287: Second-Hand Elf

shiajun

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"And besides, what else are writers going to create?". Anything. It doesn't matter. I'll refrain my earlier post in this topic just to make a point. The Longest Journey replaces your archetypical races with a bunch of new ideas that are easy to understand. A good writer creates a world that doesn't need every single detail told. It leaves many gaps that are filled in by the audience's imagination. That's how those ideas get a grip in your psyche, because you also had a part in making them come to life. You make them yours. By now Elves require so little input of your imagination to create, a thing you yourself acknowledge, that to me they feel rather distant and unengaging.

It seems a little on the lazy side to reject a new concept because it doesn't adhere to a previous context. You say we've gotten used to it and there's no way to change that. Rubbish. Smallish antropomorphic creature that digs but also has a love for nature and wisdom of the spirit? In TLJ you have the Banda, a race of prairy-dog like beings that mold the earth by singing to it and have spiritual visits of the ancients by a sort of meditation in a hut and are incredible adorable to boot. It's even suggested later on (in Dreamfall) that they are a very old race and may have even had some great society in ancient times and a huge struggle. The mysterious race with infinite knowledge and living in trees is supplied by another faction called the Dark People but they don't seem at all like elves, more like ghostly incorporeal beings that work a in hive-mind society and are simply documenting the passage of the world. We don't know every detail of these races or most of the ones in that world but it doesn't make that mythology any less compelling or able to create a setting to examine themes other than explanation of the races' details. I believe there's nothing more boring than knowing everything.

Of course, I do concede that it takes a lot of time to make all that world believable and you read and do a lot in TLJ to flesh it all out. I don't mind that. It makes it all the more memorable. I think it's better than booting up the game and knowing 90% of what's in store from the game, and that 10% of tweaks to common archetypes is all that distinguishes it from any other iteration (and that is in no way better than figuring out who made this power armor the marine is wearing and how it works, it's still a marine in a power armor exploding stuff).
 

RelexCryo

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Nice article. But I would rather we make new worlds in addition to keeping the old ones, rather than throwing one away for the other. It sounds like you are saying we should top reading and just play games. We should do both.
 

Azaraxzealot

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yeah but if anyone tried to create new lore, then people wouldnt embrace it because it isnt established
 

maturin

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jez29 said:
With TES V Skyrim they have a real chance to create a unique world in the vein of Morrowind that will also be a commercial success.
How do you figure? Cyrodiil was among the strangest and most original provinces of Tamriel before TES IV raped it with the Gygax stick. Skyrim has always been Vikingland with certain additions.

So unless they're making the strange staid and the staid strange again, I'm not so optimistic.

And the Dunmer are the most vividly and completely realized culture in a videogame, rivaling the best novels of the fantasy genre in the depth of their religion, psyche and aesthetics.
 

jez29

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maturin said:
jez29 said:
With TES V Skyrim they have a real chance to create a unique world in the vein of Morrowind that will also be a commercial success.
How do you figure? Cyrodiil was among the strangest and most original provinces of Tamriel before TES IV raped it with the Gygax stick. Skyrim has always been Vikingland with certain additions.

So unless they're making the strange staid and the staid strange again, I'm not so optimistic.

And the Dunmer are the most vividly and completely realized culture in a videogame, rivaling the best novels of the fantasy genre in the depth of their religion, psyche and aesthetics.
My point wasn't so much about how rich the current lore is for Skyrim, since I really don't know much beyond the Vikingland that you mention, and I didn't know much about Cyrodiil before Oblivion. Given that its the home of the Imperials, the most recognisably 'western human' race in the Elder Scrolls, I almost expected it to be more trad fantasy than Morrowind (on which I agree with you, the Dunmer lands and traditions were so much more interesting than anything in Oblivion).

The point I was making was more a business one. When Morrowind came out, the Elder Scrolls was a big series, sure, but not nearly as big as it is now. With the success of Oblivion and Fallout, Bethesda are one of the biggest devs going right now. Thus, TES 5 Skyrim will sell regardless of its content. Bethesda won't have to make a trad fantasy or boring Viking-esque world just to give your average player (perhaps not a big fantasy fan but rather a big Bethesda fan) a setting they'll be comfortable with. They can be creative and still be sure of sales.
 

F1ak3r

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I really couldn't agree more. This is the main things that turns me off to the (triple-A) RPG genre in general (I've only played Mass Effect, Fallout New Vegas and Oblivion - only one of those is set in the standard fantasy setting).

It's not that I hate fantasy as whole. I read The Hobbit and The Lord of The Rings, and loved the Narnia series as a kid. But I just can't stomach the countless rehashs of the same tired old setting. The genre is called "fantasy" - its contents have the right to be imaginative and outlandish, and yet it consistently fails to hold my interest longer than works of "science fiction" - which, going by the genre name, should really be more uniform.

There's this neat little indie RPG, it's called Dubloon. It's set in a world of pirates, naval officers and one or two vikings, and it's really fun. Also it doesn't have elves. We have so much of human history to be inspired by, and yet we ignore so much of it when it comes to fantasy settings. Where are the games/novels/whatever set in magical 19th century Britain (steampunk is cool, right?), or the magical American revolution, or magical prehistory with cavemen and dinosaurs. Even magical the future would be cool, with roving parties of humans and space aliens casting freeze and electrocute on three-eyed, seven-legged, exoskeletoned abominations from the deep tunnels below the surfaces of one of Jupiter's moons?

And you don't even need to stop with "magical X"! There could be fantasy about people living in universes with screwed-up laws of physics, or any number of other bizarre perversions of the natural world the human mind can come up with.

Even if you don't be that crazy imaginative, there are those influences I talked about earlier. Humankind has been around for a while, and we've done some stuff. There's no limit to the amazing settings that can be invented by combining the cultural motifs of different civilizations at different times. Noir + South American/Mexican folklore = Grim Fandango. Pirates + Traditional RPG magic = Dubloon. Little-known folklore (psychopomps, black dog myths) + Gothic/steampunky architecture/atmosphere + British boarding school = Gunnerkrigg Court.

It's a real shame we don't see more of this in the mainstream. Endlessly copying Tolkein is not only lazy, it's also tragic - by choosing one boring setting, you lose the chance to create something wonderful and new.
 

Bobbity

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I just read this article, and the first thing that came to mind was Eragon. In writing that book, Christopher Paolini went ahead and commercialized fantasy, without even the pretense of bringing something new to the table. From totally and utterly stereotypical tree loving, magical, and woodland elves to the underground dwarves smiths, Eragon has simply ripped its races from the world of middle earth, recycling/plagiarizing everything good in there for its own use. Actually, Eragon is full of plagiary, but that's not what this article is about. Google it sometime.

For those who say, however, that Tolkien did the same thing, they're utterly, totally, completely, mind crushingly wrong. Tolkien spent ten years drawing upon, and reconstructing from the ground up, several centuries worth of myths and legends. He lovingly crafted his own world from almost nothing, and what he did was utterly new and unheard of at the time. Before Tolkien, the closest things to the fantasy genre we have today we quite literally myths. Nowadays, however, people simply draw from his work, rather than creating their own. At the moment, originality in fantasy is sadly lacking.

On the topic of elves in particular, there have been only a few imaginative reincarnations in the last decade or so, two of which might be Dragon Age's oppressed, savages, and Warcraft's power hungry blood elves. Even so, their resemblance to Tolkein's elves is obvious.

The genre is now so inundated with cheap copies and rip-offs that originality in fantasy gaming can be hard to find. Naming a few of the more original titles though, we find: Dragon Age, the Elder Scrolls and, perhaps surprisingly, Warcraft. Dragon Age's approach to fantasy is somewhat political, ascribing each group - even the darkspawn, to an extent - with its own motivations and culture, an approach that is more original than most. The Elder scrolls on the other hand, and in particular, Morrowind, has built up an impressive array of cultures and societies. While many of the races remain untouched, I was genuinely excited to discover the depth of history Bethesda had poured into creating Dunmer of culture and history. Besides which, dwarves and orca are now technically elves. I mean, who saw that one coming? Finally, while Warcraft may subscribe to the current stereotypes of drunken dwarves and, y'know, the whole undead/elemental/demon thing, it's also done several new things, such as to provide (somewhat) honorable orcs, and entirely new things such as shamanistic Tauren, sci-fi(ish) Draenei, power hungry Blood Elves and maniacal goblins. Warcraft has always been presented in a way so as to make it seem fun and new, even when it borrows from older works.

As for originality in literature, I often don't find a simple (albeit sometimes thorough) rehashing of old concepts to be enough. A such, I find myself enjoying things such as Mythargo Wood, The Wheel of Time, The Farseer trilogy, The Chronicles of Thomas Covenant (which is damned original, even if it's written badly. Or the first chronicles are, at least; I never got around to reading the second) and the Earthsea stuff. Except for the occasional dragon in Earthsea, and with the exception of WoT (which is still for the most part original), these works feature very few, if any, of Tolkien's ideas. There are neither elves nor dwarves, and each book manages to cover largely unexplored territory, so far as I know. If you're looking for something different though, then Mythargo Wood is easily the most unique of the lot. I've never read the Game of Thrones, but from the support it gets everywhere I look, it probably deserves a place on the list too. Oh, and there's Harry potter, which, desite my nearly forgetting it, is also genuinely original.

Alternatively, you could go off and read Terry Pratchett who takes each of these ideas and makes fun of them one by one.
Assuming you actually managed to battle your way through that, bravo!

Edit
F1ak3r said:
And you don't even need to stop with "magical X"! There could be fantasy about people living in universes with screwed-up laws of physics, or any number of other bizarre perversions of the natural world the human mind can come up with.
Now we just need a Terry Pratchett game! Seriously.
 

shiajun

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I just of another big known work of fantasy that throws new things at you all the time. The Neverending Story by Michael Ende (and the associated movies). In fact, it emphasizes the point of creating new things as one of the central themes running through.

Sorry, I just remembered it and thought I'd add another example of why Tolkien look-alikes are just soooooooo boring to me.
 

Cheesepower5

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Elves and Dwarves are creations of Norse, Celtic and Germanic Myths. Tolkien only set in stone their modern form, since the originals were only passed down orally, and as such varied a lot.
 

Twinmill5000

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...I like elves. Moreover, I like the spinoffs of the original elves you speak of. I like what Blizzard did with elves in the original Warcraft, and if people really overlook Richard Knaack's depiction of Night Elves as just a pale imitation, they need to do some serious reconsideration.

Simply put, Elves have their own lore in the constant iterations of the better fantasy novels out there, just like humans do. Where elves truly "came from" may be lost, or depicted in so many was it's hard to keep track, but that's no excuse to just brush off the pages and pages of lore each world has for its characters, elves included. Instead of saying that elves are shells of their former selves, lost by plagiarism and bad writing, look at them this way: elves were accepted by humanity, and unlike the other, less fortunate races to just die off in myth-lore, made themselves here to stay in tales of great writers for decades, perhaps even centuries to come. There's alot of bad writers out there, sure, but overall, elves have been refined to be something much better than a one dimensional race.

Maybe, just maybe, several hundreds of years from now, people will look back on our primitive society, and make cheap stories ripping off 20th century lore, elves included, much like people rip off Greek, Norse, and Egyptian lore to date.

Lastly, I'll leave you with this. Mythmaking is stronger than ever. It doesn't just happen over night, or even over the course of a couple decades. Mythmaking takes time, especially if you want a set of myths that will actually stay.
 

Taranaich

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Lord_Kristof said:
(I don't think his mentioning of Conan in this respect is a good idea, because he's more of a 'character concept' than a 'character'. Well, Conan is a character, but the idea of a great barbarian is a concept
How so? The character of Conan in popular culture is as different as the version in the original stories are Elves and Dwarves of pop culture are in Lord of the Rings. It's a perfectly apt comparison.
 

Lord_Kristof

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Taranaich said:
Lord_Kristof said:
(I don't think his mentioning of Conan in this respect is a good idea, because he's more of a 'character concept' than a 'character'. Well, Conan is a character, but the idea of a great barbarian is a concept
How so? The character of Conan in popular culture is as different as the version in the original stories are Elves and Dwarves of pop culture are in Lord of the Rings. It's a perfectly apt comparison.
Well, Conan is a character who, surely, was re-used by many authors under different names. In this light, the comparison is perfectly alright.

However, I think the difference is in scale. While 'racial stereotypes' with regards to Dwarves and Elves cover entire races, mythology, and sometimes even origins (not to mention connecting them in the same way all the time: elves = nature and usually magic, dwarves = earth), 'the barbarian' is a character concept, not a character. You can't really say that somebody copied the character of Conan because he introduced a barbarian to the story. In a way, that would be saying that all mages are Merlin-cutouts and every single doctor in a novel is a stereotypical doctor character.

What I'm saying is that stealing (or reusing)) a concept of a whole race is a thing of a bigger magnitude and it's more obvious than borrowing a character concept, which in itself is something much smaller and at the same time more general, if you catch my drift. Placing the two in the same argument works on the surface, but if you look into it more deeply, it's a somewhat different thing.

Again, minor gripe, the article still mostly echoes my thoughts and kicks ass.
 

DustyDrB

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SulfuricDonut said:
Assuming we leave the elves in Middle Earth, then what? What are new storytellers going to replace them with?

snip the rest
Are we so narrow-minded that we can't even conceive of artistic creation? This isn't a problem in sci-fi, where we have many many races that represent almost as many concepts. Only in fantasy do you hear people say, "Why do we need new races? An elf by another name is still an elf". I've heard that unfounded argument so much. Let the creative people create! Bring in new ideas, or tweak them enough that the old is new again. Fantasy now is just too stagnant.
 

nin_ninja

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Petromir said:
Everyone borrows from somewhere, even Tolkien. That doesnt excuse poor rehashes of existing ideas, but dismissing something because its reused an idea, while holding up a masterpiece that has done just that is foolish.

Theres pleanty of good things that borrow from other places, if its done well it can create some fine works, of which the Lord of The Rings demonstrates well.

Using and imitating are different matters, borrow by all means, but make it your own rather than attempting a homage or a faxcimile, as that will likley fail.

The other thing is to develope your charecters, races and other ideas, even if you don't intend on putting them in. So many IPs are poor because they just cut and copy races, without their own identites.
This. Also why I like the Wheel of Time. No elves, dwarves, or dragons. Just humans, Trollocs and Ogier.
 

SulfuricDonut

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DustyDrB said:
SulfuricDonut said:
Assuming we leave the elves in Middle Earth, then what? What are new storytellers going to replace them with?

snip the rest
Are we so narrow-minded that we can't even conceive of artistic creation? This isn't a problem in sci-fi, where we have many many races that represent almost as many concepts. Only in fantasy do you hear people say, "Why do we need new races? An elf by another name is still an elf". I've heard that unfounded argument so much. Let the creative people create! Bring in new ideas, or tweak them enough that the old is new again. Fantasy now is just too stagnant.
arrgh! Don't snip the rest! That's where the entire argument was. The rhetorical question was an introduction.
My point was that exactly, even if you make them look/sound/act differently, they will still end up as one of the stereotypes already mentioned in forgotten realms. The only way to make them not conform to those stereotypes is to make them more generic and colorless... i.e. human.
Consider Mass Effect for example, as it was one of the most original games in the Sci Fi genre. The asari are blue, have weird tentacle heads, and round ears but they are still the stereotype of elves. Krogan are like orcs, and volus are like gnomes. They look different but still all the same stereotypes, because those stereotypes represent the different extremes of personality and lifestyle, and it is key to include all of these personalities in order to create contrast between races/characters.
 

DustyDrB

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SulfuricDonut said:
DustyDrB said:
SulfuricDonut said:
Assuming we leave the elves in Middle Earth, then what? What are new storytellers going to replace them with?

snip the rest
Are we so narrow-minded that we can't even conceive of artistic creation? This isn't a problem in sci-fi, where we have many many races that represent almost as many concepts. Only in fantasy do you hear people say, "Why do we need new races? An elf by another name is still an elf". I've heard that unfounded argument so much. Let the creative people create! Bring in new ideas, or tweak them enough that the old is new again. Fantasy now is just too stagnant.
arrgh! Don't snip the rest! That's where the entire argument was. The rhetorical question was an introduction.
My point was that exactly, even if you make them look/sound/act differently, they will still end up as one of the stereotypes already mentioned in forgotten realms. The only way to make them not conform to those stereotypes is to make them more generic and colorless... i.e. human.
Consider Mass Effect for example, as it was one of the most original games in the Sci Fi genre. The asari are blue, have weird tentacle heads, and round ears but they are still the stereotype of elves. Krogan are like orcs, and volus are like gnomes. They look different but still all the same stereotypes, because those stereotypes represent the different extremes of personality and lifestyle, and it is key to include all of these personalities in order to create contrast between races/characters.
I can see the Krogans as orcs, but the asari as elves or volus as gnomes unless you're being very general about your definitions. There may be some commonalities, but not enough to say they're just "space elves". Besides, theres also geth, turians, hanar, elcor, drell, and whatever else I'm forgetting.

When you use the same races again and again in the same way, you're eliminating the possibility of the player having a sense of discovery. If things feel as if I already know everything about a race, then what's the point in trying to learn.

Aside from that, it becomes visually dull to see the same races again and again. Fantasy is supposed to have at least some sense of wonder, but it has largely lost that and become full of the "generic fantasy settings" described in the article.
 

EpicFightingTroper

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I totally agree with the above poster.
Fantasy is supposed to make you say "Wow" or "That's amazing/awesome", but using the same elements to create the same fantasy setting changes people's reactions to "Been there, done that"

One setting, however, which defenately succeeds in provoking a sense of wonder(and is therefore a good fantasy setting) is Eiichiro Oda's One Piece(Yes, it's an anime/manga, it doesn't matter). I mean, think about it, have you ever seen a setting quite like it? There are Pirates, Superpowers, Angels, Secret Agents, Giants, Sea Monsters and other such familiar elements of fiction, yet the wondrous thing about the setting is how they put new twists into as well as combine old concepts. For example, pirates and superpowers aren't mutually distinct, the pirates HAVE superpowers, and they get them from eating magical FRUIT rather then, say, lab accidents. Also, the angels aren't living in a heavenly utopia, they're living under the total rule of a madman who can kill with a thought, etc., etc.,

Oh, and don't forget the forget the island of transvestites, yep.
 

Marik Bentusi

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I'm currently in the making of turning and twisting the tropes on major generic fantasy races (elves/orks/dwarves/humans) for a personal setting, to varying degrees. While it's not my top priority, I have a couple of ideas.

If anyone seeks creative exchange on that matter, I'd love a PM!

Just be noted that I tend to explore the "Why?" quite a bit in some cases, so some changes may contain lengthy backstories. I'll generally try to withhold huge paragraphs until you show interest however.