Good luck with that. I'm currently using C# and XNA for my Games Design and Development university course. It's no joke; and I'm learning Java, C (C++ later) and a variety of other programing languages.KhakiHat said:I fear that this article has sparked my masochistic side. Must. Learn. C#.
They're all much easier to use than machine code, though. My god, machine code is finickey.
That isn't to say that C isn't a PICKY BASTARD of a development language either.
Actually, I'd like to re-evaluate my "They're all much easier to use than machine code" statement. Still isn't pretty, though.
But anyway, if you want to learn C# with XNA (In case you didn't know, XNA's a plug-in used with Microsoft Visual Studio C# to make games for the PC, 360 and Zune), I have a book to recomend: Learning XNA 3.0, written by Aaron Reed. I don't use it terribly much, but it's a helpful thing to have.
Sorry if you know all this already, but I hope I was at least somewhat helpful.
Anyway;
This article is spot-on; game design/development isn't something to take lightly. Good thing that I KNOW that this is what I want to do; I'm in a university course for it after all. Plus, if it doesn't pan out, I'm still a computer programer at the end of it. Though at the same time since I'm in a university course for it, that automatically discludes me from the 'aspiting indie developer' described in this article right from the get-go.
I hope I'm not the only one to see the irony in what you said.Ed Ropple said:>Game Maker
Well, there's your problem. You're expecting a community about a piece of game-making software, as opposed to a community about *making games*, to have people on it who'll act like human beings. Frankly, that's your own damn fault. Go somewhere where the barrier to entry is higher and you won't get either the newbie dross or the people who prey on them.
I mean, come on. It's Game Maker. It was ridiculed as crap five years ago, and for good reason. The people who stick with it are the people who aren't using real tools (and I'm sorry, but "real tools" is a subset that definitely excludes Game Maker).
Congratulations, you have just epitomised the kinds of people that are described as being of no help in the article.
And yes, GameMaker is hardly 'A*' material for making games, put people have made some pretty decent stuff with it.