Because the damage is caused by the spell which does go onto the stack first. So you are adding your regeneration before the spell goes off which applies the damage. You can regenerate in response to the card being played but you can't regenerate in response to the damage itself.IridRadiant said:I've got a couple of questions: if State-based actions cause effects before any other action can be put on the stack - as in your Healing Salve example, how does that not affect the destruction of the Drudge Skeletons before you can use Regeneration? What about the interaction of lifelink and a card like Norn's Annex - would you be able to attack if your life was at 2 to get the healing from the ability?
Lightning Bolt is a spell waiting to resolve on the stack before it actually deals any damage, instants don't happen instantly being an instant means you can cast it any time you have priority, for Lightning Bolt to resolve both players have to pass priority so he gets a chance to activate Drudge Skeletons regeneration.IridRadiant said:I've got a couple of questions: if State-based actions cause effects before any other action can be put on the stack - as in your Healing Salve example, how does that not affect the destruction of the Drudge Skeletons before you can use Regeneration? What about the interaction of lifelink and a card like Norn's Annex - would you be able to attack if your life was at 2 to get the healing from the ability?
Maybe I'm missing something, but what exactly is your deck trying to do? I imagine it's some sort of combo deck, but I'm not sure how it actually wins. (just confused really)SL33TBL1ND said:Well, here's my current deck for you people to have a look at: http://deckbox.org/sets/111373
I'm probably gonna end up sideboarding Smoke and the other more specific cards for more Impulses, but we'll see what happens.
Enjoy!
Stalls/searches until both goblin bombardment and enduring renewal are out along with any of the 0 cost creatures then kills you with them in a revival loop.ZeZZZZevy said:Maybe I'm missing something, but what exactly is your deck trying to do? I imagine it's some sort of combo deck, but I'm not sure how it actually wins. (just confused really)SL33TBL1ND said:Well, here's my current deck for you people to have a look at: http://deckbox.org/sets/111373
I'm probably gonna end up sideboarding Smoke and the other more specific cards for more Impulses, but we'll see what happens.
Enjoy!
OT: great article! State based actions are some of the most subtle things in the game and you explained them very well.
Ah yes now I see it. Looks pretty cool. Wish I could give more comment than that but I'm fairly terrible when it comes to making a combo deck (obviously enough I can barely even figure out the combos)TheGuy(wantstobe) said:Stalls/searches until both goblin bombardment and enduring renewal are out along with any of the 0 cost creatures then kills you with them in a revival loop.ZeZZZZevy said:Maybe I'm missing something, but what exactly is your deck trying to do? I imagine it's some sort of combo deck, but I'm not sure how it actually wins. (just confused really)SL33TBL1ND said:Well, here's my current deck for you people to have a look at: http://deckbox.org/sets/111373
I'm probably gonna end up sideboarding Smoke and the other more specific cards for more Impulses, but we'll see what happens.
Enjoy!
OT: great article! State based actions are some of the most subtle things in the game and you explained them very well.
Took me a few minutes to see it myself before I went ooooo.ZeZZZZevy said:Ah yes now I see it. Looks pretty cool. Wish I could give more comment than that but I'm fairly terrible when it comes to making a combo deck (obviously enough I can barely even figure out the combos)TheGuy(wantstobe) said:Stalls/searches until both goblin bombardment and enduring renewal are out along with any of the 0 cost creatures then kills you with them in a revival loop.ZeZZZZevy said:Maybe I'm missing something, but what exactly is your deck trying to do? I imagine it's some sort of combo deck, but I'm not sure how it actually wins. (just confused really)SL33TBL1ND said:Well, here's my current deck for you people to have a look at: http://deckbox.org/sets/111373
I'm probably gonna end up sideboarding Smoke and the other more specific cards for more Impulses, but we'll see what happens.
Enjoy!
OT: great article! State based actions are some of the most subtle things in the game and you explained them very well.
So after the shepherd's ability resolves, state-based actions are checked again (since someone gets priority). If any player's life total is below zero at this point, that player loses the game. So if he went to or below zero life, he would lose with sigil still on the stack.fultob2 said:Friend of mine has a zombie deck, and pulls this trick a lot: he activates tainted sigil, then before the stack resolves activates a shepherd of rot (so the shepherd ability resolves first). If the shepherd causes enough damage to drop him to zero, would he lose before the sigil restores his life loss? Or does the State-Based check happen after the stack resolves?
Took a while to sort out, but he's trying to get Goblin Bombardment and Enduring Renewal out with a zero-cost creature.ZeZZZZevy said:Maybe I'm missing something, but what exactly is your deck trying to do? I imagine it's some sort of combo deck, but I'm not sure how it actually wins. (just confused really)SL33TBL1ND said:Well, here's my current deck for you people to have a look at: http://deckbox.org/sets/111373
I'm probably gonna end up sideboarding Smoke and the other more specific cards for more Impulses, but we'll see what happens.
Enjoy!
OT: great article! State based actions are some of the most subtle things in the game and you explained them very well.
It was probably before The Big Revision in 6th edition. That's when interrupts got rolled into instants, the stack got turned into an actual thing (IIRC), and a bunch of other differences that made the game a lot easier to puzzle out (but made the actual hardware a good deal more complicated).vxicepickxv said:I'm sitting here trying to remember when they actually changed zero or negative life to check on SBA instead of end of phase. Now that I think back on it, it wasn't end of phase at the time, it was called end of step. I want to say it was 96 or 97.
There was a time when you could go for a short period of time with zero or less life until the end of a step, meaning that there are games where the winner had negative life totals, because the other players were forced to draw from empty decks, which was an instant loss condition.
That deck is terrifying! Storm decks hit my radar recently and I've been fascinated with them since. I've playtested a few games with this build and I'm pretty impressed with how it works. Since I'm pretty new to Storm, what's the ideal draw here? I'm curious if it's feasible to go off on Turn 2.TheGuy(wantstobe) said:Took me a few minutes to see it myself before I went ooooo.
>>>>>>><<<<<<<<<
3 Island
4 Scalding Tarn
3 Shivan Reef
4 Steam Vents
2 Sulfur Falls
4 Desperate Ravings
4 Desperate Ritual
2 Empty the Warrens
4 Gitaxian Probe
4 Grapeshot
4 Manamorphose
3 Past in Flames
4 Pyretic Ritual
3 Pyromancer Ascension
4 Seething Song
4 Serum Visions
4 Sleight of Hand
Sideboard
3 Dispel
2 Early Frost
2 Echoing Truth
2 Telemin Performance
4 Lightning Bolt
2 Shattering Spree
This is basically my modern combo deck.
I am aware of all of these, yes. The Ersatz gnomes can be useful, though. It makes colour protection easier to get around which can be fairly important. Smoke is there because of many sliver decks in my meta.DracoSuave said:Took a while to sort out, but he's trying to get Goblin Bombardment and Enduring Renewal out with a zero-cost creature.ZeZZZZevy said:Maybe I'm missing something, but what exactly is your deck trying to do? I imagine it's some sort of combo deck, but I'm not sure how it actually wins. (just confused really)SL33TBL1ND said:Well, here's my current deck for you people to have a look at: http://deckbox.org/sets/111373
I'm probably gonna end up sideboarding Smoke and the other more specific cards for more Impulses, but we'll see what happens.
Enjoy!
OT: great article! State based actions are some of the most subtle things in the game and you explained them very well.
Mana base seems... okay.
Smoke, Relic Ward, and Brows are... well they're not really helping as much. Browse ends up being 8 mana to sift for one card, which is terrible in a format where you could be brainstorming, telling time, pondering, or otherwise being impulsive.
Ersatz Gnomes? Thunder Totem? They do nothing.
Boros signets could be coalition relics, which would make your mana better.
Yeah, that change happened in the M10 rule changes, I think.vxicepickxv said:I'm sitting here trying to remember when they actually changed zero or negative life to check on SBA instead of end of phase. Now that I think back on it, it wasn't end of phase at the time, it was called end of step. I want to say it was 96 or 97.
There was a time when you could go for a short period of time with zero or less life until the end of a step, meaning that there are games where the winner had negative life totals, because the other players were forced to draw from empty decks, which was an instant loss condition.