Content like this is why I come back here every week.
[I don't think there's such a thing as "demanding too much" from video games. Of course different people want different things from the media they consume. That's why some people watch Jerry Bruckheimer movies, and some watch Darren Aronofsky movies. It's why some read Douglas Adams, others read Jane Austen, and still others don't read fiction at all. It's why some people listen to Eminem, and others listen to Mozart and still other listen to Tool. Everyone is looking for something different. I think most people consume a variety of genres and artists because even the same person can want different things at different times.
I'm pretty sure there are various examples that show how games can be something more than just "fun." The examples given in the article are pertinent, and everyone has an example of a time that a game solicited an unexpected emotional or intellectual response.
To your other point, the creator's intent is important inasmuch as they convey that intent effectively to the audience. If they're ham-fisted in their attempts to convey emotion, then the emotional response from the audience will reflect that. If they craft something with cleverness and care, they'll likely receive the reaction they were looking for, and I believe the audience will get more from consuming it in turn.
The problem that I was trying to point out was more that we expect video games to be something they are not. Games are not books, they are not movies, if we want them to be the art that people claim they are, then we have to think more broadly about what they can be, rather than getting caught up in things we obsess over with other media. For me, the whole purpose of games is my intent, not what the author wants, and that is the joy creating my own experience and not having to live out someone else's moral lesson.
It wasn't a question of not understanding what the author was trying to say, but rather disagreeing with his point.
Perhaps when I said "demanding too much" I mispoke, what I was trying to say is that we are layering expectations of videogames that might not actually apply to the media itself. We are limiting its possibilities by comparing games to other mediums and then expecting that games conform. I genuinely don't care about authorial intent, the joy of a game is that I can tell the writer to stick it and draw my own experience. If the author and I agree on one thing, it is that Games can be so much more than they are - an infinitely personal experience that is still relatable to others. I don't agree that the creator's intent is important, nor should it be. Take visual art - the only person to whom the creator's intent is important is often the creator - not agreeing with Rothko about whether his pieces elicit anxiety in me does not make his point more or less valid, just important to him. Thom Yorke of Radiohead is famously anxious about people reading into the intent of his songs.
I guess in the end, I am worried about the layering of expectations upon videogames strangling their possibility as a medium and this article, excellent and thoughtful as it was, continues this potentially distructive process. We might end up with just another interactive book, and I think videogames deserve better.
Ack...got a little ranty there- sorry!