230: The Pains of Being The Guy

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
0
0
This is definitely the most unfair game I've ever played. I gave up after making it to Dracula, I could never beat him. And like many other people, this game also did drive me insane at some parts. Mecha Birdo was so incredibly frustrating.
JLrep said:
It's amusing enough, and I'm all for difficulty, but I'm fundamentally against any game where the only way to improve is to memorize every screen.
This is why I don't consider IWTBTG to be the hardest game ever. Instead, I just say it's one of the most unfair games ever created. Tons of hazards that you could only predict with clairvoyance will instantly kill you. All of the Bosses have cheap attacks that require perfect timing to dodge. These things don't make the game hard, they just make it unfair. Though when you are designing a game with the sole purpose of frustrating people, that's not a problem.
 

geldonyetich

New member
Aug 2, 2006
3,715
0
0
As a long time gamer, I refuse to really get into IWBTG for the same reason. Memorization != skill at platforming. In a way, it's a really pretty version of Simon, where you discover the next move by dying and starting over from the beginning. That said, watching somebody else who has already learns the ins and outs of IWBTG going from beginning to the end of the game is thoroughly entertaining.

Cave Story, now that's IWBTG done right.
 

ReverseEngineered

Raving Lunatic
Apr 30, 2008
444
0
0
I think this is an absolutely great game and the devotion people have put into completing it, despite it being nearly-impossible, demonstrates this.

Making a game fun is a challenge and it takes more than just making it difficult. In fact, for many people, a ridiculously difficult game is the opposite of fun. But IWBTG makes a game out of the difficulty, and that's what makes it fun.

IWBTG is intended to be ridiculously hard. The player is aware of this. They expect to die. A lot. In fact, the point of the game isn't to save the princess or see the next cutscene, but just to be able to say you've finished it. Winning the game is serious bragging rights and that's part of what makes it so addictive.

But it's more than just hard. It's a good challenge. The first level demonstrates this beautifully. The first time the spike trap hits you, you know this is a ridiculously hard game. Eventually you figure out the trick. The next spike trap is similar, and you get that feeling that you've bested the game. Then the third spike trap throws you a loop and hits you from the other side. Not only is it unexpected, but it requires an entirely different approach -- it's a new problem. This is what makes games interesting: a continual stream of new, interesting challenges.

To add to the fun factor, the game constantly leaves the player wondering what is going to happen next. From objects flying upwards instead of dropping down, to the moon falling out of the sky and attempting to crush the player, to fighting a gigantic Mike Tyson, there's always a new surprise, tempting you to see what each level holds. You want to complete the level just so you can see what the next one will throw at you.

And, most importantly, despite the difficulty, the game is never unfair. Sure, it requires split-second precision, pixel perfect movements, and even requires some intense memorization, but all of this can be overcome with practice. It isn't random, so the player never has to leave things to chance, and it doesn't kill the player for unknown reasons, so the player always knows what the next obstacle is and can reason about how to overcome it.

From the challenging levels, to the wide variety of challenges in each level, to the mocking, self-referential humor, to the nostalgic artwork, this game does everything well. So well that people are willing to drive themselves to violence trying to beat it. And others are willing to follow suit, knowing how frustrating it will be.
 

LoopyDood

New member
Dec 13, 2008
410
0
0
I beat it over the summer. Haven't reported it yet, though.

I HAVE BESTED FRUIT, SPIKE AND MOON
 

secretshadow90

New member
Feb 10, 2009
311
0
0
I really want to play this game. I remember watching OverTheGun post his How To Successfully Fail on YouTube and thinking that despite how hard it is I really wanted to play that. I'm also the same person who downloaded Spelunker off the Virtual Console and just laughs every time something kills me. It's all about the proper mind set.
 

Vert

New member
Feb 14, 2009
58
0
0
I Wanna be the Guy. I really, really don't know why I went all the way like I did. I struggled, I yelled, I cursed, I hated myself and the game, I nearly gave up a few times. It took me months of on and off playing to finally manage to beat it on Hard, 7:36:40, 2535 deaths (in all truth, it was probably double or even triple that number: I kept playing it from a flash drive and on multiple computers, that didn't collectively register all my deaths).

Yet I think the one element that most attracted me to the game wasn't the humor (although I certainly laughed more than once), nor the nostalgia (although I was familiar to quite a few games it references to). No, what kept me going was the immense satisfaction after successfully reaching another Save point, in itself a strong motivator, and, to an even greater extent, the sheer challenge of it all.

And I'm not talking about bragging rights either (I know few people who'd appreciate this particular feat), I mean doing it for the sake of it. George Mallory was reputedly asked why he wanted to climb Everest, you're probably familiar with his alleged answer: "Because it's there". That's what attracted me to this game, above all. Because it's very existence taunts a person like myself, almost saying that I shouldn't dare challenge it, lest I face doom itself.

In fact, the analogy can be extended even further. In many ways, this is a gaming Everest, a challenge that few will complete successfully, although many try, that requires patience, dedication and time, that will provide glimpses of joy on occasions, but will mostly require an immense effort and repetition on part of the 'adventurer' and, when you finally manage to reach the summit, you'll be so exhausted and in sheer disbelief of what you've accomplished that you might not even successfully register the feat into your soul.

It's most certainly not for everyone, but for me? It was worth it, every agonizing second of it. I conquered my personal Everest and I'm proud of it.
 

Supp

New member
Nov 17, 2009
210
0
0
What kept me going through the game?

$50 someone offered me if I beat it.

It. Was. Not. Worth it.
 

tsb247

New member
Mar 6, 2009
1,783
0
0
I am curious. I am downloading the game now. I want to see just how frustrating it is!
 

SuperGoomba64

New member
Dec 12, 2008
83
0
0
Ah, this game. I've spent so many raging hours on it, but I kept coming back.
Every shot at a savepoint is such a milestone that every screen cleared is a reward in itself. Though I will admit, I got to The Guy, and can't seem to beat his 2nd form.
I know I'll beat it in time, but hey, at least I made it that far, and I plan to beat it eventually.
 

LostNumber

New member
Jul 17, 2009
74
0
0
I actually gave up on that level that he talks about in the first paragraph (the one in the background image, with spikes covering every inch of the walls) the first time I played this about a year ago.

Just a few weeks ago, though, my cable went out during a wind storm. I was kinda bored and didn't feel like playing any offline games, so I decided to try this game again. It was still fun, but I only got to Mecha-Birdo before going to bed, and, because the internet was back up the next morning, I havn't continued. After reading this, though, I remembered how much fun it was and have the urge to once again attempt at becoming the man. Wish me luck!
 

KaiRai

New member
Jun 2, 2008
2,145
0
0
That game looks truly disgusting, and possibly more torture than Soldier Front or Gunz....
 

coblen

New member
Nov 18, 2009
44
0
0
I played this every school day in my programming, career study and com tech classes in grade 10. it took me till April to beat it. I probly spent over 200 hours playing it. just might be the biggest achievement of my life.
 

coldfrog

Can you feel around inside?
Dec 22, 2008
1,320
0
0
As so many have said, the game isn't "Hard" it's just brutally unfair. However, it's unfair in so many hilarious ways... while a regular platformer might frustrate me, this doesn't because it EXPECTS me to die a million times, and so I too expect to die. The checkpoints are close enough together that it doesn't bother me, even if I'm a few screens back (and I'm not playing on the easiest setting).

What really made it for me, though, were the boss fights. Throwbacks to so many of the best in new, bizarre ways that made me excited and giddy with nostalgia.

I haven't played it in a while (in fact, like probably most people I made it to "The Guy" and haven't finished it) but I think I might go start a new game right now.
 

dudeman0001

New member
Jul 8, 2008
503
0
0
This games great, a really....unique experience. It's really the sense of humour, and that feeling you get when you reach those save points that keep me going.
Right now I'm trying to play through it, as well as Castlevania III. Even though I'm using save states, i'm pretty sure my heads going to explode.
I'm stuck on the Grim Reaper in castlevania and bowser's helicopter with 3 forms whose names escape me.
 

infernovolver

New member
Jun 11, 2008
204
0
0
I really hate fake difficulty. IWBTG makes it a point that the entirety of it's difficulty IS fake difficulty. And thus, I couldn't ever stand seriously trying to beat it. Everything is trial and error. However, I don't think it's all that bad. Sure it's hard, but you KNOW it's hard; It's MEANT to be hard for all of the wrong reasons. That isn't so bad at all once you know it's intentional and that you CAN beat it. Again, trial and error.

The worst fake difficulty comes when you play a game, and it comes completely out of the blue and you can't rely on trial and error to overcome it. The worst of the worst is luck based in my opinion.
Examples of fake difficulty relying on luck that games of recent years has provided us: The battle with Lou in GH3. Most (probably 99%+) people who get to him on expert have to wait it out and try to desperately not fail and get as many power ups as possible. The luck comes in when you have to get the RIGHT power ups, and Lou has to get the wrong ones. Not to mention you have to do this to beat the game, it isn't the game's original gameplay, you can't practice on the song (without an internet connection), and so on. Good job, Neversoft.
Another example; pretty much any weapon/armor crafting/upgrading system in MMO's nowadays. It's bad enough some items are ludicrously hard to acquire and become all the more necessary for higher levels, but then you have to upgrade it to cope with the uber bosses and enemies. The worst offender I can think of is 2moons right now. The highest you can get an item upgraded is to +9. From +6 onwards, you have 25% chance or less of success each time. To +9 a weapon, you have 5%. 5! Oh, and of course, if you fail, your weapon just breaks and disappears into the void of failure, forever lost to wander in the realm of fake difficulty beating the players. Of course, the developers and publishers sells an item (for real money) that barely increases your success chance (by like 10%).
...Which is also rumored to not work at all, and has been extensively tested. Then again, the upgrading system pales in comparison to it's other fake difficulties such as having your character hacked, your items stolen, not having the company refund you anything be in in game or out, them flip flopping the terms of service whenever something goes wrong, etc. Good job, acclaim.

But hey, at least you don't pay money for IWBTG. And if you beat it, you can have something to brag about.
 

Gindil

New member
Nov 28, 2009
1,621
0
0
*eye twitches*

I tried, gaming gods. I tried and failed to make it through this game.

*huddles in a corner and cries*