I myself have gotten into such situations with an interestingly timed autosave. I'd either be low on ammo or low on health(but yet not low on both for some weird reason) and would have to do a serious Groundhog Day run to get through the big obstacle. Best groundhog day moment, I had low health on the final chapter of Half Life against the big fetus boss. I actually pulled it off and taught myself the best places to anticipate and dodge those damn tp-balls.copycatalyst said:My favourite example of saving moments before death came from HL2. On the airboat, with an APC raining down missiles, a bunch of CPs firing SMGs, and a flaming blockade to leap across, I had 1HP left at the save. Of course, HL2 autosaves are frequent enough that going back to the previous one wouldn't have wasted much time. But dammit, I was gonna make it through this blockade with 1 health! It took a few tries, but somehow I snuck through. This was where a bad save actually made things more exciting (for a game I had already beat a few times).
Sometimes the "save anywhere, save anytime" mentality is a hinderance to excitement, though. I remember feeling that Tomb Raider 2 was ruined by removing the save points that the first game had used. It broke up the tension that would be caused by knowing that there's a consequence for failure at each and every trap or jump, and it extends beyond merely repeating that same trap or jump.
As far as losing single player saves, I don't get so upset over it, since the game I am playing is fun even from the beginning, and even starting over I can get myself into even better shape the next time around with what I learned. It is bad enough when people go batshit over material things, but when they do for non-material things, it's time they look at getting some counseling.