BioWare Making Mass Effect 3 More Accessible for New Players

Mike Kayatta

Minister of Secrets
Aug 2, 2011
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BioWare Making Mass Effect 3 More Accessible for New Players



By changing the way AI characters interact with Shepard, BioWare hopes to disprove the idea that players can't enjoy a sequel without playing its predecessors.

Mass Effect 3 is positioned to become one of the biggest titles of 2012, but as the story grows, so does the problem of attracting newcomers to the series. Not only will the third installment be a direct continuation of an epic narrative, but throw in decision-based story elements and over sixty hours of past exposition and things start to really get tricky. Yes, most people who pick up ME:3 will have likely played the other two, but BioWare is determined to make it just as easy for those who have never stepped inside Commander Shepard's armored N7 boots to enjoy the game as those who have.

"In all honesty, we didn't do a really good job of new player orientation [in Mass Effect 2]," said BioWare marketing man Nick Clifford. "If you didn't play the first game, then 2 was pretty jarring for the first half hour." But that mistake is exactly what the development team is trying to avoid this time around, as they focus on making the third game's experience "pick up from the get go."

The first step in accomplishing that feat is programming the AI to interact with players differently depending on whether or not they imported a save from Mass Effect 2. If they did, the characters surrounding them will be much less likely to dump narrative exposition on them during the game, while if they're new, NPCs will drop in more details so the newbies don't feel left out.

"If I'm a new player and some guy walks up to me and is like 'Ohhhh, Shepard! Remember that one time?' I would be like 'No. I don't remember that one time,'" Clifford said. "So we wanted to make sure that there aren't those moments that the player is like, 'Who is this? What's going on? What are they talking about?'"

The PlayStation 3 version of Mass Effect 2 included an interactive comic book meant to help players understand the events of the first game but, this time around, BioWare will be adding what Clifford calls a "story so far narrative" within the game itself.

It sounds like new players will have a much easier time dropping into the world of Mass Effect this time, but with Mass Effect 3 not arriving until March 6th, there's still time to just go back and play the first two before diving headfirst into the series' conclusion if you don't want to risk it.

Source: IGN [http://uk.xbox360.ign.com/articles/121/1217035p1.html]



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Dec 14, 2009
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Trying to make the third game in a story heavy trilogy more accessible for new players.

You're doing it wrong.

Remember that time when someone complained that The Return of the King was too confusing because it wasn't accessible to new viewers of The Lord of the Rings?

No, me neither.
 

JeanLuc761

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Sep 22, 2009
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Sorry, but I think Bioware's making a very wrong move here. I can understand wanting to attract new players (this is a business, after all), but using the final act of an epic trilogy is definitely not the time to do it. And what this inevitably ends up doing is screwing over the already existing fans of the game. I -want- my AI squadmates to go "Hey Shepard, remember that time we..." It gives the game personality, and it makes the story feel like it's mine.

Excited as I am for this game, I don't like this at all.
 

kyoodle

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Dec 4, 2009
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Thats pretty cool, there's no point in exposition dumps if you've already played the past two games. I'm not sure how many people would actually start at number 3 though, the first two are quite cheap now.
 

Meight08

*Insert Funny Title*
Feb 16, 2011
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Mike Kayatta said:
BioWare Making Mass Effect 3 More Accessible for New Players



By changing the way AI characters interact with Shepard, BioWare hopes to disprove the idea that players can't enjoy a sequel without playing its predecessors.

Mass Effect 3 is positioned to become one of the biggest titles of 2012, but as the story grows, so does the problem of attracting newcomers to the series. Not only will the third installment be a direct continuation of an epic narrative, but throw in decision-based story elements and over sixty hours of past exposition and things start to really get tricky. Yes, most people who pick up ME:3 will have likely played the other two, but BioWare is determined to make it just as easy for those who have never stepped inside Commander Shepard's armored N7 boots to enjoy the game as those who have.

"In all honesty, we didn't do a really good job of new player orientation [in Mass Effect 2]," said BioWare marketing man Nick Clifford. "If you didn't play the first game, then 2 was pretty jarring for the first half hour." But that mistake is exactly what the development team is trying to avoid this time around, as they focus on making the third game's experience "pick up from the get go."

The first step in accomplishing that feat is programming the AI to interact with players differently depending on whether or not they imported a save from Mass Effect 2. If they did, the characters surrounding them will be much less likely to dump narrative exposition on them during the game, while if they're new, NPCs will drop in more details so the newbies don't feel left out.

"If I'm a new player and some guy walks up to me and is like 'Ohhhh, Shepard! Remember that one time?' I would be like 'No. I don't remember that one time,'" Clifford said. "So we wanted to make sure that there aren't those moments that the player is like, 'Who is this? What's going on? What are they talking about?'"

The PlayStation 3 version of Mass Effect 2 included an interactive comic book meant to help players understand the events of the first game but, this time around, BioWare will be adding what Clifford calls a "story so far narrative" within the game itself.

It sounds like new players will have a much easier time dropping into the world of Mass Effect this time, but with Mass Effect 3 not arriving until March 6th, there's still time to just go back and play the first two before diving headfirst into the series' conclusion if you don't want to risk it.

Source: IGN [http://uk.xbox360.ign.com/articles/121/1217035p1.html]



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I can understand this it is really annoying to play a game mentioning previous events
i had the same issue with mass effect 1.
Getting mentions of things you dont know anything about can be annoying like when i first heard turians,asarie,matriarch,specter,i thought.
The fuck are you talking about?!
But they also said they have made a character that is supposed to have the same mindset as a new player......

And please dont use Accesible it will make the "hardcore" rpg fans scream.
NOOOOOOOOOOO!!!!!!
"FUCK PEOPLE WHO DONT WANT TO USE A SPREADSHEET FOR GAMES FUCK GAMES THAT DONT REQUIRE READING
3 WIKI PAGES BEFORE YOU UNDERSTAND THE CONTROLLS
WEAAAAHHHHH!"
 

RatRace123

Elite Member
Dec 1, 2009
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I guess, that's an admirable move... but it's not like the first game is all that old. It came out at the tail end of 2007, and it's pretty easy to obtain, and all that's even more true for the second one.

And, I can see that working for a game set outside a trilogy, like a spin-off title or something. But by the third installment in a trilogy, especially a story driven series like this one, it seems like it's pretty damn late to bring new people into the fold.
 
Nov 5, 2007
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Oh no, God forbid more people could enjoy this game! As a gamer I want my entertainment to be as obscure and difficult to get into as possible so I can just tell everyone else that they don't just "get" why this game is so good and the lore so deep. If everyone can get into the third part of the trilogy, how will I justify spending so many hours reading inconsequential lore.
 

IceStar100

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Jan 5, 2009
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So instead of making a AAA game that make people want to go over the older stuff. Nope lets make older players feel like they waisted thier time. Before I say anything else I just want to say I admit I'm still ticked becuase of what happend to Dragon Age 2 with things like Lileanna. (The bard(

Anyway if they just removed it if not flagged fine like. They have Conrad but only if you've followed his arc. Just to brainwash everyone of anything that happend in the past.

I'll give them the benfit but starting to sound more and more like as yatzee would say.

There are two types of games people make. One is one people make it becuase they think people would really enjoy playing it. Or two becuase they need another room on there golden home. Only time will tell what happends.
 

tmande2nd

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Oct 20, 2010
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Ah yes "new players" the supposed group of people to lazy to read a synopsis or the wiki before playing a game, ah Bioware cares more for them than PEOPLE WHO ALREADY BOUGHT THE LAST TWO GAMES.

For the love of all that is nerdy if you are to lazy to go and learn about something before jumping in late than I honestly think you dont deserve any sympathy.

I do know people who got confused in ME2 but they went back and read about ME1 and were okay in under 15 minutes.
Or better yet went and played ME1 to learn about it.

Ah well was not expecting anything THAT great anyway.
 

Moosejaw

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Oct 11, 2010
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But I LIKED it when they walked up to me and went, "Oh, you remember that one time?" and I went, "Yeah, yeah I do."

So, that sucks.
 
Dec 14, 2009
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ShadowKirby said:
Oh no, God forbid more people could enjoy this game! As a gamer I want my entertainment to be as obscure and difficult to get into as possible so I can just tell everyone else that they don't just "get" why this game is so good and the lore so deep. If everyone can get into the third part of the trilogy, how will I justify spending so many hours reading inconsequential lore.
Don't get me wrong, I want as many people to enjoy the Mass Effect series as possible, but using the 3rd game as an entry point is kind of the wrong way to do it. I don't need an exposition dump every 5 minutes.
 

JeanLuc761

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Sep 22, 2009
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rolfwesselius said:
I can understand this it is really annoying to play a game mentioning previous events
i had the same issue with mass effect 1.
Getting mentions of things you dont know anything about can be annoying like when i first heard turians,asarie,matriarch,specter,i thought.
The fuck are you talking about?!
But they also said they have made a character that is supposed to have the same mindset as a new player......

And please dont use Accesible it will make the "hardcore" rpg fans scream.
NOOOOOOOOOOO!!!!!!
"FUCK PEOPLE WHO DONT WANT TO USE A SPREADSHEET FOR GAMES FUCK GAMES THAT DONT REQUIRE READING
3 WIKI PAGES BEFORE YOU UNDERSTAND THE CONTROLLS
WEAAAAHHHHH!"
"Accessible" doesn't make the hardcore RPG fans scream, but it does frustrate the loyal fans of the series. When the game suffers because Bioware is pandering to people who can't be bothered to play the first two or read the plot synopsis on Wikipedia, it means that the loyal fans are getting screwed over all in the name of attracting a new audience.

It's wrong, pure and simple.
 

The Last Nomad

Lost in Ethiopia
Oct 28, 2009
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That's odd, I thought the second game did a pretty good job of bringing new players in.
Which was needed for PS3 players like myself who couldn't download that stupid fucking comic that could have came on the disc.

The whole death thing allowed for me to imagine that the new Shepard wasn't actually the one from the previous game and as such was basically just a clone with none of the memories. Which wouldn't apply to fans of the first game since they did actually have those memories from actually playing the game.
 

The Last Nomad

Lost in Ethiopia
Oct 28, 2009
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Sober Thal said:
-'Mass Effect 3 is positioned to become one of the biggest titles of 2012'-

No it isn't. A lot of people said they hate EA, and won't be buying Mass Effect 3, remember?

Unless they were all full of it.... I'm guessing they were....
'Biggest' doesn't imply biggest seller, just that it will be famous, which it will, as people who are boycotting a game are just as likely to talk about that game than people who actually bought the game, if not more so.
 

cathou

Souris la vie est un fromage
Apr 6, 2009
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i think most people who have commented this thread so far didnt read that part :

The first step in accomplishing that feat is programming the AI to interact with players differently depending on whether or not they imported a save from Mass Effect 2. If they did, the characters surrounding them will be much less likely to dump narrative exposition on them during the game, while if they're new, NPCs will drop in more details so the newbies don't feel left out
so if you have played the two first game, and that you did import your save game, well you will still have people comming at you telling you "you remember me from that thing". If they do it correctly, i dont have a trouble qith that actually. For the people who will have played the second game, you will have a continuity and for those who have not, it will be easier for them

by the way i'm very intrigued to know how the story line will be constructed, since according to bioware a dead sheppard stay dead...
 

JeanLuc761

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Sep 22, 2009
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cathou said:
i think most people who have commented this thread so far didnt read that part :

The first step in accomplishing that feat is programming the AI to interact with players differently depending on whether or not they imported a save from Mass Effect 2. If they did, the characters surrounding them will be much less likely to dump narrative exposition on them during the game, while if they're new, NPCs will drop in more details so the newbies don't feel left out
so if you have played the two first game, and that you did import your save game, well you will still have people comming at you telling you "you remember me from that thing". If they do it correctly, i dont have a trouble qith that actually. For the people who will have played the second game, you will have a continuity and for those who have not, it will be easier for them

by the way i'm very intrigued to know how the story line will be constructed, since according to bioware a dead sheppard stay dead...
...and now I feel like a tool. Thank you for pointing that out.

*goes to bury head in shame*
 

Lizardon

Robot in Disguise
Mar 22, 2010
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Moosejaw said:
But I LIKED it when they walked up to me and went, "Oh, you remember that one time?" and I went, "Yeah, yeah I do."

So, that sucks.
If you import a save, that will still happen. This is only for people who haven't played the previous games. I also liked the little throw backs to ME1 in the sequel, although sometimes I had no idea what some of the people who sent me emails were on about.

I'm glad they decided to change it based on whether or not you import a save, instead of assuming all players are new to the series like same games do. It really shouldn't impact established fans at all.
 

Riff Moonraker

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Mar 18, 2010
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You know, for the ones that wouldnt get the, "Oooooh, Shepard, you remember that one time?", well thats THEIR fault. Not the fault of us that have been with the game from the beginning. Thats a treat, and a reward to US, and more and more it keeps sounding like OUR experience is getting dumbed down so newcomers can jump on... at the END of the STORY. Yep, that makes alot of sense, Bioware. You guys have gotten me deeply afraid of what product you are putting out in March. Your focus seems to be in the wrong places, and alot of people are going to be FURIOUS if you drop the ball on whats important in place of whats not.