I agree with you up to the point of peer review--that's all well and good, and could work pretty well, as long as there is unbiased review as well--it randomly picks someone from the review board (whom you don't know), and gives you a rating and a review from there, if not a quick chop from the cutting axe for trying to post an overly sexually-themed level in the 'E' category. Each review board is accompanied by one moderator, just to ensure fairness. After two or three of these random and anonymous reviews by the peer review or moderator groups, the rating is affirmed, and put into it's appropriate category.Sara Grimes said:So clever. What would you think if the system also enabled users to actively submit their content for some sort of peer-reviewed or moderator rating? For instance, if you think your game level should be rated E, you could flag it so that it gets some special (or more immediate) attention - perhaps through some kind of volunteer (or nominated, if the community is large enough) parent-gamer group. Parents could then set up child accounts that can only access content confirmed as appropriate.BehattedWanderer said:That actually doesn't sound like a bad Idea. If they were to display a prominent warning about 'User made un/moderated content', specifically stating that 'users of varying ages can createj online content, which may result in inappropriate content being generated and played before it attracts moderator attention', then it would go a long way towards helping to assess the interactions that they cannot (but probably can hazard a guess) predict.
Or something along those lines.
The part I have a bit of issue with, however, is the latter part--specifically the child accounts. Parental settings are fine and dandy, and work on occasion. But the issue with that is that children are devilish when the want to be, and most can figure out how to either get around the parental controls, or flat out just change the parental control settings so that they have their own access. What's more, for every child account that is created and ahered to, dozens more won't even be created, leaving unfiltered settings for the child to browse. Most parents (I'm talking about those not that familiar with online play, mostly the older parents) wouldn't know to filter the content online, not expecting there to be such content so readily available within the game. It's for that reason I propose the ads--just to draw attention that their children might be accessing this kind of content without their knowledge. It's that age old idiom of "knowing is half the battle"--most aren't even aware there's an issue of unrated and unfiltered content.
Which is, coincidentally, where the problem with the growing obsolescence lies--some things are too complicated, and require too much attention. Between knowing your audience and addressing the issue, something gets lost or mistranslated, and it's part of the reason we've ended up with the situation we have now.RedBaron19 said:Good KISS (Keep it simple, stupid) solution. Any more complicated a type of solution is just going to make everyone miserable and confused in the long run.