Anime is the cartoon extension of the art style that is called manga, not a genre or medium in and of itself.Richardplex said:Pokémon anime damn it.
On that note, what do you think the odds are he said cartoon to be deliberately inflammatory?Richardplex said:Pokémon anime damn it.
Why guy wasn't intended to be Mexican, but I had him running around in a similar outfit. Once I had a sombrero, I simply HAD to.DVS BSTrD said:Saints Row 2 had some of the best side missions because a lot of them were activities that you would of ended up doing if you were just dicking around anyway. It did bother me that there wasn't an achievement for knocking over every jewelry store in the city in a single run: That was the most fun. I even made my character a bandito outfit to wear especially for that occasion (he was Mexican).
Calm down weeabo. English speakers just use the word anime to distinguish Japanese cartoons to others. Calling Pokemon a cartoon isn't wrong. Just like a Japanese person could generalise all cartoons as anime despite the origin.Richardplex said:Pokémon anime damn it.
Not innately.DVS BSTrD said:I wish I could do that with my custom made characters in all my games, some of them were quite boss. IS there a way to do that on X-box?
You just need a graphics card that can accept in inputs. I need to get me one.DVS BSTrD said:Ah so you CAN run it through a PC!
I had been wondering about that, thanks.
Did you see his mention of Red Dead? They weren't exactly waiting for you.vivster said:for me it would be a total break of immersion if there are side quest just popping up along my way as if they "just waited for me"
Also handled in Red Dead. And mentioned by Yahtzee. Only one or two quest-givers or starters exists outside of towns, and they have pretty good story reasons for not being in town.it seems just logical that if you have some urgent(or not so urgent) problem you'd go to a place where there are many possible problem solvers to said problems... for example...a town!
i would declare anyone who just waits in the wildness for someone instead go looking for help in a town outright stupid
Kinda makes you wonder how those isolated communities can be self-sufficient, as even most real-world townships relied on some form of trade and reliance on heroes is impractical. Further, it begs the question of how these people are so knowledgeable of places they can't go without dying and why any of this is less immersion-breaking than any other contrived system.it's just the symbiosis of the the whole quest thingies
quest givers are weak and have problems and cannot go outside or they get killed
quest solvers don't have problems, lots of time and are strong enough to go outside
Nearly every side quest in Mario RPG does this. The two that come to mind right away are the log rolling, and the hill climb.hawk533 said:I also enjoy it when a game gives you an odd mission in the main quest, like the snowboarding and chocobo racing in FF7. And then while never requiring you to do it again allows you to explore that mini-game on your own. The tutorial part of the mini-game is baked into the story but it's a side quest after that.