215: Cease Fire: A Look at Virtual Jihadi

scarybug

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Wonderful article Kate, and it sparked a surprisingly (for internet standards) intelligent and calm discussion =)

I hope you write for The Escapist more often!
 

bjj hero

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m_jim said:
Getting back to the game, Bilal is doing his people no favor. American soldiers don't want to kill civilians. They try not to do it. It is very sad that his brother was killed, but putting forth a piece of art that seems to glorify slaughtering American soldiers, who are fighting and dying to protect Iraqi civilians, sends a bad message. It reinforces the stereotype of Middle Easterners as blood-thirsty savages.
I think you missed the point I took from the game. People find there own meaning in art. It's not about trying to see things from an Al Qieda perspective.

You will have played hundreds of FPSs shooting Japs, Germans, miscelaneous Arab people. Probably didn't give it a second thought as they are the bad guys and its just a game. In this game the American troops are still "just the bad guys" and it is only a game but now you feel uncomfortable because you can relate to the model you are shooting at.

Its no longer "just a bad guy", you know its an american serviceman, earning a wage, probably doing what he feels is best, patriotic, has friends, his buddies care about him, wife and child at home etc.

Every German or Japanese soldier you ever shot in COD/MoH/etc. could fit the above description. Its a small minority who will go off to die for no reason, particularly against a better equiped, better trained, more numerous force. You may do it from incorrect information but you won't decide lightly. As it is you (Im not pointing fingers) are desensitised by the number of nazis/Japs/Iraqis you've shot, seen shot in the movies, heard news reports about etc.

At the end of the day its a game, if the controls are tight, the AI is good, the physics works and its "immersive" I'll play. I don't care who my imaginary gun is pointed at. No one dies when I shoot a nazi/alien/puppy/priest/allied serviceman/child in game. Its fantasy.
 

m_jim

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Chipperz said:
Once again, that's my point, take the following two game storyines;

Quest for Saddam - An American's brother is killed in Iraq in a checkpoint bombing. The young US patriot, incensed at the death of a beloved sibling, joins the army and excels himself, being given command of a small unit of troops. Over the course of his first tour in Iraq, they kill hundreds (thousands? depends on the difficulty) of Iraqi troops and eventually confronts and kills Saddam Hussein in his palace.

Hunt for Bush (the version that isn't porn) - An Iraqi's brother is killed in Iraq when a US missile hits a house. The young Iraqi patriot, incensed at the death of his beloved sibling, joins Al Qaeda and excels himself, being given command of a small unit of freedom fighters. Over the course of a few months in Iraq, they kill hundreds/thousands of US troops and eventually confronts and kills President Bush while he's visiting the troops.

The games have virtually the same storyline, probably take place in the same locations... Hell, they're exactly the same game, just with the skins switched. In the games, neither side kills civilians, which is apparently important for the second one when you can mow down hundreds of the things in games like GTA and Saint's Row.

Are you really going to tell me that the second story is offensive?
I would say yes, it is offensive, but I would also say that the first is nothing more than disgustingly crass Gulf War-era propaganda. I find them both detestable, appealing to the lowest common denominator of humanity, but I find the second moreso because it involves the killing of my countrymen, just as I'm sure an Iraqi would think less of the first game.
 

m_jim

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bjj hero said:
You will have played hundreds of FPSs shooting Japs, Germans, miscelaneous Arab people. Probably didn't give it a second thought as they are the bad guys and its just a game. In this game the American troops are still "just the bad guys" and it is only a game but now you feel uncomfortable because you can relate to the model you are shooting at.

Its no longer "just a bad guy", you know its an american serviceman, earning a wage, probably doing what he feels is best, patriotic, has friends, his buddies care about him, wife and child at home etc.

Every German or Japanese soldier you ever shot in COD/MoH/etc. could fit the above description. Its a small minority who will go off to die for no reason, particularly against a better equiped, better trained, more numerous force. You may do it from incorrect information but you won't decide lightly. As it is you (Im not pointing fingers) are desensitised by the number of nazis/Japs/Iraqis you've shot, seen shot in the movies, heard news reports about etc.

At the end of the day its a game, if the controls are tight, the AI is good, the physics works and its "immersive" I'll play. I don't care who my imaginary gun is pointed at. No one dies when I shoot a nazi/alien/puppy/priest/allied serviceman/child in game. Its fantasy.
Maybe I didn't explain my feelings well. I have several Middle Eastern/Muslim friends. They have all told me that after 9/11, they have had to fight an uphill battle against being associated with extremists who wish only to kill Americans. These are fine, upstanding, level-headed people who are probably a good representation of most people from that part of the world. When this game designer, Bilal, came bearing a grudge for the death of his brother and made a game about killing American servicemen, that hurt the perception of Middle Eastern/Muslim people in the eyes of Americans.
As for being desensitized against game violence, I have to say that I put down Killzone after feeling very uncomfortable playing as the ISA. As Wargamer pointed out earlier, they are unquestioningly the aggressors. They invade another planet and proceed to slaughter the local population. At least with Call of Duty games, the argument could be made that you were fighting a war of self-defense and self-preservation against a more unambiguously evil aggressor.
 

bjj hero

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m_jim said:
Maybe I didn't explain my feelings well. I have several Middle Eastern/Muslim friends. They have all told me that after 9/11, they have had to fight an uphill battle against being associated with extremists who wish only to kill Americans. These are fine, upstanding, level-headed people who are probably a good representation of most people from that part of the world. When this game designer, Bilal, came bearing a grudge for the death of his brother and made a game about killing American servicemen, that hurt the perception of Middle Eastern/Muslim people in the eyes of Americans.
As for being desensitized against game violence, I have to say that I put down Killzone after feeling very uncomfortable playing as the ISA. As Wargamer pointed out earlier, they are unquestioningly the aggressors. They invade another planet and proceed to slaughter the local population. At least with Call of Duty games, the argument could be made that you were fighting a war of self-defense and self-preservation against a more unambiguously evil aggressor.
My father is Iranian, I have an Iranian name and a middle eastern complexion. I do understand what its like. I don't think the actions of this one man are going to swing a nation. There are those who have bought into all of the propaganda, media hype and fox news hysteria and do think that everyone of muslim/middle eastern descent is out to slaughter them and their children.

This game won't change their minds, but they were made up already. Others tend to understand that people are individuals and not generic media bad guys. People need to grasp that people are individuals, no matter what faith or nationality and vary wildly. Shooting an Iraqi/Russian/Japanese pointing a gun at you is good and has been done thousands of times. Shooting an American pointing a gun at you is bad and controversial.

I think this game helps highlight that shooting someone dead is taking a life, society just happens to think some lived have more value than others based on nationality:

m_jim said:
I would say yes, it is offensive, but I would also say that the first is nothing more than disgustingly crass Gulf War-era propaganda. I find them both detestable, appealing to the lowest common denominator of humanity, but I find the second moreso because it involves the killing of my countrymen*, just as I'm sure an Iraqi would think less of the first game.

*highlighted for effect*


If people understood that killing and moving the south vietnamese from there ancesteral home into concentration camps wouldn't win hearts and minds maybe less of them would have joined the VC during Vietnam. You don't have to agree with the other side but understanding what motivates them rather than turning it into good vs evil, freedom vs terror, will help towards finding a resolution. Thats really what we all want, to be able to get on with our lives, look after our families and not worry about some douchebag playing with explosives or some soldier kicking our door in.

If my brothers house what hit by a bomb I'd be pissed. I wouldn't be blowing myself up but I wouldn't be welcoming the allies in with open arms either. If making a game helps him to deal with his issues he's dealt with it a lot better than many would. A war on home soil is personal to him, its not shooting faceless Iraqis or Germans, thats what this game tries to show. It humanises the recepticals for your bullets.
 

headshotcatcher

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Another look at the American Government's 'Say whatever you want about other people but if anyone dares question our integrity silence him!'

Same of the Fallujah game..
 

pigeon_of_doom

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Feb 9, 2008
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Fascinating topic, it's a shame that a response like this to a work that radically reverses the usual perspective of games (indeed, most warfare based fiction) seems inevitable. In an increasingly secularised world, we don't seem to have transcending a black and white view of morality, and still seem to need an oppressive force of evil to ally against. Nazism, Communism, terrorism all saw the common populace turned against them. Just look at the demonisation of any alleged Communist sympathisers. I thought this kind of treatment was dying out, but sadly it still seems to have life left in it.

At least free speech won in the end, although the prominent figures involved in stifling the game on the grounds of apparently trumped-up charges is disturbing. Perhaps the reaction to a similar game set further in the past may have provoked less of a response, but I'm sure it would have had less of an impact and little immediate relevance. The interactive element of games like this certainly gives its detractors ammo to argue against it, so perhaps the game was too bold a move for this time before more mainstream, morally subversive games come out (I agree with some other posters than COD has far from realised it's potential in that regard).

Ah well, progress was made, consciences prodded and a bureaucrat and intolerant views of some of the American populace was shown up. The outcome seems to have been good, and hopefully could open the way for mainstream games to explore previously unexplored sides of warfare.
 

Evil Tim

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Wargamer said:
The Good Guys aren't the aggressors, and they don't believe in pre-emptive strikes.
Discarding any connection to Iraq / Afghanistan for a moment: so you believe the good guys should wait until they already have a mouthful of broken teeth before they actually consider doing anything?
 

katiegreen

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Hi everybody, this is Kate. I've been really impressed with everyone's comments on my article, and it brought up some things I learned while researching this article. I've put up some of these thoughts at Pixelsocks.com [http://www.pixelsocks.com/2009/08/19/making-peace-with-a-violent-video-game/]. I hope you enjoy them!
 

Wargamer

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Evil Tim said:
Wargamer said:
The Good Guys aren't the aggressors, and they don't believe in pre-emptive strikes.
Discarding any connection to Iraq / Afghanistan for a moment: so you believe the good guys should wait until they already have a mouthful of broken teeth before they actually consider doing anything?
Well, yes - good guys do not, as a rule, kill people because they MIGHT do something wrong. They have to, you know, do something wrong first.
 

Evil Tim

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Wargamer said:
Well, yes - good guys do not, as a rule, kill people because they MIGHT do something wrong. They have to, you know, do something wrong first.
I'm very glad people with more practical morals than you are in charge of the world. If someone's following them with a knife, good guys don't wait to have their throat cut before they actually consider doing something.

I also find it more than a little amusing that you consider Imperial Japan a worthy choice under this system of morality, since they are famous for launching a massive preemptive strike on an American port in a war over oil, since the Americans had just cut off their supply due to Japan's empire-building in Asia. Hypocritical much?
 

Wargamer

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Evil Tim said:
Wargamer said:
Well, yes - good guys do not, as a rule, kill people because they MIGHT do something wrong. They have to, you know, do something wrong first.
I'm very glad people with more practical morals than you are in charge of the world. If someone's following them with a knife, good guys don't wait to have their throat cut before they actually consider doing something.
Actually, they do.

The British didn't invade Germany because they "might be bad". Hell, they had reason to - Germany was flaunting treaties put in place for the very purpose of stopping her starting World War Two.

However, World War Two arguably started BECAUSE of those punishing limitations, and because people like YOU were in charge of Germany - people who believe the ends justify the means.

They don't. Part of being the good guy is biting the bullet and saying "Yes, we could shoot these bastards NOW, but if we do that we are no better than them. As long as there is a chance for them to see sense, we must give them that chance."

I also find it more than a little amusing that you consider Imperial Japan a worthy choice under this system of morality, since they are famous for launching a massive preemptive strike on an American port in a war over oil, since the Americans had just cut off their supply due to Japan's empire-building in Asia. Hypocritical much?
Hypocritical of the Yanks, who as always were busy playing World Police, and didn't like the idea of anyone else being bigger or better than they were.

Besides, as I have said, a part of my hatred of American factions is their foreign policy, irrespective of who the in-game opposition is. If Battlefield was, say, British vs Japanese or Australians vs Japanese, I wouldn't play as the Japs.
 

jh322

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katiegreen said:
Hi everybody, this is Kate. I've been really impressed with everyone's comments on my article, and it brought up some things I learned while researching this article. I've put up some of these thoughts at Pixelsocks.com [http://www.pixelsocks.com/2009/08/19/making-peace-with-a-violent-video-game/]. I hope you enjoy them!
Thanks for that extra analysis; it was nice to know I wasn't totally off the mark :)

(also, pixelsocks just ate two hours of my evening. damn you.)
 

akmarksman

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Wargamer said:
I think I have become jaded by war... I am certainly spotting a certain trend in my gaming.

RED ALERT 3 - I loved playing the Soviets (who get to conquer all of Europe and then America). I liked playing as the Allies only because A) I was clearly a British officer defending my homeland against a vastly more powerful aggressor, and B) I get to kill the dumbass Yanks who'd rather get themselves and all of Europe wiped out than ask a "Commie" for help.

BATTLEFIELD 1943 - I am not happy if I'm not Japanese. Both sides have the same gear, same vehicles, same everything. Differences are purely cosmetic. I still don't like playing as the Americans.

KILLZONE 2 - The ISA are the bad guys as far as I'm concerned. You can claim the Helghast are nazis led by a Hitler wannabie, or a bunch of evil murderous terrorists, but in Killzone 2 they are DEFENDING THEIR HOMEWORLD against an aggressor who is suspiciously quick to tout the words we've all heard before... words like "Weapons of Mass Destruction". Words like "Evil Dictator [Visari]", words like "we fight for truth and justice." Christ, you might as well have Colonel Templar handing out apple pie.

The point is, Americans are ALWAYS the bad guy in my eyes. Always. Even in Battlefield, where I know full well the motives of both sides, I cannot sympathise with them. I'd rather play as the Nazis than the Americans.

The only reason I can think of is this; it is not because I am somehow 'racist' against the Americans, it's because I am so disgusted at how they behave in reality. I grew up believing our World War Veterans were heroes because they were fighting to PROTECT us. America is not 'Protecting' anything but the oil industry by invading the middle east. Political propaganda, spread through videogames, is very eager to teach us all that America is the shining light of honesty and virtue, and would never, EVER harm anyone unless they absolutely deserved it.

I'd hope everyone reading this is skeptical enough to believe, as I do, that this is a truly rediculous concept. It is only in games such as Resistance 2 - a game where around 80% of America's population is either dead, or has suffered a fate far worse than death, can I finally sympathise enough to one to play as them. I always play the Good Guys. The Good Guys aren't the aggressors, and they don't believe in pre-emptive strikes.
Yep..I mean we had the AUDACITY to help out the british defeat the Germans during WW1 and WW2 that..well there was the "police action" in Korea after that.Then Vietnam. That was fun.

Oh and Americans wanted to help out in Mogadishu..because the Muslims were SO GREAT at distributing food to the hundreds of thousands malnourished and dying right? Of course Pres.Clinton was too busy to notice the Taliban who were mad because..well Americans are just infidels right? We allow our women to dress how they want to..and we have Christians here too...

We only attack AFTER we are provoked. Case in point..the Lend-Lease weapons that the United States supplied to the british during WW2.

France couldn't win in Vietnam..about the only thing you could do to "win" is to nuke it off the face of the planet,but that'll probably harm some fish or a monkey so immediately hot-air Al Gore support is launched and any thoughts about eradicating the "commies" is off the table unless you can use pinpoint conventional weapons.

We went after Saddam(and killed him and his sons) and we have this crazy notion called Democracy and Freedom.. Iran has democracy,but they don't have freedom. You can go anywhere in the USA and say "I don't like Obama"..you can do the same in Iran..walk around saying "I dont like Obama"

Forget the past election with the "there were black men blocking the doors to the voting station"..

Look at Afghanistan. Sure it's a messed up country what with the great work the Muslim religion has done..but they had their 2nd election...and the polling places stayed open another hour despite the fact that armed militants could storm the area and kill everyone and burn the boxes that the votes were placed in.

The ones you refer to as "The Good Guys" are not. America does not impose it's religion on anyone. Blame Christianity/Catholicism/Islam/*your religion of choice here*..It was around LONG before there was a United States of America.
 

RDubayoo

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Holy crap, lots of hate for Americans in this thread. But hey, thanks for painting us all with one broad brush, guys, we appreciate it.

As for the Night of the Bush Capture or whatever, well, I'm not worried about that game, it's probably horrible, and noteworthy only for its controversial subject matter.

Also, Call of Duty 4 *never* endorsed the term "ragheads" or any other slur. You played a guy (well, two guys) who was trying to prevent brutal acts of mass murder. Some dudes would get in your way to stop you from doing that, so you'd shoot them. You didn't do it because of their ethnicity, but because of their cause (which, as you might recall, involved mass murder) and the fact they're trying to kill you anyway. If you didn't "get" that from the game then frankly that says more about you than CoD4. I swear, it's like I played a completely different game from some of you people...
 

bjj hero

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akmarksman said:
Oh and Americans wanted to help out in Mogadishu..because the Muslims were SO GREAT at distributing food to the hundreds of thousands malnourished and dying right? Of course Pres.Clinton was too busy to notice the Taliban who were mad because..well Americans are just infidels right? We allow our women to dress how they want to..and we have Christians here too...
There was no mention of that when you were arming them against the Russians. Didn't care how they treated the women, as long as they didn't go commie. Check Rambo 3 where they're the fucking good guys.

akmarksman said:
We only attack AFTER we are provoked. Case in point..the Lend-Lease weapons that the United States supplied to the british during WW2.
Except with Iraq... You were quite brutal with Cuba as well, the CIA would still be openly making assassination attempts today if they'd been more successful with Fidel. I could go on.

akmarksman said:
We went after Saddam(and killed him and his sons) and we have this crazy notion called Democracy and Freedom.. Iran has democracy,but they don't have freedom. You can go anywhere in the USA and say "I don't like Obama"..you can do the same in Iran..walk around saying "I dont like Obama"
I've said in an earlier post. Iran was moving towards this until the Americans and the Brits arranged for a democratically ellected, popular government to be replaced with a dictatorship who crushed opposition. Why? Because he wanted to nationalise the Iranian oil company and charge a reasonable amount for oil instead of practically giving it to the west.

Can't have that, a fair deal and socialism... obviously something had to be done. He was deposed. A puppet Shar was put in. Eventually the population became pissed off with a puppet, despot, leader and the reaction was the Islamic fundamentalist government we see today. Score one for the good guys...

akmarksman said:
Look at Afghanistan. Sure it's a messed up country what with the great work the Muslim religion has done..but they had their 2nd election...and the polling places stayed open another hour despite the fact that armed militants could storm the area and kill everyone and burn the boxes that the votes were placed in.
All the regulators agree that the election is corrupt rife with intimidation, threats and forgery. Most of the women cant vote as they need to be escorted by a male family member who gave permission and there is a shortage of female poling staff. Half the "politicians" are warlords, selling heroin and guilty of war crimes. Then look at the legislation they are passing: Its ok to starve your wife if she refuses sex. Do you think if the women had any power this would go through without challenge?

Democracy in action. Wonderful.

akmarksman said:
The ones you refer to as "The Good Guys" are not. America does not impose it's religion on anyone. Blame Christianity/Catholicism/Islam/*your religion of choice here*..It was around LONG before there was a United States of America.
Religion, no. But America does have a habit of pushing in and forcing, or trying to force, democracy and capitalism on other countries. Iran, Afghanistan, Iraq; Vietnam was about fighting Communism, ideology vs ideology.

War gamer is jaded in hating the Americans, its what all the cool kids do. I've lived there, I like the people.

Having said that American foreign policy often stinks. Its part of being a super power, the British Empire did some horrifc stuff. I just wish the US had the good sense to read history and learn from it.

All this occupying force stuff needs rethinking, it doesn't seem to work. The local population will resent occupying soldiers. With the best will in the world soldiers use violence to push their agenda and although they support the native government only the most nieve would think that Allied interests aren't placed above the natives. This is before we start talking about civilian deaths. Occupation has to be a fixed, short duration or it will lose support and allow trouble makers to paint themselves and their selfish motives as patriotic.
 

Bureacreative

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I really don't think this is much to worry about. It's a good idea to present the war from an Iraqi citizens point of view, and if anyone actually tries to blow up the president, the going to fail.
 

salbarragan

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Wow. Simply amazing. If anything, I am thankful that this game has forced people to open up and seriously talk about the way we think about the world and what ramifications it has on our perspective. Blurring the line between right and wrong makes us question what we are really doing...