Dead Space 2 Is No Resident Evil 4

awesomeClaw

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Good rant, Yahtzee.

But i must say, i think the fold-up thingy is quite cool. I mean, sure, it isn´t espcially REALISTIC or BELIEVABLE, but it looks damn cool and like you said yourself, we don´t need realism in every game, right?
 

hawk533

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I know exactly what you mean. The bit in Iron Man 2 where the entire Iron Man suit fits into a briefcase just made me say, "Really?" That thing can't possibly stop bullets AND make you super strong AND fold into a tiny briefcase. I think you'd have trouble fitting a suit and a pair of shoes into a briefcase.
 

TwistedEllipses

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The section with the straight jacket did remind me of RE4 in the village at the start.

The sections with Isaac's dead girlfriend showing up or deranged people were the most horrific though giving off a F.E.A.R. vibe("we're going to burn for what we did to you, Isaac", exploding baby, etc)

As for the helmet, would you honestly turn down something that cool, simply because it doesn't obey the laws of science...?
 

Stammer

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Apr 16, 2008
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Wow, I never thought about those foldy-up helmets like that. I'm usually good at noticing subtle stupid things like that but definitely not this time. I always just thought they looked cool. But now it's going to be one of those things like "Once you've seen it you can't un-see it".

I don't care much for horror games in general though, especially not ones like Dead Space 2 that try too hard. If I'm going to ever play a horror game or watch a horror movie, it has to win me over with subtlety and grace. I know it's a weird thing to suggest, but the haunted mansion level in Super Mario 64 was probably the most fun I'd ever had being frightened, just because the environment and atmosphere were well-placed and things were good at startling me.
 

Art Axiv

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Dec 25, 2008
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Its called bad project management... They wanted to be THIS and THIS and THIS and THIS.. oh and THAT and THAT and THAT... I agree in 90% with what Yahtzee says, but then again we need to ask ourselves who they are selling the game to: To us, people who expect a complete package in our game (most of us being "Oldschool" players) or people who are all about graphics and don't care - if its dark and full of gore, its scary (something, what in my mind a Halo fanboy would think).

hawk533 said:
I know exactly what you mean. The bit in Iron Man 2 where the entire Iron Man suit fits into a briefcase just made me say, "Really?" That thing can't possibly stop bullets AND make you super strong AND fold into a tiny briefcase. I think you'd have trouble fitting a suit and a pair of shoes into a briefcase.
He was supposed to be IRON man, but he became Artificial Spiderman... my bro had the same reaction as you did, and all I had to say to him "u jelly?". You know, I think it wasn't supposed to be a serious movie (unlike the comics, which came across quite so) but Dead Space 2, yeah that is really trying hard at being serious.
 

Labcoat Samurai

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Feb 4, 2010
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Two slight points of disagreement.

First, the fact that people argue over the intention or meaning of something doesn't mean that it did a poor job of getting its meaning across. There are whole college courses taught in literary analysis, and not a single one of them consists of a whole group of people trivially going through every work agreeing on what it was trying to say or do.

Second, regarding the helmet thing, it's true that it would offer less protection, but modern engineers wear plastic hardhats on site. How much protection do you really need? And you're not going to misplace it, so that's nice. The fact that it's used in combat is sort of an unhappy turn of events that they probably weren't planning for when they designed the thing.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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'Well, is Dead Space 2 even trying to be a horror?'

It's a fair argument.

From what I saw it said pretty clearly 'I'm a great action shooter with some creepy parts!' The box says it's 'gruesome', not scary.

The tone throughout is action shooter with creepy elements. Yeah, if shifts from time to time, that's true.... but I would have thought Yahtzee would have an appreciation for pacing and dynamics, it would be boring to have the same tone through the whole game.

People argue over the meaning of Citizen Kane. Does that make it a bad film?

Judge it on what it's trying to achieve and doing well - being a great action shooter - not on what a Resi 4 did or what your expectations were.

.
 

gigastar

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Sep 13, 2010
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On the subject of the necromorph crying out in pain or for death,

I'm afraid i have to resort to the canonical explanation for it. After beating the first game you unlock some secret text logs in a new game+. One of theese logs explains that the virus recombines dead flesh and repurposes it to a specific role or for reproduction. Also another log describes how in a recombination process for 'stingers' and 'infectors' how thier heads split open for some reason.

All in all, if the reanimated corpse still has its former self-awareness, too much brain would have been lost or recombined to remember anything or maybe even to be sentient.

And yes i do agree with one thing Yahtzee said (or wrote), the game is just inconsistent in its messages. Gameplay is a sci-fi/gore fans dream and the story just feels like it was just stapled in then revelant cutscenes added afterwards.
 

Something Amyss

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Dec 3, 2008
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I think the helmet thing basically comes down to the "Rule of Cool." I agree it's dumb, but guys like Iron Man have a heart-sized nuclear reactor that can outdo the military's best toys.

A Curious Fellow said:
I can't wait to see how many people missed the sarcasm in the last paragraph *makes popcorn*
It's still serious to me!
 

Arkley

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Mar 12, 2009
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Wait, wait...

You did play Vanquish? Where's the god-damn review? You reviewed Fable 3 and A Shadow's Tale while having a perfectly good Shinji Mikami game you could have reviewed? I'm sure I don't need to remind you that Shinji Mikami is the man behind Resident Evil 4, no less.

Forget all this Dead Space 2 nonsense, we already know you didn't like it and we know why. Go review Vanquish.
 

L34dP1LL

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Mar 6, 2010
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Dr. Salvador and his chainsaw. That was genuine horror. As for DS2 I've only played the demo, and it was entretaining. "te voy a matar!" Vroom, Vrooom, nyeeeeeeeeeeee!!!
 

WanderingFool

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Im not sure that arguing over what Dead Space is suppose to be is a bad thing, considering people argue over the meaning of literature.

As for the helmet... I think the idea of compacting anything is just wierd. My main problem with Iron Man and Vanquish is the armor being several hundred parts that fit together, and it works perfectly. Go back and watch the scene in Iron Man 1, where Tony tries the suits flight abilities for the first time, right before he does it, the suit adjusts itself.

Here is the clip, but the uploader edited himself into it (Im assuming,) but it still shows what im talking about.
Just watch from the start till 1:40.

I hate the idea of all these little parts fitting together, just seems that making a power armor thats two or three (counting the helmet as seperate piece) is more practicle than a suit of armor that reqiures hundreds of small components being assembled by half a dozen robotic arms, and basically cant be removed or equiped in the field. I let it slide for the Space MArines from SC, simply because they only do it once (before meeting a untimely, but predictable, death).
 

manythings

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Nov 7, 2009
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I would've thought being able to climb a ladder backwards while loading two handed weapons would be the more damning fact about Half-life.
 

hermes

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Why those fold-able futuristic helmets exists?

For the same reason a lot of stuff exists. The same reason a sword can cut through a tank, why people are toughest the less armor they wear and why most martial artists prefer to flip from point A to point B instead of just walk from point A to point B: Rule of Cool. http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool

Extra points if the folding/unfolding process makes some sound... Something no material would do when folding.

Really, your suspension of disbelief must be really low if that is considered a reasonable rant about the game.
 

Freechoice

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Dec 6, 2010
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Huh, I was gonna mention the zombies from Half-Life that sounded disturbing when you were close and then he goes and throws in that series in the end.

Touché, herr Yahtzee.
 

Ragsnstitches

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Dec 2, 2009
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Labcoat Samurai said:
Two slight points of disagreement.

First, the fact that people argue over the intention or meaning of something doesn't mean that it did a poor job of getting its meaning across. There are whole college courses taught in literary analysis, and not a single one of them consists of a whole group of people trivially going through every work agreeing on what it was trying to say or do.

Second, regarding the helmet thing, it's true that it would offer less protection, but modern engineers wear plastic hardhats on site. How much protection do you really need? And you're not going to misplace it, so that's nice. The fact that it's used in combat is sort of an unhappy turn of events that they probably weren't planning for when they designed the thing.
Books leave far more to the imagination and consequently create far more varied interpretations. Most films and games don't, they, in far more direct way, project an idea/theme/emotion etc. in order to create a specific response in a viewer.

There may be some interpretation as to the meaning of certain things, but themes/maturity/seriousness would not be one of them, especially in an EA game with heavy reliance on cliché's to develop itself (nothing wrong with clichés mind you, as long as they are done right). The game tries, like its predecessor to be deep and engaging, but as yahtzee said, fails to avoid wanton gore and scares, when it should have focused on the context of said gore and scares.

Personally I don't mind folding helmets... but it doesn't always need to be folding helmets. As far as I can tell, it's just another trend purely for flash. The context (yet again) is rarely considered.