Firstly glad you like the deck. There is nothing like making a few hundred goblin tokens on turn 3 is there?Encaen said:That deck is terrifying! Storm decks hit my radar recently and I've been fascinated with them since. I've playtested a few games with this build and I'm pretty impressed with how it works. Since I'm pretty new to Storm, what's the ideal draw here? I'm curious if it's feasible to go off on Turn 2.TheGuy(wantstobe) said:Took me a few minutes to see it myself before I went ooooo.
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3 Island
4 Scalding Tarn
3 Shivan Reef
4 Steam Vents
2 Sulfur Falls
4 Desperate Ravings
4 Desperate Ritual
2 Empty the Warrens
4 Gitaxian Probe
4 Grapeshot
4 Manamorphose
3 Past in Flames
4 Pyretic Ritual
3 Pyromancer Ascension
4 Seething Song
4 Serum Visions
4 Sleight of Hand
Sideboard
3 Dispel
2 Early Frost
2 Echoing Truth
2 Telemin Performance
4 Lightning Bolt
2 Shattering Spree
This is basically my modern combo deck.
Ideally you want to hold off on comboing out until you've sculpted your hand enough that you can either make a bajillion tokens with empty, outright kill using grapeshot or until the last possible turn before you're killed as each card you draw is another possible spell for the storm. You should usually be able to go off on turn 3/4 with startling consistency.
Going off turn 2 I'd only do if I had something like 2 probes 2 rituals a manamorphose and an empty the warrens in my hand to use the RRBB in the pool in case the three card draws went bust just because that is a very fun amount of goblin tokens to have on the second turn.
To that end you want some land (2 is usually going to be enough), some hand fixing ala serum visions/sleight of hand at a minimum and maybe some gas like a ritual in your opening hand but the beauty of it is that you can get away with what may seem like dud hands due to how fast you can filter through the deck to what you actually want.
Another thing I like with the deck is that it's a great way for players to get into Modern as you can buy everything but the U/R lands for about £40($60) just replacing those expensive duals with basics and not really harming the deck that much (you just have to be a bit more aggressive with mulligans).