PAX East 2011: Kingdoms of Amalur Plays Like God of Warcraft

Tom Goldman

Crying on the inside.
Aug 17, 2009
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PAX East 2011: Kingdoms of Amalur Plays Like God of Warcraft



Next, 38 brought out a mage wielding a frost staff, showing how each weapon will perform very differently. This one shot out a "whoosh" of frost, which the mage combined with an ice rain attack and an electricity blast that immobilized foes. Instead of rolling like the warrior, the mage can teleport, giving players new strategies as a teleport can move through an enemy while a roll can't. The mage's second weapon was a set of two incredibly sweet chakram (circular, bladed throwing weapons). Seeing him use magic in tandem with the chakram, which left red trails as they sliced through enemies, was really cool. For the mage's final trick, he stood above a group of enemies and cast a meteor spell, annihilating all of them. Mages do pretty well for themselves in Amalur.

Despite 38 showing us both melee-focused and magic-focused characters, players will not choose a class at the beginning of the game. Amalur has a "Destiny" system which allows players to be whatever they want, and never "screw" themselves. As players put points into the skill trees of might, finesse, and sorcery, they'll unlock Destiny cards, which are basically Amalur's classes. They're designed to boost the weaknesses of hybrid characters and emphasize their strengths. They'll also work just fine if you want to be a fire mage or a heavily armored knight. It appears similar to the "job" system found in the Final Fantasy series.

Another exciting aspect was how enemy creatures cooperate with each other. While fighting a tough snake-type boss, fish-men that hatched from her eggs held up their tridents as the snake-type charged a lightning attack on their weapons. Further, Amalur features a day/night system with NPCs that go about their daily tasks, a weapon upgrade system called Sagecrafting, destructive finishing moves that 38 let us see but kept mum about, and what 38 hopes will be the best doors out of any game ever. That last part is not a joke.

I get the impression that 38 Studios is trying to take the best parts of the best games, from all over the spectrum, and combine them into one title with a focus on an easy-to-use interface. Schilling nervously joked that he had a lot invested in Amalur, and that's a big risk, but it seems to be paying off. Amalur is without a doubt a game that RPG fans should keep both eyes on.


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Hungry Donner

Henchman
Mar 19, 2009
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I really don't like Salvatore but I like the 'no destiny' bit as opposed to being yet another hero with an epic destiny to save the world. Still I figured even Salvatore would be above the amnesia trope.
 

Cvamped

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Mar 2, 2011
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I really cannot wait for this game. Been waiting to see what comes out of 38 Studios for ages.
 

littlewisp

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Mar 25, 2010
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This seems like one of those games that I want to try but never do. Maybe it will make a big enough splash that I'll get browbeaten into trying. >>
 

Ghengis John

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Dec 16, 2007
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I can't believe Curt Schilling is working on this. Then I looked up on wikipedia if he ever had a public stance or anything related to gaming and wow:

Schilling formed a deep-rooted interest in the board wargame Advanced Squad Leader.

ASL has become his constant companion on road trips, and every National League city is now his playground for baseball at night and ASL in the day. (All of which has become a bonanza for ASL players of his acquaintance, who are sometimes Curt's guests at stadiums around the country.)[56]

Schilling's disappointment at not being able to attend the ASL Oktoberfest (an annual game convention) led him to create his own, The ASL Open, which debuted the weekend of January 15, 1993, in Houston, Texas. The Open was financed out of his own pocket. Schilling also started his own amateur publication entitled Fire for Effect, a bi-monthly featuring "some of the ASL hobby's best writers".[56]
And it goes on. OMG, he is hardcore, that's great. And what's more this looks like it's going to be a great game from the sounds of the preview. I guess I'll be keeping my eye on this one, now is it single-player? I'm hoping it's single player but if that was mentioned anywhere I missed it.
 

gehrig38

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Mar 30, 2010
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I couldn't be prouder of this team. The proof will always be in the pudding and we get that, so talk is cheap until you have something in your hands, but they're doing something pretty cool and special and thanks to all the gamers out there that showed up today for the demo!
 

ThreeKneeNick

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Aug 4, 2009
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Ive been looking forward to whatever this team puts out since the moment i saw Copernicus (their MMO project) concept art years ago. I got a feeling about it, i dunno. I hope its not a disappointment, but so far all info coming out has just been getting better and better.
 

Postema

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Mar 11, 2010
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I'm actually looking forward to the environments, since I enjoy some good scenery porn.
 

penguindude42

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Nov 14, 2010
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Dr. wonderful said:
Hell, I like the point that the Character dies at the start.
That is, without a doubt, my absolute favourite way to begin the story, in, like, anything.

Smooches,
-TOM
 

Jymm

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Sep 18, 2010
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gehrig38 said:
I couldn't be prouder of this team. The proof will always be in the pudding and we get that, so talk is cheap until you have something in your hands, but they're doing something pretty cool and special and thanks to all the gamers out there that showed up today for the demo!

Thank you, Mr.Schilling (I presume) you and your team look like you'll have a winner here.
 

New Troll

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Mar 26, 2009
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It's funny how I almost never see anything about this game, yet every time I do I fall in love all over again. With so many great names involved, it's easy to sweep something gimmicky up and have the artists sell the product, but with every new little thing I hear, this game is going to be the real deal. Awesome extreme.
 

Tom Goldman

Crying on the inside.
Aug 17, 2009
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gehrig38 said:
I couldn't be prouder of this team. The proof will always be in the pudding and we get that, so talk is cheap until you have something in your hands, but they're doing something pretty cool and special and thanks to all the gamers out there that showed up today for the demo!
Thanks for the t-shirt (yes, I won one)!
 

Alar

The Stormbringer
Dec 1, 2009
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Ghengis John said:
I can't believe Curt Schilling is working on this. Then I looked up on wikipedia if he ever had a public stance or anything related to gaming and wow:

Schilling formed a deep-rooted interest in the board wargame Advanced Squad Leader.

ASL has become his constant companion on road trips, and every National League city is now his playground for baseball at night and ASL in the day. (All of which has become a bonanza for ASL players of his acquaintance, who are sometimes Curt's guests at stadiums around the country.)[56]

Schilling's disappointment at not being able to attend the ASL Oktoberfest (an annual game convention) led him to create his own, The ASL Open, which debuted the weekend of January 15, 1993, in Houston, Texas. The Open was financed out of his own pocket. Schilling also started his own amateur publication entitled Fire for Effect, a bi-monthly featuring "some of the ASL hobby's best writers".[56]
And it goes on. OMG, he is hardcore, that's great. And what's more this looks like it's going to be a great game from the sounds of the preview. I guess I'll be keeping my eye on this one, now is it single-player? I'm hoping it's single player but if that was mentioned anywhere I missed it.
I was curious about that too. I'm always in the mood for more single-player RPGs, but I would probably give this a shot even if it was an MMO.
 

Aeshi

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Dec 22, 2009
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Doesn't seem like anything special to me.

Just seems like WoW with a slightly different combat system.
 

FutureHousedad

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Oct 15, 2009
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While i was never a fan of Curt Schilling the pitcher, I am now a big fan of Curt Schilling the game producer. excited to see how this turns out.