FFS, would the entire industry please stop using the Hero's Journey as if it is some sort of literary ideal? The Hero's Journey is limited, linear, archaic, and inflexible. Seriously, if we sat down and came up with adjectives that we would never want to apply to a game story it would be hard to beat those four.
The Hero's Journey, let's say it all together, was an exploration of Jungian psychology and the monomyth, and in particular a fascinating study of the similarities between certain archetypal tales from different cultures across the world. Taking it as some sort of ideal blueprint for a game narrative is not just wildly off-base; it's a lazy attempt to find convenient cut-and-paste shortcuts instead of doing the hard work of crafting a good story.
The Hero's Journey is great anthropology. Let's leave it there.
The Hero's Journey, let's say it all together, was an exploration of Jungian psychology and the monomyth, and in particular a fascinating study of the similarities between certain archetypal tales from different cultures across the world. Taking it as some sort of ideal blueprint for a game narrative is not just wildly off-base; it's a lazy attempt to find convenient cut-and-paste shortcuts instead of doing the hard work of crafting a good story.
The Hero's Journey is great anthropology. Let's leave it there.