG Online back in the day. I'm not going to blow $4 on a "virtual" booster pack.Senaro said:I was sold on the idea until I heard that it's exactly as expensive as buying REAL cards...
I agree with you in a way, but since you don't have to pay for the actual game you've got a spare $60 to chuck money into it if you think it's worth it, it's basically a demo, though I'm sure the campaign will end up being worth some cards (though perhaps only basic ones). Personally I despise MMOs because they have you buying the game for $50+ just so you've earned the 'privilege' of paying the $15 monthly subscription, but that's just me going off topic.Senaro said:I was sold on the idea until I heard that it's exactly as expensive as buying REAL cards and you're stuck buying booster packs until you can get the cards you want. I'd much rather pay for a game that lets you earn cards inside the game itself rather than a "free" game that is unplayable unless you start funneling your money into it.
Weren't they all originally spells anyway? Like creature cards were actually "summon this creature" as opposed to the creature itself.Tonimata said:Cards are now called spells? SERIOUSLY?!
I'm pretty sure the original term was "spell card", but you've got the general idea: all the non-land cards represnt spells cast by a planeswalker to produce an effect.MisterShine said:Weren't they all originally spells anyway? Like creature cards were actually "summon this creature" as opposed to the creature itself.Tonimata said:Cards are now called spells? SERIOUSLY?!
OT: I'm following the bandwagon here. Sounds like a great idea, but 4 bucks for 10 cards? Heck no. 2 dollars, maybe.