There have been many posts and articles about the problems of the game industry. However, they all seem to sum up to "grow the f--k up, for crying out loud!". Basically, the game industry has a lot of things wrong with it, things that were wrong in other industries more than 50 years ago. However, the game industry seems recalcitrant to learn from history and does not seem to want to push past its Peter-Pan existence in terms of the nature of games. Sure the graphics have gotten better, but that seems to be the bulk of advancement. The industry, as a whole, just doesn't seem to want to actually evolve, not only in terms of the nature and quality of the games produced but also in terms of how games are produced, marketed, sold, and how talent is cultivated and retained within the industry. There are just so many issues, it seems, that just should not be issues anymore.
It is no longer excusable to claim this is a young industry and it needs time to develop. It has had 30-40 years, at present(yes, the video game industry is really that old) to make these advances and adjustments. There are numerous examples in the development of other past industries and practices from which to learn and accelerate the growth and development of the games industry. There is a large body of documented knowledge of best practices and additional ideas of new experimental directions to improve the industry that can be used to advance the industry forward. This wealth of history and knowledge mean the "young industry" excuse is just no longer applicable nor acceptable for the game industry. The continued refusal of the industry to evolve in other aspects besides better graphics is just plain stubbornness and an unhealthy clinging to the past.
Maybe what the industry needs is to take time away from crunch-time/death-march grinding out another mediocre, me-too AAA title and switch to some lighter fair so it has the resources to devote to making some internal progress, other than better graphics engines. I know that sounds like a total slap in the face to all the game developers out there who work their asses off, but that's just it. Sometimes you can be working too hard, and you just grind yourself into a rut. It's well documented how over-work can destroy creativity and stunt the evolution of a business.
There was also a psychologist who published the idea that sometimes shooting for the big pay-offs is more likely to lead to high stress and failed effort, and AAA titles certainly present the prospect of a big pay-off. Yet, they are also very hit-or-miss in their chances for success compared to the cost. However, the entire industry(as well as the community) is singularly focus on exactly that, creating the next big blockbuster AAA title. This singular focus creates a lot of stress and unnecessary hardship in the game production process, which leads to a reduction of talent and a breakdown of the work-force. Maybe, this is just the wrong approach.
Okay, I'm rambling. I'll stop now.