This is a falasity. Manuals have died because companies don't want to invest money in manuals, a game without an Ultima/Wizardry style manuals cost around 2-3$ less to the developer. Not to mention that an engaging tutorial is way better than any manual.bjj hero said:The push for more sales really has made games easier and less complicated. It is the same reason instruction manuals have died a death. People don't want to have to read and learn in order to play so it has to get more simple.
Hard and Very Hard difficulty do nothing but crank up the numbers of health/ammo your opponents have, which doesn't really help since enemies fallow the same pattern. As long as you know what the A.I. is doing, and it doesn't take long to figure it out, you're in the safe. Challenge can come from more things than enemies.draythefingerless said:I has an idea. Devs invented Hard difficulty level. They invented Very Hard difficulty level. use it.
Its most apparent(for me at least) with the items you give your companions. In the first, you had to guess who would like what. Or you would know what they liked, if you took the time to talk about them. You basically had to know stuff. Now its just "THIS ITEM IS FOR THIS COMPANION. GO THERE AND GIVE IT TO HIM/HER."FieryTrainwreck said:Playing through DA2, I really am struck dumb by how much they hold your hand these days. They honestly don't let you figure out ANYTHING for yourself anymore, which is a shame.
This does work in some cases. But some games can be annoyingly hard if you crank it too far.draythefingerless said:I has an idea. Devs invented Hard difficulty level. They invented Very Hard difficulty level. use it.
He has a point. PC games haven't been mechanicly challenging...ever...Wizardry, Might and Magic and Ultima are hard if you don't know what to do, but as long as you figure it out you are fine.poiumty said:What? That doesn't make sense. The casual crowd isn't mostly PC based, and there is no PC based casual crowd that gets the blame for games becoming easier. What are you on about.Eventually they will lay the blame at the feet of the (mostly PC based) casual crowd and their sense of entitlement.
That extra credits episode about tutorials is right though; people DON'T want to read about a game, they bought it to play it. When it's done right the instruction manual is unnecessary.bjj hero said:The push for more sales really has made games easier and less complicated. It is the same reason instruction manuals have died a death. People don't want to have to read and learn in order to play so it has to get more simple.
RTFM used to be a staple reply online. I can't remember the last time I saw it though.
Where do you see the casual crowd coming from then if not the PC?poiumty said:What? That doesn't make sense. The casual crowd isn't mostly PC based, and there is no PC based casual crowd that gets the blame for games becoming easier. What are you on about.Eventually they will lay the blame at the feet of the (mostly PC based) casual crowd and their sense of entitlement.