Grouchy Imp said:
My personal favourite re-imagining of stereotypes in the Elder Scrolls is the case of the Dwemer - Tamriel's 'dwarves' that are in fact a species of subterrainian elf. That was one of the things I loved about Morrowind - the different creatures like Nix Hounds and Kagouti. It was such a shame to see Bethesda go back to Minotaurs and Trolls in Oblivion. Unfortunately, 'generic' sells better than 'creative' because more people recognise (and are therefore more comfortable with) it. Oh well...
I agree with you that Oblivion was something of a backward step in terms of originality, but it was good to see Bethesda experimenting in the Shivering Isles expansion pack, though that was still nothing next to Morrowind. Your point about 'generic' selling better than 'creative' also stands, but Bethesda have gained such a following through Oblivion and Fallout that whatever they release will sell. With TES V Skyrim they have a real chance to create a unique world in the vein of Morrowind that will also be a commercial success.
On the article itself, its always been the way of art to imitate and improve on what's gone before, be it in music, literature, film or games. Tolkien had his sources and those before him had theirs. Originality isn't about creating something brand new, but fusing older elements together with fresh ideas to make a new mixture.
That said, in today's market-driven world art must sell, which has put something of a premium on creativity. Dragon Age is used in the argument as an example of over-reliance on 'classic fantasy', yet this is a game that not only sold well but received extremely good reviews. Sure, the world wasn't the most original, but it was very well implemented and so people loved it. This is no criticism of reviewers or consumers, since its impossible to tell within a week of release whether any artwork is truly 'great'. In my opinion, Dragon Age will be largely forgotten in the future (I'm talking 50-100+ years from now when there has been time for real critical appreciation), whereas games like Planescape: Torment and Morrowind will be remembered, not because they were 'unique', but because they were 'unique enough', whilst also being supremely well crafted.
Random musings over. Did any of the above make sense?