PAX East 2011: Kingdoms of Amalur Plays Like God of Warcraft

Ghengis John

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Alar said:
I was curious about that too. I'm always in the mood for more single-player RPGs, but I would probably give this a shot even if it was an MMO.
I looked it up on the web and it's apparently a single player game, which is great, points for that. The article should really tell us that.

gehrig38 said:
I couldn't be prouder of this team. The proof will always be in the pudding and we get that, so talk is cheap until you have something in your hands, but they're doing something pretty cool and special and thanks to all the gamers out there that showed up today for the demo!
Thanks for stopping by man, and nice work. So far, so good.
 

TheKruzdawg

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Apr 28, 2010
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I was so excited reading about this game (plus the fact that the studio was founded by a baseball playing gamer). But then I looked closer and found out it's only for PC. And that makes me sad, as I don't have access to a PC to be able to play it. :(

Maybe this will be something that I could experience on Let's Play someday if I never get a chance to play.
 

LandoCristo

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Apr 2, 2010
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Alright, this was the first I've seen of this game, so I'm uncertain exactly what it is (Single-player RPG, MMORPG, Single-player with cop-op RPG), so I'm not sure if I want it or not. If it's not an MMO, I'm going to be keeping a very close eye on it in the future.
 

gehrig38

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Mar 30, 2010
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Reckoning is the single player RPG set in the universe/world that is Amalur. That same world, 2000 years later, will provide the setting for Copernicus, the MMO.
 

Yokai

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It looks impressive. I'm interested, but I wish they'd do more with the Rise of Legends IP I assume they still own.
 

Erana

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Tom Goldman said:
Now, you're the only one in Amalur without a destiny, and have the ability to shape your own rather than face the one given to you. This basic concept ties into how players choose their class, but more on that later.
So... What happens to everyone else in the world? If I weren't the main character, would I be handed, say, a destiny card designating me as a florist and be doomed to a future of fragrant, seasonal monotony?
 

Tom Goldman

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Aug 17, 2009
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Erana said:
Tom Goldman said:
Now, you're the only one in Amalur without a destiny, and have the ability to shape your own rather than face the one given to you. This basic concept ties into how players choose their class, but more on that later.
So... What happens to everyone else in the world? If I weren't the main character, would I be handed, say, a destiny card designating me as a florist and be doomed to a future of fragrant, seasonal monotony?
Yeah, probably.
 

arkand

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Mar 18, 2011
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I was really looking forward to the game until I read this

It's similar to Diablo, with randomization creating over 2 million different kinds of items, in addition to over 1,000 uniques and armor sets.

I hate these types of loot systems. They take the risk/reward out of the game. It become to me a fluff piece in which the story losses it meaning. What is the point of exploring and leveling if I can kill a random mob in world that will drop the uber sword of Godslaying. I wish companies would get away from this and go back to the old school loot table where specific mobs dropped specific items and you got a feeling of accomplishment from defeating the big bad bosses along the way. I am disappointed that Curt Schilling being a long time gamer would ever put his name on a system that takes away the risk/reward from the game. It is very difficult for me to take a game that calls itself a hardcore rpg with this type of system. They could have 40 million randomly generated weapons and armor and it still does not make up for the fact it takes away from the gaming experience. There is no reason to explore, to challenge yourself and your character to get better because right around the corner a level scaling rat will drop the best item in the game.
 

znix

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Apr 9, 2009
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Uhm there are over 1000 uniques and armor sets. Sounds like enough reason to beat down on some bad guys as anything.

Kingdoms of Amalur:Reckoning has been on my radar ever since I heard the title music and the project was known as Mercury. It looks awesome and the footage from the latest game convention makes that impression even more so.

Only thing I wished for was to see more of the open world environment, but all in good time. I have faith this game will be good. I'm sure Curt will only release a product he himself would be proud to play.

Hope to see more of it soon! :D
 

RealRPGsPlease

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Apr 13, 2011
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Really looking forward to this game. Dragon Age 2 has strayed so far from what I want from a RPG (but Origins was incredible!) that I'm looking for other options.