That is a pretty serious problem in most games, even the good ones.gigastar said:And yes i do agree with one thing Yahtzee said (or wrote), the game is just inconsistent in its messages. Gameplay is a sci-fi/gore fans dream and the story just feels like it was just stapled in then revelant cutscenes added afterwards.
Some of the examples I can think of include Niko Bellic (troublesome, angsty past vs running over hookers and shooting cars with a bazooka), Chuck Greene (concerned parent of his motherless daughter vs riding on a tricycle over zombies wearing a bra) or even Bioshock's Jack (all the deep, intellectual conflicts can be solved with a hand that shoots bees and a wrench to the face)
I believe the main problem is that designers have a hard time marring a relatable character (which most confuse with troubled and angsty) with a badass force of nature most designers want to evoke. One of the best characters in that sense was Kratos in God of War 1, until the new directors make him extra angsty and extra badass at the same time for no good reason.