LucasArts Creative Director Slams "Viking" Dev Culture

Earnest Cavalli

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LucasArts Creative Director Slams "Viking" Dev Culture



The gaming industry needs more female developers, and fewer fart jokes, according to LucasArts creative director Clint Hocking.

"Minus the literal rape and killing, of course, modern game development has a number of things in common with the Viking expansion. Specifically, game development studios and their teams are largely staffed in the same way that Viking longships were crewed. Consequently, the culture is overflowing with beer and pent-up aggression, and a very significant portion of our overall cultural output is fart jokes," Hocking writes in a recent Edge opinion piece.

Though that method of games development has worked so far, Hocking feels the industry could do far better by diversifying its workforce. Specifically, adding more women to the mix, and drawing on the particular cultural values of their gender.

"... we need more female game developers in order to ensure that the development culture in game studios becomes more reflective of our culture at large," Hocking writes.

From there Hocking offers steps the games biz needs to take to properly court female developers. Steps that are, most crucially, both logical, and backed both by moral impetus and the sort of potential monetary gain that might actually sway shareholders and the bean counter types to grok the idea of gender equality in games development.

"This isn't something we should do because it's the right thing to do morally -- try selling that idea to the board -- it's something we should do because it moves us closer to the goal of speaking to a broader audience. It increases our reach and profitability -- and, subsequently, our sustainability," he adds.

Speaking as a Caucasian male, gender equality in the workplace -- specifically the workplace of this industry -- is the sort of ethical quagmire that I've instinctually learned to flee from, but I have to hand it to Hocking; he's right.

Who knows what women want to see in games better than other women? Last I checked money kept in a Dolce & Gabbana purse is just as valid as the Andrew Jackson in my leather wallet, so why are gaming firms implicitly trying to appeal purely to those of us who don't have to sit down to pee?

Plus, more women in the games industry would severely improve the conferences we have to attend. No offense to my male colleagues, but a half decade of seeing you people at events has collectively put me off homosexuality forever.

Source: EDGE [http://www.next-gen.biz/opinion/viking-development]

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Cousin_IT

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Alas, the only thing more women in videogame development would definitely result in is polls on forums about who is the hottest dev in the business. Wouldn't put it past some actual websites/publications to do them too, since beer swilling passive aggressive men dominate both those arenas too.
 

LiquidGrape

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Clint Hocking is a gem of a man, and a fantastic game designer. I still hold Far Cry 2 as the most politically profound game I've had the pleasure to play.

But I believe this write-up is misconstruing Hocking's intention somewhat, specifically on the point of his motivation as to why this is a necessary change.

Clint Hocking said:
Some people are sure to interpret this as me saying that we need more female game developers so they can make more games for a giant, untapped market of female gamers that's waiting to be served. This is not at all what I mean. What I mean is that we need more female game developers in order to ensure that the development culture in game studios becomes more reflective of our culture at large. It's this overall culture that's the giant untapped market we need to serve: a rich and diverse mass market that's comprised of men and women, appreciating and consuming art and entertainment together.
 

Booze Zombie

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I haven't actually encountered that many "fart jokes" in my life of gaming and 40% of gamers are apparently female, so it shouldn't be hard to get women interested in making games. But then, does their gender really give them some unspoken of edge or quality?
I don't know if I buy that.
 
Dec 15, 2009
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How about focusing on talent not "morals", if they have talent hire them. Wouldn't that work too, then you're not bringing something as intangible as morals into play and I'm absolutly sure that many women would be talented and a boon to the industy.
 

Wrath 228

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I don't think having more women for the sake of having more women in game development is a good idea. I think they should simply hire who they believe is the best qualified for the job. If this leads to more qualified and skilled females stepping up to the plate and working in the industry, then that would be an excellent secondary result, the primary being more skilled game developers.
 

Racecarlock

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I think women don't really want to be treated equally. They want to be treated specially. Like they are princesses. Not all women by any means, but I'm talking about the kind of woman that sues a guy because he said she is beautiful. If you want to be paid as much as men do, fine. If you want higher pay, that's not equal. If you want more games aimed at you instead of at men instead of an equal amount being aimed at men, that's not equal. There are plenty of games out there that don't have a ton of female fan service that are perfectly fine.
 

Soviet Heavy

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How about instead of focusing on making the industry more feminine, we just hire the people who do the job best? Male or female.
 

Paragon Fury

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I believe this Gutters Comic describes the situation in the entertainment industry best:

 

Woodsey

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Racecarlock said:
I think women don't really want to be treated equally. They want to be treated specially. Like they are princesses. Not all women by any means, but I'm talking about the kind of woman that sues a guy because he said she is beautiful.
Someone's had a bad personal experience.

OT: People should be hired on talent, but considering some of the stories I've heard about the misogyny that goes on in dev studios, even from senior management, that's never going to happen unless you force someone's hand somewhat.
 

Racecarlock

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Woodsey said:
Racecarlock said:
I think women don't really want to be treated equally. They want to be treated specially. Like they are princesses. Not all women by any means, but I'm talking about the kind of woman that sues a guy because he said she is beautiful.
Someone's had a bad personal experience.
Well, actually it's because I've seen too many office comedies but good guess.
 

geizr

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There have been many posts and articles about the problems of the game industry. However, they all seem to sum up to "grow the f--k up, for crying out loud!". Basically, the game industry has a lot of things wrong with it, things that were wrong in other industries more than 50 years ago. However, the game industry seems recalcitrant to learn from history and does not seem to want to push past its Peter-Pan existence in terms of the nature of games. Sure the graphics have gotten better, but that seems to be the bulk of advancement. The industry, as a whole, just doesn't seem to want to actually evolve, not only in terms of the nature and quality of the games produced but also in terms of how games are produced, marketed, sold, and how talent is cultivated and retained within the industry. There are just so many issues, it seems, that just should not be issues anymore.

It is no longer excusable to claim this is a young industry and it needs time to develop. It has had 30-40 years, at present(yes, the video game industry is really that old) to make these advances and adjustments. There are numerous examples in the development of other past industries and practices from which to learn and accelerate the growth and development of the games industry. There is a large body of documented knowledge of best practices and additional ideas of new experimental directions to improve the industry that can be used to advance the industry forward. This wealth of history and knowledge mean the "young industry" excuse is just no longer applicable nor acceptable for the game industry. The continued refusal of the industry to evolve in other aspects besides better graphics is just plain stubbornness and an unhealthy clinging to the past.

Maybe what the industry needs is to take time away from crunch-time/death-march grinding out another mediocre, me-too AAA title and switch to some lighter fair so it has the resources to devote to making some internal progress, other than better graphics engines. I know that sounds like a total slap in the face to all the game developers out there who work their asses off, but that's just it. Sometimes you can be working too hard, and you just grind yourself into a rut. It's well documented how over-work can destroy creativity and stunt the evolution of a business.

There was also a psychologist who published the idea that sometimes shooting for the big pay-offs is more likely to lead to high stress and failed effort, and AAA titles certainly present the prospect of a big pay-off. Yet, they are also very hit-or-miss in their chances for success compared to the cost. However, the entire industry(as well as the community) is singularly focus on exactly that, creating the next big blockbuster AAA title. This singular focus creates a lot of stress and unnecessary hardship in the game production process, which leads to a reduction of talent and a breakdown of the work-force. Maybe, this is just the wrong approach.

Okay, I'm rambling. I'll stop now.
 

TorturedAvatar

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Booze Zombie said:
I haven't actually encountered that many "fart jokes" in my life of gaming and 40% of gamers are apparently female, so it shouldn't be hard to get women interested in making games.
You tend to see quite a bit of misogynist and generally antisocial behavior at some game development houses. I've seen a incredibly detailed vagina drawn on a whiteboard and left up for weeks at one, at another I've seen people who needed to be told to bathe more or else they'd be fired, and at a third, I've heard of (but not seen, thank goodness!) someone taking a crap on the floor of the men's bathroom. Not everyone in game development is like this, and it really does vary from company to company, but you don't see it at all in most other industries.

Plus, if you want puerile game subject matter, think of Duke Nukem Forever as an example, or the hidden brothel in Temple of Elemental Evil, or Lara Croft's breasts. I'm sure you can come up with others - I'm just thinking off the top of my head. Combine it with the tendency to make females in video games victims, caricatures, or "men with breasts" rather than deep characters, and you have a bit of an ugly picture.
 

TorturedAvatar

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geizr said:
Maybe what the industry needs is to take time away from crunch-time/death-march grinding out another mediocre, me-too AAA title and switch to some lighter fair so it has the resources to devote to making some internal progress, other than better graphics engines. I know that sounds like a total slap in the face to all the game developers out there who work their asses off, but that's just it. Sometimes you can be working too hard, and you just grind yourself into a rut. It's well documented how over-work can destroy creativity and stunt the evolution of a business.
That's a good idea. Would you like to pay my salary while we do that?

The death march happens because people want the games, and they want them fast so as not to let technology slip past. Plus, in the initial contracts between developer and publisher, there's hard milestones that are put on paper, and developers are usually notorious for making them by the letter, not the spirit, of the agreement, which means more work needs to be backloaded, which means you end up with a mess at the end. This is true for kiddie games or M rated FPSes.
Woodsey said:
OT: People should be hired on talent, but considering some of the stories I've heard about the misogyny that goes on in dev studios, even from senior management, that's never going to happen unless you force someone's hand somewhat.
I don't even think it's misogyny as far as not wanting to hire women. If anything, unless they're not at all qualified, women usually have the advantage over men because game companies tend to be dominated by males. You just don't see a lot of resumes come in from females, probably because the hobby was viewed as misogynist for so long - you've got to be a die-hard gamer to work for a gaming company. When you get to the more senior roles, though, people hire the folks they've worked with in the past, or who they know about - and that tends to primarily be other males. You can't directly fault them for that - you want to work with the people you know you work well with - but it ends up causing an old boys network sort of effect. Every job I've gotten in the gaming industry has been due to someone I knew, even my first temp QA gig - and I'm not a bad employee.
 

geizr

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TorturedAvatar said:
The death march happens because people want the games, and they want them fast so as not to let technology slip past.
And, that's probably another thing. We gamers need to be more realistic with our expectations of game development. We've become a little too entitlement-minded regarding having these massive, epic AAA games for every release. The truth is, even we can't keep up with it anymore. It's gotten too expensive, in both money and play-time requirements, and it does work game developers to death trying to create such ridiculously massive games all the time in such short time. It just doesn't seem sustainable. Eventually, something has to give.
 

cobra_ky

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You Can said:
How about focusing on talent not "morals", if they have talent hire them. Wouldn't that work too, then you're not bringing something as intangible as morals into play and I'm absolutly sure that many women would be talented and a boon to the industy.
who said anything about focusing on "morals"?

Racecarlock said:
Woodsey said:
Racecarlock said:
I think women don't really want to be treated equally. They want to be treated specially. Like they are princesses. Not all women by any means, but I'm talking about the kind of woman that sues a guy because he said she is beautiful.
Someone's had a bad personal experience.
Well, actually it's because I've seen too many office comedies but good guess.
That's an even worse thing to base your opinion on.

geizr said:
There have been many posts and articles about the problems of the game industry. However, they all seem to sum up to "grow the f--k up, for crying out loud!". Basically, the game industry has a lot of things wrong with it, things that were wrong in other industries more than 50 years ago. However, the game industry seems recalcitrant to learn from history and does not seem to want to push past its Peter-Pan existence in terms of the nature of games. Sure the graphics have gotten better, but that seems to be the bulk of advancement. The industry, as a whole, just doesn't seem to want to actually evolve, not only in terms of the nature and quality of the games produced but also in terms of how games are produced, marketed, sold, and how talent is cultivated and retained within the industry. There are just so many issues, it seems, that just should not be issues anymore.

It is no longer excusable to claim this is a young industry and it needs time to develop. It has had 30-40 years, at present(yes, the video game industry is really that old) to make these advances and adjustments. There are numerous examples in the development of other past industries and practices from which to learn and accelerate the growth and development of the games industry. There is a large body of documented knowledge of best practices and additional ideas of new experimental directions to improve the industry that can be used to advance the industry forward. This wealth of history and knowledge mean the "young industry" excuse is just no longer applicable nor acceptable for the game industry. The continued refusal of the industry to evolve in other aspects besides better graphics is just plain stubbornness and an unhealthy clinging to the past.
This. Hocking isn't saying anything that hasn't been true for decades.
 

Formica Archonis

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TorturedAvatar said:
You tend to see quite a bit of misogynist and generally antisocial behavior at some game development houses. I've seen a incredibly detailed vagina drawn on a whiteboard and left up for weeks at one, at another I've seen people who needed to be told to bathe more or else they'd be fired, and at a third, I've heard of (but not seen, thank goodness!) someone taking a crap on the floor of the men's bathroom. Not everyone in game development is like this, and it really does vary from company to company, but you don't see it at all in most other industries.
A call center. Minus the vagina drawing.