Reid McCarter said:
No Laughing Matter
Humor in videogames can be more than just dick jokes.
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Like gameplay, sometimes humor suffers because those crafting it don't understand it
as an art and science. It sound ridiculous to say, but humor has a sort of "science" behind it. I don't mean like formulas and postulates and laws, of course. I mean that there's more to it than just saying something "funny."
Often, the games with the most superficial humor also have superficial gameplay. The cause is a lack of understanding of
why to include something. They're just ape-ing what worked for someone else. If you watch a little kid playing baseball, he'll do his best to imitate his favorite batter's or pitcher's stance, swing, and/or follow-through... but of course, it's unrefined. Why? Because Timmy doesn't know
why he's putting his foot here or his arm like that. He just knows this other guy did it, and it worked for him.
And if that's our approach to humor -- superficially imitating what worked for someone else -- odds are we're also not observant enough to catch the deeper types of humor. We're only able to perceive the most basic types (slapstick, gross-out, sophomoric crap). So we're not just stuck imitating, we're stuck imitating the "low-hanging fruit."
Every art suffers from this, and every artist must struggle with it eventually. "Inspiration" is just a starting point. It's
craft--the laborious process of study, experimentation, and reflection--that turns that inspiration into something meaningful. The old "10% inspiration, 90% perspiration" idea is forever true.
If we don't go through that process, we're just stuck gluing these little bits of "inspiration" into a disjunct mosaic meant to serve as a finished product. And, let's face it, most of what we call "inspiration" is really just our brain putting its own stamp (and maybe a slight adjustment) on something we've seen someone else do.
Humor is an art, and it requires thoughtful study. Through that study, we expand our collection of available tools,
and we increase our understanding of when to use which ones for maximum effect. Without that, we'll be the idiot using a hammer when we should be using a saw--whether because a hammer is all we have, or we just don't know any better.