Assassin?s Creed Revelation Hands-On
Four hours of stabbing, climbing, and lute-playing.
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Four hours of stabbing, climbing, and lute-playing.
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You're more laughable than Assassin's Creed's story, I garuntee it.Warforger said:Sounds more standard AC stuff, more laughable "secret" society wars, ok plot, very un-assasiny gameplay of fighting mobs of soldiers etc etc
Regardless it sounds fun.
That's probably the Animus black room where Desmond is recovering. Sort of like how in ACB you could choose to exit the Animus and explore Monterrigioni? Plus, from the clips we've seen of Desmond's new mental home, it does sort of look like an island populated by the Monolith from 2001.Landis963 said:You missed the thing in the pause menu where you can go to a certain "Animus Island." A guy from Kotaku went there and got the controller physically taken out of his hands by a Ubisoft employee.
I didn't say the story was laughable, just how not secretively the "secret" societies operate in the universe is laughable. But of course it's fun so it doesn't matter.Calvar Draveir said:You're more laughable than Assassin's Creed's story, I garuntee it.Warforger said:Sounds more standard AC stuff, more laughable "secret" society wars, ok plot, very un-assasiny gameplay of fighting mobs of soldiers etc etc
Regardless it sounds fun.
Erm, according to their history they aren't an ideology, just a group of people from Syria who used Assassination techniques like the assassin parts in the game to keep their kingdom alive. Taking on whole armies is completely missing the point of that entirely and I really doubt that would fit in to a "secret" society where hundreds of men have been seen and killed, the amount of manpower and surveillance needed to keep like say any ol' guy who saw him kill whole armies from writing about it and the amount of trust you put into the people, rather laughable how everyone and their grandma doesn't know about them.Calvar Draveir said:Assassin is just a name for an ideology. How they accomplish it is up to them. And by that, I mean mostly up to the player.
Well yeah, but the fact that it was hidden so quickly makes me feel that there are some story details for Desmond tucked away in there. Besides, if it's a Monterrigioni-in-ACB type place, then why didn't they a) tweak it so that there will be no way to glean any spoilers beyond the original Desmond trailer (i.e. show the twisty field populated with dolmen-portals and 2001 monoliths, maybe the free-run portion leading to the demoed mission), but make all the spoilery details impossible to get to by way of time limit or super drowning skills, or b) just not have it in the pause menu? It doesn't seem like something too hard to disguise, heck, just make it invisible and call it a day, or mark it "end demo now" or something.Broken Blade said:That's probably the Animus black room where Desmond is recovering. Sort of like how in ACB you could choose to exit the Animus and explore Monterrigioni? Plus, from the clips we've seen of Desmond's new mental home, it does sort of look like an island populated by the Monolith from 2001.Landis963 said:You missed the thing in the pause menu where you can go to a certain "Animus Island." A guy from Kotaku went there and got the controller physically taken out of his hands by a Ubisoft employee.
Maybe the build was either a near-finished one or they didn't have time to hide those sort of features before the demo went up?Landis963 said:Well yeah, but the fact that it was hidden so quickly makes me feel that there are some story details for Desmond tucked away in there. Besides, if it's a Monterrigioni-in-ACB type place, then why didn't they a) tweak it so that there will be no way to glean any spoilers beyond the original Desmond trailer (i.e. show the twisty field populated with dolmen-portals and 2001 monoliths, maybe the free-run portion leading to the demoed mission), but make all the spoilery details impossible to get to by way of time limit or super drowning skills, or b) just not have it in the pause menu? It doesn't seem like something too hard to disguise, heck, just make it invisible and call it a day, or mark it "end demo now" or something.Broken Blade said:That's probably the Animus black room where Desmond is recovering. Sort of like how in ACB you could choose to exit the Animus and explore Monterrigioni? Plus, from the clips we've seen of Desmond's new mental home, it does sort of look like an island populated by the Monolith from 2001.Landis963 said:You missed the thing in the pause menu where you can go to a certain "Animus Island." A guy from Kotaku went there and got the controller physically taken out of his hands by a Ubisoft employee.
It's not that no-one noticed a killing a whole bunch of people, it's that no-one knew who that dude was affiliated with, and if they did, both the Templars and Assassins have dedicated their entire lives to destroying evidence of such stuff. and the reason that it is so complete is that by Modern Times, Abstergo controls literally all the more important and powerful organizations in the entire world.Warforger said:I didn't say the story was laughable, just how not secretively the "secret" societies operate in the universe is laughable. But of course it's fun so it doesn't matter.Calvar Draveir said:You're more laughable than Assassin's Creed's story, I garuntee it.Warforger said:Sounds more standard AC stuff, more laughable "secret" society wars, ok plot, very un-assasiny gameplay of fighting mobs of soldiers etc etc
Regardless it sounds fun.
Erm, according to their history they aren't an ideology, just a group of people from Syria who used Assassination techniques like the assassin parts in the game to keep their kingdom alive. Taking on whole armies is completely missing the point of that entirely and I really doubt that would fit in to a "secret" society where hundreds of men have been seen and killed, the amount of manpower and surveillance needed to keep like say any ol' guy who saw him kill whole armies from writing about it and the amount of trust you put into the people, rather laughable how everyone and their grandma doesn't know about them.Calvar Draveir said:Assassin is just a name for an ideology. How they accomplish it is up to them. And by that, I mean mostly up to the player.
A good example are the Free Masons, some guy in the 1830's in America was about to tell all their secrets and then disappeared, what did some people do? They formed a political party called the Anti-Masons.
I think they've said that they introduce new characters with numbered parts of the franchise. So, AC1 focuses on Altaïr, AC2 focuses on Ezio, ACB and ACR are not numbered so they're still focusing on Ezio, a lot of the mobile games focus on either Altaïr or Ezio, and then finally AC3 will have a new protagonist. The "plot" of ACR involves Desmond learning everything that Altaïr and Ezio can teach him, so that he can finally disentangle his mind from their memories, so they really do seem to be closing off Altaïr and Ezio more or less for good so we can move into the finale of the trilogy. Add in that that short movie Assassin's Creed: Embers which is set in the final weeks/months of Ezio's life, and this game really does have a sense of "You will never see Ezio in these games again." And at this point all we know about the third game is that they'd like to focus on a historical era video games rarely touch on.Varewulf said:I still think it's a shame they abandoned their concept of introducing new main characters in new time periods. Will still get this though. The gameplay has always been the main draw for me. I can faff about for hours.
"Here I am, the anointed one! The shadows are MY dwelling?"SnipErlite said:Well I really want this game anyways, but still - I get to play a lute. Does this mean we can follow those bards around and piss them off this time?