Extra Punctuation: Sidequests Good and Bad

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Something Amyss

Aswyng and Amyss
Dec 3, 2008
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vivster said:
that's why i always used the neat little 2 words "for me"
Except you didn't always use them. Further, trying to argue the logic to me, the element of "for me" no longer works. Please, don't try to cop out.

i can except a town with lots of quests waiting for me as it is very likely for quest givers to concentrate on one point
i cannot accept highly unlikely encounters that are obviously targeted only at me
That doesn't make the one more realistic than the other, your claim. It just makes you more willing to rationalise one over the other, my claim.

a little realistic example just for you
you are looking for a job
how many jobs do you find by walking through the streets and people coming to you and offering you one and how many jobs do you find when going to a job center?
jobs need to be centralized to be feasible for the job givers...
But you just discounted the real world in your last post. Now you're trying to apply the real world in a modern sense where the prior old-world examples would more likely apply. You're kid of proving my argument. Back before modern society, traveling hands WERE common.

and of course the town works fine when i'm not there because there are obviously other(smaller) heroes who do the little dirty work
Which only works if you're not the only one who can do things, or the chosen one, or the hero of legend, all common tropes.

immersion is a highly subjective thing
some people don't even get to a point of immersion and some people choose to believe certain things to keep up their immersion
So you're choosing. Awesome. Your choice is silly.

or are you telling me now that you've objectively defined immersion and that i can't be having said immersion because it doesn't fit your definition?
I'm telling you not to hold a double standard, and not to argue it to me. You're choosing that double standard, fine. Choice doesn't make it not a double standard.
 

Spectrum_Prez

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Aug 19, 2009
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Worr Monger said:
I miss the days of Morrowind... I enjoyed that it gave you nothing but a description of the quest. Maybe the name of an area, or a person... sometimes just a general direction.

I enjoyed the fact that it didn't mark the exact spot on your map. It allowed you to explore and discover on your own. Sure, sometimes it was difficult to find things with this system... but it brought a great sense of accomplishment when you found your goal.

I don't like the continuing trend of mapping the EXACT location of a side quest (Hell, even the main quest) on your map and having the game say "GO HERE, DUMMY"
Oh man, how I miss that game. It's too bad Yahtzee doesn't like Bethesda games as a rule, because they do side-quests better than almost every other developer out there.

That said, yeah, there were massive frustrations at times. Hey, so there's this guy on an island and it's somewhere northeast of Tel Branora. I hope you have a good water-walking spell, nerevarine. Or, there's this dead Ordinator somewhere north of this mountain, find him and bring back his goddamn pauldrons.

Loved the hell out of that stuff. That's why I'm really dismayed by that spell in the Skyrim video previews that draws a magical line to where your next quest point is. COME ON.
 

Gyrefalcon

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Jun 9, 2009
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I enjoyed your summary of side quests to main quest percentages by comparing them to television serials. It actually does allow a pretty clear mental picture of how the two interact. I also appreciated your points on how location of a side quest giver can alter both a person's desire to do it and the player's view of the quest giver's motivations. I had not actually thought of side quests as a lure to draw the player out to explore more of the game map, but it made a lot of sense, at least when the game has been done well. Keep up the interesting insights on your Extra Punctuation!
 

Chezza

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Feb 17, 2010
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Yahtzee's articles continue to enlighten me on what small features of a game can either make or break it (for me at least). Game Industries really do need more Yahtzees to sit there in-front of all their meetings and brain-storming sessions and simply question every idea they throw. Then offer alternatives and solutions to the problems he identifies :p
 

xshadowscreamx

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Dec 21, 2011
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the alot side quest are distracting from the more interesting quests,its easy to forget why your killing this certain character
 

TheUnbeholden

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Dec 13, 2007
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If I wasn't already agreeing enough with Yahtzee, we once again have something in common. We used to watch Pokemon on its first season. I remember I really liked it but I guess I forgot about it because I probably won't like it now. Like Dragon Ball Z it probably runs out of steam after the first season.